I've added an achievement. It was a test/experiment, but it seemed to work, so I decided to publish it in an update. If you already completed the game, all you have to do is finish a random level and it should be in your pocket. By the way: Newton's Cradle Puzzle Game is released. Check it out if you want. :)
[ 2020-06-10 13:06:04 CET ] [ Original post ]
It's challenging, sometimes impossible, but most of the time possible. What's Newton's Cradle? This is Newton's Cradle. Available on June 10. Check it out on the Steam Store.
[ 2020-05-27 08:03:49 CET ] [ Original post ]
Mostly a graphical update this time. The game is now "pixel perfect" on all resolutions. Blocks didn't align perfectly sometimes. Sometimes a block was one pixel "off". I don't know how many people actually saw this, because most people play on higher resolutions. On mobile however, this was very noticable. Anyway: I had to rebuild every level, so this was one of the more time consuming updates. Besides the graphics, I made:
- level 49 twice as hard
- level 50 a very little bit harder
[ 2020-03-08 13:25:10 CET ] [ Original post ]
In this final levels update I have now added another 8 levels. Some of them with a new mechanic, some of them familiar but complex. ;-) I'm not telling you what the mechanic is. You'll see it yourself! At first, this game contained 35 levels. But thanks to the great responses(!), it now contains a total of 50. And personally I think the added 15 are better then original 35. Thanks for playing! PS: Another change is that inside the menu, there is now a resolution dropdown plus a full screen checkbox. This is instead of the screen at the start of the game.
[ 2020-02-14 13:29:14 CET ] [ Original post ]
Thanks for the great reviews! I've created two new complex levels, which make a total of 42 levels now. This is just a small update. I'm working on a bigger update, introducing another 8 levels. Besides the extra levels I improved and simplified the UI! Hope you like them :-)
[ 2020-01-29 15:36:31 CET ] [ Original post ]
I've added 5 new levels, which makes the total number of levels 40 right now. I think they worked out pretty well. Especially the last one could be a hard one if you don't see it. I've also improved the UI again. Right now busy with publishing the game for iOS and Android.
[ 2019-12-13 18:01:18 CET ] [ Original post ]
The ESC button now gives the user a menu. In this menu you can also choose for level selection. At the top of every level you can see the level number now. Working on new (and more difficult) levels at the moment.
[ 2019-12-04 15:55:21 CET ] [ Original post ]
- Depot: linux [66.09 M]
You do so by moving all blocks in one direction: up, left, down or right.
The blocks have to use each other to be able to finish.
The levels are increasing in difficulty. The first levels are straightforward, while the last levels can be challenging (but hopefully not frustrating).
My goal was to create a game which is as simple as possible, while still satisfying and pleasing to look at.
- OS: Ubuntu 16.04+
- Processor: 2 Ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 100 MB available space
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