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Name

 Shovel Knight Showdown 

 

Developer

 Yacht Club Games 

 

Publisher

 Yacht Club Games 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2019-12-10 

 

Steam

 € £ $ / % 

 

News

 7 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Positive 

Steam store

 https://store.steampowered.com/app/1116770 

 
Public Linux depots

 Showdown Linux [388.67 M] 




LINUX STREAMERS (0)




March 1st, 2021 Update - Mac Big Sur OS Fixes

Mac OS notary changes and an OpenGL update for Big Sur users.

Changelog:


  • [Fix] MacOS Big Sur OpenGL Fix
  • [Fix] Mac OS Notary


[ 2021-03-02 00:54:51 CET ] [ Original post ]

Mac OS Update macOSBigSur (11.0.0 +): Temporarily Incompatible

Shovel Knight: Treasure Trove and all the standalone versions of the Shovel Knight series are having compatibility issues with the latest Mac OS update, macOSBigSur (11.0.0 +). We are working on a solution internally to fix this problem. We apologize for the inconvenience and will update you as soon as possible.

For more information, feel free to visit our FAQ page:
https://bit.ly/2NixyeZ


[ 2021-01-23 03:48:41 CET ] [ Original post ]

Shovel Knight Showdown: Brawl with the Devs!

Good day, brave shovel fighters!

Battle it out with the Yacht Club Games crew in some friendly online matches!
Matches will be streamed on Steam, YouTube, and Twitch.

The event begins Friday, November 13th at 3pm PST!

If you want to join in you can sign up here:
https://forms.gle/U219Ged7yxtrzuYG8

Match Ruleset
- Each entrant will play a friendly 1v1 best of 3 matches with the Yacht Club Game crew!
- Stages will be selected randomly
- Matches will be chosen randomly.

Note: If a connection is unstable or sluggish, we may choose to move on to the next player. Sorry!

FAQ
Q: What do I need to play?
You will need a Steam account, a computer capable of running Remote Play Together, a solid internet connection, and your choice of peripheral (controller, keyboard, etc.)!

Q: Do I need to own the game?
Since we are hosting with Steam Remote Play Together, you do not need to own a copy of the game.

Q: What do I do once I've registered?
On the day of the event, all entrants will receive an email with a link to a Steam Group Chat.
Join the Steam Chat Group and post in the #check-in channel to confirm.
If you are chosen to battle, then we'll send a mention and friend request on Steam to start a Remote Play session.

Q: How long will the event last?
1 hour. Matches begin at 3pm PST and conclude at 4pm!

Q: What do I get if I win?
A virtual high-five!

Q: How do I access my Steam Friend Code?
In your Steam client, hover your mouse over your screen name (located in the navigation bar). Select the "Friends" option in the pull-down tab. This will bring you to your friend page! Select "Add a Friend". On this page, you will see your 10 digit Friend Code.


[ 2020-11-11 05:53:17 CET ] [ Original post ]

Hotfix Update

Just a minor update today!


  • Fix : Activating Unlock All (Permanent) code and then achieving a Showdown unlock objective would not unlock the corresponding Steam Achievement.
  • Change: Steam Achievements which feature unlockable Showdown characters on Steam are no longer "hidden".


Content Build ID 4961765


[ 2020-04-30 00:31:11 CET ] [ Original post ]

4.1 - Terra Firma

A new Shovel Knight update is here to keep your Showdown duels (and pixels) sharp!

[h2]Changelog[/h2]

  • New! 1:1 Pixel Scaling mode is now available. It can be found within Options > Screen Scale.
  • Cheat compatibility improvements.
  • Localization improvements.
  • Change: When Theme Shuffle is on, Target Mode has the possibility of playing a wider variety of music.
  • Fix: No longer able to fall between lava/goo during its transition
  • Fix: Targets combo meter could remain stuck at 1.0 for the entire round on first play.
  • Specter Knight: Fix for unintentional height gain when trying to throw a second sickle after wall jumping into collision.
  • Specter Knight: Wall climb back flip and scythe slash have a heavier fall, to better scale with the increased climb height in Showdown.
  • King Knight: Fixed unintentional velocity when using Rat Dismiss right after hitting a wall with Bash.
  • Black Knight: Fixed unintentional movement when canceling goo target shovel bounce into Dark Wave.
  • Mole Knight: Now breaks dirt blocks below when exiting from a submerged digpile.
  • Propeller Knight: Now limited to 3 uses of headwind in the air.
  • Propeller Knight: Holding down Attack button while releasing Special would unintentionally cause Headwind state to continue.
  • The Enchantress: Fixed issue where Enchantress could pass through the Airship in armor outpost with Dark Strafe.
  • The Enchantress: Being far above the HUD causes horizontal/upward Dark Strafes to fizzle out, and results in lesser kickback when shooting Magic Shot downward.
  • The Enchantress: Minor animation jitter fixes when using flight and Magic Shot on the ground.
  • Reize: Boomerang Throw downward will no longer be destroyed when thrown from above the screen top
  • Dark Reize: Aerial Dark Boomerang Throw will no longer be destroyed when thrown from above the screen top.
  • Liquid Samurai: Arrow shots can now break dirt blocks.
  • Liquid Samurai: Now limited to 3 uses of Claw Spin before needing to touch the ground.
  • Liquid Samurai: Increased time before Claw Spin can cancel into Blob Form. When canceling Claw Spin to Blob Form, slightly less height is gained then usual.
  • Liquid Samurai: Fixed facing away from a wall, beginning claw spin, then coming into contact with wall would cause you to bounce towards the wall.
  • Liquid Samurai: Fixed error which allowed Liquid Samurai to zip-to-ceiling endlessly when exiting ceiling with Claw Spin.
  • Liquid Samurai: Fixed arrow shot not ending in the air if pushed off ledge during sword weapon transformation.


[ 2020-02-19 02:22:56 CET ] [ Original post ]

4.0B - Spinning In The New Year

Stopping in again with a few more fixes for the end of the year. As always, a big thank you to everyone for reporting any and all encountered problems.


  • Vsync Legacy Improvements
  • Fix: Phantom Striker would not leave Phantom Shroud state if started before certain cutscenes.
  • Fix: Bindings in practice mode switch to menu bindings when menu is fully open.
  • Fix: Bindings no longer apply during story sequences.
  • Fix: AI would become stuck on respawn platform.
  • Fix: Custom bindings crash issues


[ 2019-12-17 23:23:17 CET ] [ Original post ]

4.0A Hotfix - Regal Redraw

Hot on the heels of the new release, its time for a... hotfix build.
Sorry if any of these issues impacted your playthrough, but thank you for reporting them!


  • Localization improvements.
  • Additional controller support.
  • Fix: Confirm/Cancel swap preventing the menu from progressing with the Enter key while selecting characters
  • Shield Knight: Shield Toss now only bounces off screen top if thrown upward. Allowing downward and horizontal tosses from over the HUD to execute without issue.
  • Fix: French/German/Russian/Spanish Text overlap with Overtime!
  • Fix: Story mode crash in Targets in Russian/Japanese Kana
  • Fix: Practice mode custom bindings no longer forgotten when pause menu opens
  • Fix: Keyboard custom binding fixes
  • Fix: PC V-sync legacy: Specter Knights outro not making a jump while running properly


[ 2019-12-12 06:21:57 CET ] [ Original post ]