The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
Patch v13.33 (beta only)
Resurrected the scenarios
\n\n- \n
- Tested and rebalanced all scenarios to work with the new features of the movement update\n
- Redesigned the soil statistic button to have a planet icon\n
- Added new terrain overlay steepness stats and climate zones to all scenarios\n
- For all scenarios, added new limbs to \'anchored body parts\' (which don\'t require mutations to reach) wherever it made sense\n
- Prevented plants spreading all of their seeds in the beginning of their life (which could happen with large seed surpluses that the disaster scenario requires)\n
Resurrected the daily challenge
\n\n- \n
- Linked the new random terrain generator to the challenge generator\n
- Made the \'ocean floor walker\' leg always unlocked, to give players easy access to the new arthropod limbs if they want to\n
- Disabled terrain editing tools\n
- Fixed the upper half of the \'let\'s go\' button not registering clicks\n
Fixes for small map sizes
\n\n- \n
- Drawing stats no longer causes the game to freeze (thanks, Jupiter hater!)\n
- Switching to smaller map sizes while in manual stats mode no longer causes the game to freeze (thanks, Jupiter hater!)\n
- Meteorites craters now appear on the correct location (thanks, Jupiter hater, azul1462, Col. caboose!)\n
- Hovering continents is now (much) more precize\n
- Volcano smoke now appears above the volcanoes\n
- Highlighting continents now continues to work after editing the terrain\n
Polishing the walking animation
\n\n- \n
- Revised walking animation parameters for the \'hoof\', \'webbed\', \'sturdy walker\', \'very sturdy\' limb, \'hangs upside down\', \'lightweight webbed foot\' and \'sharp talons\' limbs\n
- Remodeled \'fast two-toed runner\' to better work with the walking animation\n
Fixes for upright animals
\n\n- \n
- You can no longer by accident attach the sessile foot to a slot that is not the bottom one\n
- Fixed how animation bones are connected for upright animals\n
Misc
\n\n- \n
- Fixed the limb stats in the animal editor showing the max weight for walking where it should show max weight for climbing (thanks UltraNeonGodPet!)\n
- Made fade animation more robust to edge cases\n
- Made it possible to select continents very far away from the camera mid simulation\n
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I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
[ 2025-12-27 12:12:10 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
Recommended Setup
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