The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
Patch v13.39 (beta only)
Improved upright bipeds
\n\n- \n
- Added arm swing animation for animals with arms\n
- Upright bipeds no longer have their feet clip through the ground when placed\n
- Upright bipeds no longer slowly sink into the ground when walking\n
- Prevented walking animation problems for creatures with limbs that do not walk, like fins or arms\n
Other animation improvements
\n\n- \n
- Revised walking animation parameters for the \'long but lightweight leg\' and \'sturdy\' limbs\n
- Remodeling the hopping leg to better work with the procedural walking system\n
- Improved special animation for \'water surface walker\' (thanks Komodo, TealClaw, Jupiter hater!)\n
- Avoid some weird looking idle animations for animals with arthropod legs\n
- Created special dying, sleeping and egg laying animations for animals with arthropod legs\n
Fixes for seasons
\n\n- \n
- Climate zones are now updated when a season changes mid simulation\n
- When looking at the statistics overlay while the season changes, the terrain no longer becomes solid white or black (thanks Izaiah Bradford!)\n
Fixing terrain height bugs
\n\n- \n
- In the planet editor, when you start drawing land on top of an existing mountain, the new land will now be even higher than that mountain so you can see what you are drawing (thanks UltraNeonGodPet!)\n
- Fungi are now repositioned if you change the height of a continent (thanks Shemariguess!)\n
Misc
\n\n- \n
- Made greenhouse scenario way easier by removing the whole carnivore requirement\n
I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
[ 2026-01-03 19:27:25 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
Recommended Setup
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