This update addresses: - drone move bug - loop marker insert/delete auto-adjust - last level menu (rotate/move)
Hello there! This update contains a bunch of fixes/tweaks, mostly around:
- video playback fixes/optimization
- timeline drag clamping
- loop marker code editing
- drone landing delete hack
- yakitori bot deletion
- area of no bot programs
- avocado level metrics shown
- sum metric behind histogram end level window
- companion histogram numbers and line indicators
- sliced pineapple -1 bot area
- keyboard layouts shortcuts and display
- translation updates for newer items
Lots of changes in this update! Here's a list of the more important ones:
- Run to cursor with Alt-click
- Relaxed item constraints on some of the levels
- Fixed learderboards bug where failed request results would get cached, and further tweaked throttling
- Fixed flipped endings bug
- Slowed down playback speeds a bit
- New video tutorials for timeline mouse controls (drag/scroll), run to mouse cursor, recycling
- Step forward/backward now always at slower speed, regardless of which loop
- Fixed code editing for single robot with auto-pad off
- Timeline caret gets properly hidden when navigating timeline with arrow keys
- Red error indicator in timeline now gets properly cleared upon certain actions
- Generated instructions now properly greyed out (for auto-padded waits and linked programs)
- Added more ways to dismiss the video help window
- Video tutorials only for mouse or controller only show when using the specific input method
- Fixed localized labels for some languages in the layout menu
- Fixed bot colors during editing/blinking
- Fixed sizing of videos window in-game
- Fixed undo bug for replace, then undo
- Fixed visual positioning of conveyor belts chevrons after stopping playback
- Fixed playback while moving not saving bug
- Updated back button indicator for controller
- Fixed rogue highlight in layout menu for keyboard/controller
This update addresses the following:
- Major usability improvement for large programs (stay-in-place after playback)
- Fixed tooltip issues (not clearing properly, showing whent it shouldn't)
- Simplified Fried Rice level (this breaks old saves for Fried Rice)
- Visual fixes (timeline, bot numbers, exceeded stations in layout menu)
- Fixed delete all, then redo timeline bug
- Fixed move then play bug
- Fixed bug with recipe-after-recipe ingredients (like shrimp, potato)
- and a bunch of other smaller fixes
This update has fixes for:
- replaced the garbage station with the thematically appropriate recycling station
- fixed move bug where stations could end up overlapping
- fixed move + undo/redo combo bug
- histograms now show white lines for the best score from all your save files
- histograms now properly update the white line when editing completed solution
- fixed audio cutting issues
- controller/keyboard works again for changing settings
- video tab in companion only shows after a video is unlocked
- histograms now show up in companion right after completing a level
- in-level video help popup now correctly shows every time for the last unlocked level
- fixed greyed out indicator in layout menu to only appear when no items left available
This update addresses the following:
- introducing save games earlier in the game (as soon as histograms are available)
- showing quick mousewheel/controller rotate video earlier
- fixing an issue where moving items was laggy
Hot fix for an intermittent issue crashing the game when playing videos.
Neon Noodles is OUT NOW! Lots of changes going into this update! Most notably, full Windows, Mac, and Linux support, full controller support, Steam deck support, and lots of languages: English, French (France/Canada), German, Spanish (Spain/LATAM), Italian, Japanese, Korean, Chinese (Simplified/Traditional), Portuguese (Brazil), Russian, Romanian. Many more things I'm forgetting now. More notes on the forums. For now, I hope you enjoy my game! Don't forget to review! Yours, Head chef Radu
It's taken a while, but finally ready to announce that Neon Noodles has a release date of August 3rd! Please remember to leave a review, that would be really helpful :) Updated the store page with a new trailer too, with dark vibes from the story, and some new screenshots too. Exciting times ahead!
Gameplay stream for Puzzle Fest.
This update is content and feature complete! Here's what's in this update: [olist]
- timeline error indicator after failure
- home/end keys navigation
- timeline jump to other bot's program
Getting quite close to finalizing all the companion functionality (Steam friends' scores is the only major item left to implement). Here's what's in this update: [olist]
As the name suggests, this is a "burn everything" kind of update, lots of big changes!! Unfortunately, it's also a complete score-wipe, save-reset, progression-clean kind of update. The big news here is that this makes Neon Noodles complete "content-wise" (though not quite "feature-wise" yet). Read on. All the levels, mechanics, tools, and the story (missing the end for now) are now in the game. Everything else that remains is tagged under Quality of Life (see Roadmap Steam post for more details). Here's everything that changed: [olist]
Beta branch has now been retired, as the new tutorial is fully functional. Major update covering the following: [olist]
Important: this update is currently on the beta branch only! This is quite a significant update, but some things are not finalized, so it only goes into the beta branch on Steam for now. Here are the major changes: [olist]
- Visual changes (fits with the rest of the UI)
- Infinite timeline during playback
- Universal (*) action get displayed and resolved differently during playback
- Consistent performance regardless of program size, and a significant improvement to overall performance
- Improved display of linked bot details
And a few screenshots showing the new timeline, layout menu, recipes window changes and the new font:
Important: this update is currently on the beta branch only! This is quite a significant update, but some things are not finalized, so it only goes into the beta branch on Steam for now. Here are the major changes: [olist]
- Full mouse, controller and keyboard support for the companion
- Dynamic color change based on level
- New levels/introduction to key concepts
- A read/unread flag for all of the tutorial entries
- Tutorial entries available for later viewing in the Companion
And a poorly compressed gif of the companion showing the perspective and color change:
A few tweaks and bugfixes around level selection and the tutorial. Also updated a few of the similarly looking icons to be less confusing.
Fixing silly bug that affected the timeline.
Hello there, robot chef caretakers!
Welcome to the Ramen Update! From now on, Neon Noodles updates will be named after foods in the game :) This update contains some tasty new content:
- Red Location - this location used Egypt as a reference and will be used for dishes from Africa and Middle East
- Green Location - inspired by South America, it will cover foods from the whole area
- Soundtrack update - near final version of all the music tracks in the game. Sid once again outdid himself, some amazing tracks in there - here is a sample: https://soundcloud.com/sidbarnhoorn/neon-noodles-i
- Histogram visual update - now clearer what scores the buckets contain. More changes are coming here, including starting the histograms from zero, as other games in the genre do.
- Timeline fixes - some bug fixes that prevented the entire timeline from being visible in certain cases
A few more things in the oven for upcoming updates, including a whole new tutorial approach (shamelessly inspired by Frostpunk) - Radu PS: Neon Noodles has been busy on the festival front, so I updated the laurels on the Steam page - you'll notice that it was accepted into the prestigious PAX 10, so if you're in Seattle, come say hi!
Hello there, robot chef caretakers!
Welcome to the Ramen Update! From now on, Neon Noodles updates will be named after foods in the game :) This update contains some tasty new content:
- Red Location - this location used Egypt as a reference and will be used for dishes from Africa and Middle East
- Green Location - inspired by South America, it will cover foods from the whole area
- Soundtrack update - near final version of all the music tracks in the game. Sid once again outdid himself, some amazing tracks in there - here is a sample: https://soundcloud.com/sidbarnhoorn/neon-noodles-i
- Histogram visual update - now clearer what scores the buckets contain. More changes are coming here, including starting the histograms from zero, as other games in the genre do.
- Timeline fixes - some bug fixes that prevented the entire timeline from being visible in certain cases
A few more things in the oven for upcoming updates, including a whole new tutorial approach (shamelessly inspired by Frostpunk) - Radu PS: Neon Noodles has been busy on the festival front, so I updated the laurels on the Steam page - you'll notice that it was accepted into the prestigious PAX 10, so if you're in Seattle, come say hi!
Hey chefs!
This update has some tasty new stuff:
- Teleport Station - this is currently available in the single, newly introduced Level 18 - Jollof Rice
- New Jollof Rice recipe (yum!)
- Rail Bot movement changes - now they're "tank-controls", meaning left and right are relative to the position of the Rail Bot, just like with the Regular Bot (note that the Drone Bot is still using absolute movement aka camera-controls)
- New "Zero Table" - this is a table that doesn't accept anything on it, useful for separating parts of the level to be used in more set-piece level/puzzle designs.
- various other small fixes/UI tweaks.
- Radu
Hey chefs!
This is a smaller update with bugfixes and tweaks, mostly around the timeline bar and exporting gifs. Here's an in-game exported gif from one of our Discord users (FireElemental):
- Radu
Hey chefs!
Neon Noodles is back in business! A new update is now available on Steam. Many things happening under the hood since the last update, but here are the major ones:
- GIF exporting (available in the histogram screen)
- auto-padding of bot programs (inserting generated wait instructions to keep all programs in sync)
- performance improvements (especially for multiple bots)
- tutorial improvements (stability/wording/sequencing)
- frame rate limiting/vsync
- bot area metric reporting fixes
- linking/loop start bugfix
- histogram no connection/stale data fix
- main menu visual improvements
- properly supporting cloud saves for overall game progress
- continue after completing level now starts from the next level
- added Workman layout
- proper display of keyboard shortcuts for all keyboard layouts
- fix savefile timestamp localization
- fixed version number display
- drone behavior fixes (out of bounds and incorrect collision reporting)
- empty saves now properly ignored
- general usability fixes (clicking on timeline during playback, tooltips ordering/hiding, bot timeline ordering)
Enjoy! - Radu
Hey chefs!
Unfortunately Covid-19 has also slowed down development of Neon Noodles. It's hard to focus on programming with two little children being at home all the time due to closed schools. ^^ Here are some high-level improvements though you can expect in the next update that's currently in the works. All in all, there are about 40 small items we moved from our list to done already and next up we'll tackle some of the meatier stuff.
- tutorial improvements (stability/wording/sequencing)
- frame rate limiting/vsync
- bot area metric reporting fixes
- linking/loop start bugfix
- histogram no connection/stale data fix
- main menu visual improvements
- properly supporting cloud saves for overall game progress
- continue after completing level now starts from the next level
- added Workman layout
- proper display of keyboard shortcuts for all keyboard layouts
- fix savefile timestamp localization
- fixed version number display
- drone behavior fixes (out of bounds and incorrect collision reporting)
- empty saves now properly ignored
- general usability fixes:
- clicking on timeline during playback
- tooltips ordering/hiding
- bot timeline ordering
Hey chefs!
We're next focusing on core gameplay changes, including things like program auto-padding, railbot nerf, better tutorializing and another pass at quality-of-life issues. A lot of small things you shouldn't be really noticing but this list has been growing and growing and we need to take care of it now before we hit you with the big stuff. ^^ By the way the optimization game is still on-going on our Discord. It is truly fascinating to see how PentaPig sets one record after another by reaching the theoretical limit of what's possible!
(Cabbage Rolls and Vine Rolls by PentaPig) - Patrick
Hey chefs!
This is a rather small update but it fixes all the bugs we've discovered thanks to your help since the last update and brings some visual improvement:
- Main menu/Options menu/navigation revamp
- Various bugfixes (keyboard layouts, loop start and more)
- Performance improvements
(gif by @PentaPig)
Hey chefs!
The update you have long waited for is here! Multiple Saves per level! Now you can start optimizing your solutions! :) We also changed our Discord server so you can better discuss and share you solutions. Check it out Additionaly, Neon Noodles now also has a proper level selection. Nothing new, but visually more appealing. ^^
Hey chefs!
Happy New Lunar Year! =) Apologies for the silence the last few weeks. Holiday season is always chaotic and stressful but we're back working on the game! :) Our list of things to add and improve is growing every day thanks to the many people uploading videos on Youtube. :) Right now we're looking into a interesting bug we called "double-use-rewind bug" but right after we'll jump into creating a proper level selection and enabling multiple saves per level to make it more convenient for our more hardcore players to start optimizing levels. Afterwards we'll tend to the new players again by adding more tutorialization to the later levels, more tooltips (e.g. when hovering over a station) etc etc. Got feedback? Head over to our Discord and let us know! =) - Patrick
Hey chefs!
Our second Early Access Update is all about quality-of-life improvements! This builds upon our previous update, improving things like:
- More tooltips support - using proper names, custom tooltips for recipes
- New tutorial improvements
- General UI layout/color tweaks
- Minor quality of life changes
Here's how the new recipe tooltips look now:
Hey chefs!
Thank you to everyone who left a review already and especially to City who was our number 10! Our very first Early Access Update revolves all around mouse controls, as promised before in the Community Update #3. So here comes the first iteration of: "what if you'd only want to play Neon Noodles with the mouse?" This update does not only include mechanical changes but also some visual updates like the much requested tooltips:
Without further ado, here is the full list of all the new stuff:
- Revamped mouse controls
- Completely new tutorial, focusing on mouse input
- Visual improvements to all the locations
- New and improved controls window (with fully functional buttons)
- Tooltips
- Various other gameplay improvements and bugfixes
Hey chefs!
Thank you for all your feedback so far! Keep it coming. We hear you and went over the books again to restructure our planning. A lot of you wish for an improved/reworked UI, which we will deliver within the next few weeks. But that's not all, here are the other improvements that will come within the next couple of weeks:
- Display name for food/ingredients
- Mouse tooltips
- More tutorializing/explaining all the features
- Revamped controls tutorial
- Full mouse support
- variable repeat speed (when holding button down)
- Multiple saves per level
- Main screen for level selection
- Remapping keys
- Updated UI to display different keyboard layouts and remapped keys
- Alternate keyboard shortcuts
Hey chefs!
It happened! Neon Noodles is now available on Steam! Now, for those of you who are familiar with the zachtronics games, unlike those, this is very much a traditional Early Access title and we have a lot more we want to add to Neon Noodles. We will post a road map about what's coming the next few weeks in the following days but first we'd like to hear your feedback. What would you like to see in the game? What needs to be improved? Important features you're missing? According to the feedback we will adjust our road map correspondingly and focus first on what you deem most important. Got any suggestion on how to improve Neon Noodles? Head over to our Discord and let us know! =) - Patrick
Hey chefs!
Thank you to everyone who took part in the Beta Weekend. We got plenty of useful feedback and we can't wait to let you all jump back into the game to get even more. There are only 4 days left until launch! :O For everyone who played the beta, here is a list of improvements that will most likely/probably/maybe be included upon Early Access launch:
SURE
- Proper Exit screen
- Options: sound, resolution, fullscreen, keyboard layout
- Finalized sound effects
- Drone/railbot undo/redo bugs
- histogram support for 3rd metric
- Updated histogram UI to match rest of game
- Improved timeline icons for drone/railbot
- Mouse support in some additional places/dialogues
- Improved tutorial texts
MAYBE
- Even more polish of UI
- Updated layout menu UI to match rest of game
- More QoL (mouse click into program on timeline, double-click to edit robot, arrow keys, etc)
- More gradual repeat speed in timeline move(instead of single speed)
- Tooltips for stuff
- Text for food
UNLIKELY
- Auto-scroll other bots (longer lines)
- 16:10 and other aspect ratios
Hey chefs!
A lot has happened this week, like the announcement of our Early Access Release Date for example (29th November!). There has also been a lot of activity in our Discord so we thought its best to sum up some of the stuff we talked about in case you missed it.
Beta #3
The puzzles currently in the beta are limited in complexity to simplify things so I can analyze things properly regarding the metrics that are interesting to use. These levels also don't feature any constraints so the solutions will feel samey. Also, the ingredient dependencies are pretty simple on these recipes (as well as the ingredient multiplicity being always "one" of each). The checkerboard pattern is one of the common solution patterns when optimizing for cycles. Optimizing for program size will result in different looking solutions, and the third metric (I still haven't finalized which one we'll be using) is meant to push solutions in a different direction. Cycles is the only metric that will definitely be in the game, so I took it out of this beta to allow you to focus on the more uncertain metrics. Staleness increases for every food that's out in the open - so you're trying to minimize the time from picking up stuff to delivering the finished product instead of overall cycles. Like all the other metrics in the current beta, it's an experiment, I just want to see what solutions any of these metrics inspire - with the ultimate goal being solutions that are ideally quite different for the different metrics. A few things are currently not covered in the tutorial, like conveyor belts or loops. The recipe stations (that make food) all currently behave in the same way, it's all driven by the recipes in the top right. Conveyor belts are causing the most bugs at the moment. If you run into a bug, find the log (on Win): ...AppData\\LocalLow\\VividHelix 2018\\Neon Noodles\\ ...and send it to us on Discord or submit it via this Google Form: click
On the list
(suggestions from the community that are already planned to be implemented)
- The UI positioning is temporary, currently going through a redesign
- "Shifting" programs - you will be able to share and shift the program left or right. I think that will remove the need for waits and minimize the usage of the loop start.
- Jump into the code where you were editing last, plus jump to last/first as well as a bot selector if there is more than one bot with code.
- There will be conditionals that will affect the programming process, but like a filter inserter from Factorio. Something like a filter push station that only works on certain ingredients/foods.
In the coming weeks we will have a beta weekend of the full game, which will be exclusively announced on our Discord server. Join now to not miss out on it: click If you'd like to get a quick feel for how Neon Noodles plays, check out our Demo on Steam. It walks you through the game's tutorial, offering a glimpse of Neon's Noodles' full potential. https://store.steampowered.com/app/990900/Neon_Noodles__Cyberpunk_Kitchen_Automation/
The last two beta tests have been a delight and we're happy to continue our rapid pace and bring you #3 today!
Open Beta #3 will focus on Metrics! Optimize away - there are a few variations for the Program Size metric, as well as a few other options for the third metric in the game (besides Cycles and Program Size).
Click Download, playtest and give us your feedback on Discord. =)
In the coming weeks we will have more beta tests, each one focusing on a different part of the game. There have been a lot awesome ideas from the community already. Join now to take part in the conversation and actively shape the game: click
Click Download, playtest and give us your feedback on Discord. =)
Open Beta #2 will focus on debug-stepping and histograms!
In the coming weeks we will have more beta tests, each one focusing on a different part of the game. We are very much looking forward to hear your feedback to make everything as smooth as possible.
Click Download, playtest and give us your feedback on Discord. =)
Open Beta #1 will focus on controls. Keyboard, controller and mouse, plus extras like linking bot programs.
In the coming weeks we will have more beta tests, each one focusing on a different part of the game. We are very much looking forward to hear your feedback to make everything as smooth as possible.
Oh and we just won an award for Best Gameplay at the Design and Game Showcase 2019! =)
Download, Play & Give us Your Feedback! =) We used this demo to showcase Neon Noodles around the world, now playable from the comfort of your very own home.
- This is the first zach-like on PC, at least to our knowledge, with controller support, which is actually our preferred way of playing it.
- Of course there is also keyboard support for all you Starcraft veterans who like to program with +200 APMs.
- Quite the opposite, for the ones who like it really chill but don't have a controller at hand, there are mouse only controls as well. It's currently enabled in the last two levels of the demo, but please regard it as experimental as there is also no tutorial for it yet.
Join Now
Hey! :) We just opened up our Discord server where we have prepared a very special kind of meta game, all themed around Neon Noodles. The most awesome reward will await the winners! But that's not all! Once we're ready, we'll also commence beta testing with selected members from our community. Join now and start your journey to become a Master Chef: https://discord.gg/xMh2kdX I am so looking forward to see what all of you will create out of this Discord server. <3
We are very proud to finally announce our next game Neon Noodles, which has been secretly in the works for more than a year now!
We have a deep love for puzzle games, especially ones with a heavy emphasis on automation like the beloved Opus Magnum and other zach-likes.
We enjoyed playing Overcooked quite a lot but always felt it was a bit too chaotic and would rather play for efficiency. Combining this with our love of food and cooking, especially simplifying more common recipes, Neon Noodles was born.
Weve come a long way since the beginning and are planning to start beta testing in September. If youre interested in becoming a beta tester, make sure to follow us to not miss any future announcements:
If youre around PAX West in Seattle 30th-31st Augustcome by and say hello! Well be showcasing Neon Noodles for the first time in public at the Indie Megabooth and are very much looking forward to hear all your feedback! :)
We are beyond excited with every day that puts us closer to launching Neon Noodles, which is currently planned for Q4 2019.
See you soon!
Radu, Patrick, Owen, Sid, Farhan
Neon Noodles - Cyberpunk Kitchen Automation
Vivid Helix
Vivid Helix
2019-11-29
Simulation Singleplayer EA
Game News Posts 41
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(76 reviews)
http://neonnoodles.com
https://store.steampowered.com/app/990900 
Neon Noodles Linux Content [298.22 M]
Set in a dark and mysterious cyberpunk world, you are in charge of the futuristic food factory known as Neon Noodles. Inspired by the open-ended machine-building puzzle games of Zachtronics such as Opus Magnum and Infinifactory, you design and build your own fully automated kitchen to prepare meals using robot chefs. Guacamole, bibimbap, ramen, spaetzle, paella and many more recipes are waiting for you to be optimized.
Features
- Automate your robot chefs through an intuitive record-and-replay system where you control the robot that creates the program, then edit it later if needed.
- Customize your cooking loops to be as simple, elaborate or streamlined as you want and compare your wits with other players around the world on the global leaderboards
- Solve endlessly replayable open-ended puzzles with over 100 recipes from around the world consisting of 200 unique ingredients.
- Travel the world and master the art of cooking through technological advancement in a cyberpunk setting filled with mysteries.
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