After much ado that is, after weeks of battling off the crazed, fried-grits-eating hordes trying to climb over the barbed wire around our highly-secure #gamedev complex, trying to get their hands on an alpha version of our game after months of 3 a.m. pushes to get just one more feature completed after years of living small in an apartment not much bigger than a refrigerator box GRITS Racing is finally seeing an early-access launch at an early-access price. To be clear about the current state and future of GRITS Racing: The current alpha version is very solid on the core game mechanics. It is light, however, on content, animation, sound FX, and other polish. Namely, only 4 of the planned 24 tracks are built thus far (fan art will be considered to help this along contact us for details). It is also light on single-player features at the moment. Namely, the AI cars and the leaderboards are lacking on that front. The plan is to build GRITS Racing into a solid, medium-sized indie game worth about twice the current price, and to launch on consoles as well. How quickly any of that happens will depend on interest in the game from the fans. If Matt can continue working full time on the game... he will. (Same as he has been for the last year and a half.) Ideally, version 1.0 might be ready for launch in 12 months or less. More likely, however, Matt will need to halt progress here and there to find other income, and this, of course, will slow progress. Thus, we shall see, and will continue to hope for the best progress on GRITS Racing. Also of note is that Steam is proving hard to work with when it comes to games supporting more than four gamepads on Windows (Mac is fine and Windows without Steam running is fine). Thus, it will likely take time to work out the ideal controller code for Steam and Windows. They have yet to answer our questions as to why they don't allow the developers full control of their Windows controller shims and what the best practice might be to for asking users to turn them off. How is it that they believe they know how to manage the controllers better than the game's developers especially when their method is limited to four controllers? We're dumbfounded. Anyhow, see the readme for information on how to make sure the shims are off and you should be good for up to 8 players on Windows. Thank you for reading about our ambitious launch. Now, if you will, grab some friends and frenemies, a fistful of gamepads, and take GRITS Racing for a spin (either the free demo or the early-access version).
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GRITS Racing
Muddy Desert
Muddy Desert
2019-03-04
Indie Casual Simulation Sports Racing Singleplayer Multiplayer EA
Game News Posts 31
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
5 user reviews
(5 reviews)
https://twitter.com/MuddyDesertRain
https://store.steampowered.com/app/907190 
GRITS Racing Linux64 [129.24 M]
- OS: Ubuntu 18.04 (12.04 theoretical)
- Processor: Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia drivers. OpenGL 3.2. 2x Anti-aliasing
- Storage: 150 MB available space
- OS: Ubuntu 18.04
- Processor: Core i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia drivers. OpenGL 3.2. 8x AA. 1920x1080 (HD). very large display
- Storage: 150 MB available space
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