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Name

 Shovel Knight: King of Cards 

 

Developer

 Yacht Club Games 

 

Publisher

 Yacht Club Games 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2019-12-10 

 

Steam

 € £ $ / % 

 

News

 4 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/1116780 

 
Public Linux depots

 King Knight Linux [402.68 M] 




LINUX STREAMERS (0)




March 1st, 2021 Update - Mac Big Sur OS Fixes

Mac OS notary changes and an Open GL update for Big Sur users.

Changelog:


  • [Fix] MacOS Big Sur OpenGL Fix
  • [Fix] Mac OS Notary


[ 2021-03-02 01:00:41 CET ] [ Original post ]

4.1 - Terra Firma

A new update is here to keep your pixels sharp and Joustus battles jubilant!

[h2]Shovel Knight Design Series[/h2]
But first... have you ever thought about what we think about when making games? Well, think no longer!


Just how did King Knight get his wall-bouncing bash attack or his high-flying acrobatic spins!? Drill into this mobility mechanics deep dive as we explore the illustrious inspirations behind our gilded goon!

[h2]Changelog[/h2]

  • New! 1:1 Pixel Scaling mode is now available. It can be found within Options > Screen Scale.
  • New! Added dialogue line after defeating Blazorb in Cavern of Joustus to help players know there is a larger mystery afoot!
  • New! In New Game+, gold multiplier info has been added to the level map menu.
  • Change: Steam Sync option has returned to the Feats menu.
  • Cheat compatibility improvements.
  • Localization improvements.
  • Change: An exit sign post has been added to the single screen treasure area in world 2.
  • Change: When stealing back a previously lost, non-infinite, non-unique card after a Joustus victory, an entry for that card will always be removed from Chesters Reclaim list. Previously, if the opponent had a copy of that card in their deck, then stealing the copy would cause your stolen card to remain within the store.
  • Change: Blazorb is no longer required for 100% Joustus opponent victory.
  • Fix: King Knight not responding to spikes if he was bashing while wind was pushing downward.
  • Fix: Replaying Joustus tutorial would unintentionally count as defeating a unique card opponent, incrementing the card battle total on the Profile Select screen.
  • Fix: Playing the Joustus tutorial no longer has an effect on Joustus stats.
  • Fix: Could avoid damage from Crowndalier by bashing it while it is falling directly overhead.
  • Fix: Mr. Hat could be pushed out of the arena if damaged during certain attack states.
  • Fix: Treasure Knight would sometimes aim away from center screen when performing Anchor Shot Zip Slam near edge of the arena, which could result in becoming stuck.
  • Fix: Final boss first phase could be cleared with certain timing which resulted in the second phase starting with the player player taking damage immediately.
  • Fix: Final boss second phase would sometimes begin with an unintentional downward laser shot into the void.
  • Fix: Beginning a roll from bash will reset the attack hold timer, even if the Attack action is bound to two separate buttons.
  • Fix: Turncoat effect not following King Knight correctly during screen transition.
  • Fix: Turncoat roll could send the player through a collision ceiling when jumping.
  • Fix: Turncoat roll could travel higher than intended when activated during jump rise.
  • Fix: Turncoat and Healing Hammer would buffer and execute twice when used just before touching a spring.
  • Fix: Using Bubble Frog and making contact with lava wall would cause King Knight to recover as if he was wearing the Rodent Regalia. Recovery now resembles a normal get hit.
  • Fix: Using Searing Saber and landing on a spring, then Gyro Boots just before bouncing on a spring could result in unintentional visual effects.
  • Fix: Gyro Boots ending in the air could result in the player not being able to visually turn around until beginning another state.
  • Fix: Bladescale could sometimes miss catching his thrown sword.
  • Fix: Rodent Regalia collision issues
  • Fix: Airship Joustus battles without a chair could become stuck if triggered too quickly.
  • Fix: Issues when obtaining repeated wisps in World 4s Joustus House
  • Fix: Issues with dialogue getting stuck when challenging World 3s Joustus House champion
  • Fix: Bash count stat would increment during certain cinematic scenes.
  • Fix: Can no longer miss 1 turn to win card rewards
  • Fix: Using the Joustus Cheat Card Play-Em-All on the turn before Black Knight activates Meteor Attack would cause the meteor attack to never occur.
  • Fix: Wealth Whirl vortex could behave oddly in rare cases in stages which have warp walls.
  • Fix: Money Bags would appear incorrectly when traveling through a warp wall.
  • Fix: Landing and running off the W2s bonus platform using cheats could cause non-progression.
  • Fix: Always Ice Cheat would cause a non-progression with first Specter Knight battle.


[ 2020-02-19 02:27:28 CET ] [ Original post ]

4.0B - Spinning In The New Year

Stopping in again with a few more fixes for the end of the year. As always, a big thank you to everyone for reporting any and all encountered problems.


  • Vsync Legacy Improvements
  • Fix: Duelist Di appearing twice during tower airship scene under certain circumstances.
  • Fix: King being able to jump after performing a bash into certain Heirloom attacks.
  • Fix: Dying and landing on a certain platform in World 2's Bonus Stage would cause the stage to advance.
  • Fix: Being able to escape the stages bounds in Void Crater.
  • Fix: Joustus would crash when forfeiting while cards were being removed during a turn.
  • Fix: 3rd Joustus House boss would get stuck trying to begin the match.
  • Fix: Being able to bash and speak with Ledge Farmer at the same time.


[ 2019-12-17 23:19:55 CET ] [ Original post ]

4.0A Hotfix - Regal Redraw

Hot on the heels of the new release, its time for a... hotfix build.
Sorry if any of these issues impacted your playthrough, but thank you for reporting them!


  • Ongoing localization improvements.
  • Additional controller support.
  • Fix: Dueling Glove subtracting vigor twice if used just when touching a spring.
  • Fix: Rat Regalia getting you stuck in collision
  • Fix: PC V-sync legacy: heirloom seller gates now have proper collision
  • Fix: PC V-sync legacy: issue with full card hand coming out and game freezing
  • Fix: PC V-sync legacy: King Knight failing to bash wall during Pridemoor Keep boss intro scene.


[ 2019-12-12 06:21:40 CET ] [ Original post ]