The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
Patch v13.31 (beta only)
Reintroduced the \'randomize all\' button
\n\nThe new version of the button generates small and large landmasses at random, using the new continent system. They can be moved and changed by the player. Most of the other random changes (like temperature, moisture, rings, etc) could be reused from the previous iteration of this button, but they\'re now also linked to the climate zone system so you can quickly see what has been generated for you.\n\nPolishing walking animations
\n\n- \n
- Fixed \'lightweight foot\', \'fast hopping\' and \'hopping\' limbs not showing the hopping animation\n
- Made it possible for some (fast) legs to lift the feet higher, so it looks more like running\n
- Remodeled \'clawed, walking on toes\' limb to better work with with the walking animation system\n
- Made it less likely that legs move in the incorrect order for any nr of legs (2, 4, 6, etc)\n
- Polished walking animation settings for \'knee\', \'besides the body\', \'long toes\', \'mountain climbing hoof\' and \'adhesive pads\' limbs\n
- Revised arthropod walking limb animation bones to work better with walking animation\n
Fixes for upright/sessile animals
\n\n- \n
- Fixed mouths on top or near the bottom duplicating, causing illegal animals (thanks theGreyHanded!)\n
- Fixed sessile animal\'s diets not being tracked (thanks Ultraneongodpet!)\n
- Made it so that the sessile foot mutate into jets (at random) it also moves the jets to the side of the animal (thanks Ultraneongodpet!)\n
Misc
\n\n- \n
- Fixed exterminating alga spores\n
I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
[ 2025-12-20 05:53:38 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
Recommended Setup
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