So with the fitfh update to our game, where major changes have been made thanks for people sending us feedback we decided to celebrate by uploading a brand new cinematic. Because everyone loves a good a cinematic (our is okeyish... :D) Here comes our list of updates! New content and features - Added tutorial for an easier introduction to game mechanic. - Added option to turn off tooltips in the main menu. - Added autosave to all missions. - Added pause to enemy flood in mission one. - Added difficulty setting to the game. - Added a Cinemetic. (duh!) - Added more sound effects to enemies. Polish Polished melee enemy death rotation. Polished Vector Soldiers rotation while walking in proximity to enemies. Changes - Added timer to allow more heal than once per mission. Bugfixes Fixed incorrect done UI problem Fixed Fullscreen bug Fixed Quality setting Fixed mission times not saved from main menu
[ 2020-11-03 19:35:13 CET ] [ Original post ]
- Consumed Awakening dep - linux [3.57 G]
Take control over a group of Vector soldiers that had all been in hibernation as they awaken in the capital city of the Isgar sector and will be instrumental in saving the sector from a threat that will otherwise end mankind in that sector and put the only remaining human government in terminal decline.
Features* Control a powerful set of units over 7 large and diverse missions that tie together the narrative.
* Use positioning and abilities to overtake swarms of enemies.
- OS: Ubuntu 16.04+
- Processor: CPU: SSE2 instruction set support.Memory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 5000 MB available space
- OS: Ubuntu 16.04+
- Processor: CPU: SSE2 instruction set support.Memory: 16000 MB RAM
- Memory: 16000 MB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 5000 MB available space
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