On the heals of the last release which brought a small but fundamental change, here comes another small but fundamental change. I have kicked the AI NPC cars out of the race when you are playing with several friends. After all, playing against friends should be about playing against friends and not the AI. And, well, it seems 6 cars is chaotic enough, which makes 12 cars just plain absurd. This also allowed me to find a simple solution to the AI UI problem: the AI now have trucks with the usual lap counters (I had not done this previously because space is reserved for only 8 players here). This also has the nice side effect that single-player mode feels more interactive. AIs are still limited to 1 car each. Anyhow, here's the rundown of when AI cars will appear:
1-2 players = 4 AI cars
3 players = 3 AI cars
4 players = 2 AI cars
5 players = 1 AI car
6-8 players = 0 AI cars
The more aggressive AI personalities are eliminated first.
0.3.5 changes:
- Player count vs AI count changes.
- Trucks and lap counting for AIs added.
- Checkered flag added on win.
[ 2020-01-19 02:36:57 CET ] [ Original post ]
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- GRITS Racing Linux64 [129.24 M]
- OS: Ubuntu 18.04 (12.04 theoretical)
- Processor: Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia drivers. OpenGL 3.2. 2x Anti-aliasing
- Storage: 150 MB available space
- OS: Ubuntu 18.04
- Processor: Core i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia drivers. OpenGL 3.2. 8x AA. 1920x1080 (HD). very large display
- Storage: 150 MB available space
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