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We Happy Few
Compulsion Games Developer
Gearbox Publishing Publisher
2018-08-10 Release
Game News Posts: 15
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (10714 reviews)
Public Linux Depots:
  • Glimpse Content [Linux] [3.15 G]
  • Glimpse Story Content [Linux] [8.95 G]
  • We Happy Few - Jolly Brolly [Linux] [27.41 K]
  • We Happy Few - House Boys [Linux] [324.6 M]
  • We Happy Few - Nick Lightbearer [Linux] [570.68 M]
  • We Happy Few - Victoria [Linux] [685.2 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Update 1.9 dropping on Monday, November 11.


Hi all, On Monday, November 11th at 11am ET, update 1.9 of We Happy Few will drop on all platforms along with a little something else! We Happy Few 1.9 Release Notes Patch Summary This patch addresses general gameplay issues, and a few bugs that were happening in some encounters. General Bugs/Stability When crafting with weapons as reagents, they no longer appear as fractions. Partial items can now be used to craft. Fixed the bug that caused systemic NPC conversations and POI interactions to not trigger properly, not play audio or loop repeatedly. NPCs no longer instantly stand-up and clip through their beds when startled by noise. Female Wellies/Wastrels and Criers no longer lack lip sync when talking to them. Dead NPCs dont spawn alive anymore after loading into area. Encounter-specific Bobbies no longer create a temporary loss of functionality when bribed. Epilogue Cutscene: Performance issues no longer cause the final cutscene to hang and the audio to not be synchronized with the visuals. Fixed the bug that caused fast travelling to the Shelter in the "Secondary St. George's Holm Hatch" to prevent the creation of a "Last Shelter Visited" save file. Fire and smoke no longer clip through the wall on the second floor of the House of Doctors. Hopscotch POI can no longer spawn under multiple assets on the sidewalks, fixing the bug where Wellies can clip through them as they hop across them. Intro loading captions at the start of each characters story no longer appear only in English. DLC Specific: Custom difficulty no longer includes survival needs difficulty which is not present in the DLCs. Missing SFX when navigating and selecting slots in the Load Game Menu are now in the game. Placeholder textures for the Frying Pan, the Rolling Pin, Mother's Little Helper and The Double Plus Wood are no longer showing when they break. Collision issues (sticky/stuck spots) are no longer present around the small fences along the 2 sides of the Thomasina House. The Histoplasma hallucination music now plays without the Lightbearer DLC installed. TNT no longer goes through floor when dropped. HUD will no longer take between 5-30 seconds to update after a change in Status Effects or Health when a PC/console is starved of resources. Uncle Jack (Wakey Wakey) collectible videos are no longer unlocked even when the radios are turned off. Fixed the bug where video in pre-rendered cinematics could be delayed but not their audio, making them out of sync. White Tree Park: NPCs no longer sit on top of each other on the benches. Infinite loading when entering Act 2 after completing Arthur's playthrough is no longer happening.. Arcade Mode All modes: NPCs no longer clutter in areas such as Cozy Tea Park. All modes: Player does not see footprints of most NPCs while sneaking All modes: Some NPC Wellies don't sit properly on the benches (clipping, floating and misaligned). All modes: Honey can now be harvested from all Honey Bee Nests. All modes: Encampment terrain now fits the terrain around it. All modes: Last Shelter Visited is now saved in Village Hatches. All modes: All Fast Travel Hatches now have their proper name. Freeform: The street park is no longer floating a little above the ground. Freeform: The 'Reset Skills' cheat is now functional. Freeform: Old Fountain Park level no longer floats above the island Freeform: Terrain is no longer floating in the Garden District. Survival: Fixed stuck spots. Survival: Performing a Save/Load inside the hidden room of Abbott Estate no longer causes the player to load back into a swarm of bees. Survival: When 2 NPCs try to interact with the same object, one NPC no longer circles around the one that interacting with the object. Survival: A Custom Waypoint is no longer present during the loading screen when starting a game in Survival Mode. Survival: Water beside the bomb no longer cuts off abruptly. Wellie: Items that cure certain status no longer have the bad ailments written twice under the item's description. Wellie: No longer possible to have a negative number for the "Money Earned" at the end screen. Wellie: A 'You Are Bleeding' message no longer appears on the intro screen. Wellie: The string "Weapon Of Choice" at the Death screen no longer appears only in English. Wellie: Infection no longer persists into the next round (now behaves like other status ailments). Wellie: Money Earned stat is now accurate on the end game screen. Wellie: The "Recent" sorting option now also apply to Wellie mode. Encounter Fixes Arthur: No longer possible to get trapped inside the Mystery House grounds as the gate will only open when the histoplasma mushroom status effect is active. Arthur: Office Workers in Start Spreading the News are no longer upstairs attempting to sit on the same couch. Arthur: After Nick's bathroom electrocution cutscene, there is no longer a random assortment of items floating where player was standing. Arthur: In the Faraday Cage, James no longer falls through the floor when startled. Arthur: In the Still of the Night, Andy Alim will no longer teleport to or fall through the outhouse floor when getting up to attack Arthur. Arthur: In A Malpractice of Doctors, performing a save/load inside any building separated by a loading (DSIR, Haworth Labs), and then progressing continuously to the Coconut Joy cutscene, without doing any other save/load no longer causes a blocker. Ollie: Performing a Save/Load during the Jericho mission, at the Check out the Alarm objective, no longer causes Ollie and Margaret VO to stutter and repeat itself. Ollie: The Uncle Jack video that plays in the lobby of the tower's subtitles no longer gets cut off in Japanese. Sally: Small animation corruption after lowering the boat on the water is fixed. Sally: Stuck spot between debris on the second floor to the left of the bed. PC Only Game no longer becomes unresponsive when minimizing and re-opening the game multiple times during loading while on Fullscreen and without the pause in background option. Game no longer becomes unresponsive when minimizing during the booting screen while on Fullscreen. Xbox Only Suspending the title for an hour or longer will no longer kick the user back to the main menu with no in-game functionality on the gamepad.


[ 2019-11-08 20:29:59 CET ] [ Original post ]

We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial in the city of Wellington Wells. In this alternative 1960s England, conformity is key. You’ll have to fight or blend in with the drug-addled inhabitants, most of whom don’t take kindly to people who won’t abide by their not-so-normal rules.

Discover the retrofuturistic city’s dark history as you play through the intertwined narratives of three quietly rebellious citizens of Wellington Wells, each with their own strengths and weaknesses, as they face their pasts, prepare for the future, and engage in activities that aren’t exactly status quo in the artificially enthused society.


Retrofuturistic 1960s England
Set in retrofuturistic 1960s England, you will find a city ravaged by war and rebuilt by delusionally happy people. Everything appears joyful in Wellington Wells, including its roads, its people, and its omnipresent television personality: Uncle Jack! But, it’s actually a world on the brink of collapse. Come unveil its dark history, and discover how and why its residents came to be so beguilingly happy.

Three Interwoven Narratives
Play as three flawed characters who explore their own connections to the events surrounding the rebuilding of Wellington Wells. They each have a unique storyline in which they interpret and react to the events around them in different ways. As you hide, conform, or fight back as each of them, you will encounter dark humour, a spot of hope, and even some redemption along the way.

A Dystopia of Your Very Own
In We Happy Few, no two playthroughs are alike. While the citizens of Wellington Wells will always want to ensure that you’ve taken your Joy, the procedurally generated world will ensure that your experience with We Happy Few is different and unique. Wellington Wells is never quite like you remember it.

Take Your Joy…or Don’t. The Choice is Yours
Customize your We Happy Few experience:
• Choose from a range of difficulties for new and experienced players alike,
• Masochistic? Try permadeath!,
• Collect recipes, scavenge items, and craft dozens of weapons, tools, and devices,
• Creep, crush, or conform your way through puzzles and encounters, and
• Fight with the crazy weapons you can craft, or fight with your bare hands and don’t kill anyone!


GAMEBILLET

[ 6079 ]

8.29$ (17%)
24.59$ (18%)
17.59$ (12%)
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15.11$ (24%)
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GAMERSGATE

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MacGamestore

[ 4245 ]

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