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Drugs, Gangs And MayhemIf you havent read the Wikipedia entry on the Kowloon Walled City, youre in for a wild ride. From the mid-1940s to 1994, the Hong Kong settlement operated as a dense, ungoverned city that grew from an old military fort into a sprawling den of gangs, gambling and drugs.
Kowloons jumble of towers is a fascinating example of oppressive urbanization and unfettered criminality, and it served as an inspiration for me as I crafted the dystopian culture of Contract Work.
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Kowloon Walled City from above in 1989. Photo credit: Ian Lambot
Photo credit for header image: Ken Ohyama
When I discovered Kowloon, the idea immediately seized me as a natural setting for a cyberpunk roguelike. I could picture how a lone freelancer might infiltrate the bowels of a city like Kowloon, fighting and sneaking their way through different levels, stealing data before escaping to a roof for extraction. With this idea in mind, I started linking previously unconnected levels into a single journey from the bottom to the top of a corporate tower. As I made these changes, Contract Work began to transform into a proper roguelike.
I imagined a huge tower created originally as a corporate server farm that, over time, had decayed and mutated into something stranger. The tower is created to be unique each time someone plays, but it always features different types of levels like a huge layer cake. Hidden between these corporate-controlled levels are areas to buy supplies off the black market or connect to the hardline to purchase upgrades--another inspiration from Kowloon.
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The full version of Contract Work is coming soon. Want to get occasional updates and access to discounts, upgrades and inside tips? Sign up now!
[ 2020-10-23 18:20:53 CET ] [ Original post ]
Contract Work
Iterative Games
Developer
Iterative Games
Publisher
2019-11-24
Release
🎹🖱️Keyboard + Mouse
3 user reviews
(3 reviews)
Public Linux Depots:- Contract Work Depot Linux [370.82 M]
A CYBERPUNK STEALTH AND SHOOT ROGUELIKE
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Procedurally generated levels create new challenges and opportunities for every play
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Navigate deadly arrays of sensors and traps
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Battle unrelenting robotic enemies
Additional Game Features
- Select from multiple weapons and hack programs for each run
- Shop the black market to install and unlock up to 50 unique upgrades
- Unlock new weapons and hack programs
- Limitless replayability – every run is different
- New weapons, hack software, upgrades and enemies updates throughout Early Access
Proudly brought to you by solo indie studio Iterative Games, generously funded on Kickstarter.
Let’s go blow up some robots!
MINIMAL SETUP- OS: 64-bit Ubuntu 14.04+. Debian 8+. openSUSE 13.3+. or Fedora Linux 24+
- Processor: An Intel Pentium 4 processor or later that's SSE2 capableMemory: 128 MB RAM
- Memory: 128 MB RAM
2.51$ (16%)
18.69$ (25%)
16.96$ (15%)
12.44$ (17%)
10.91$ (45%)
13.34$ (11%)
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17.79$ (11%)
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13.34$ (11%)
29.72$ (15%)
16.99$ (15%)
4.95$ (17%)
16.59$ (17%)
5.68$ (77%)
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3.51$ (77%)
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21.22$ (15%)
22.24$ (11%)
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5.07$ (61%)
2.47$ (17%)
4.21$ (16%)
3.26$ (78%)
1.58$ (77%)
9.99$ (50%)
1.0$ (80%)
3.0$ (85%)
19.99$ (20%)
8.0$ (60%)
11.69$ (10%)
13.99$ (30%)
4.25$ (79%)
0.94$ (81%)
3.75$ (62%)
5.0$ (75%)
4.88$ (62%)
3.75$ (75%)
1.7$ (91%)
1.5$ (85%)
0.8$ (90%)
1.8$ (77%)
20.0$ (50%)
4.88$ (62%)
5.0$ (75%)
13.99$ (30%)
2.0$ (80%)
0.56$ (81%)
5.0$ (75%)
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6.0$ (70%)
13.49$ (10%)
14.99$ (50%)
3.0$ (80%)
FANATICAL BUNDLES
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Time left:
356422 days, 20 hours, 49 minutes
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Time left:
9 days, 4 hours, 49 minutes
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Time left:
5 days, 4 hours, 49 minutes
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Time left:
4 days, 4 hours, 49 minutes
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Time left:
11 days, 4 hours, 49 minutes
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Time left:
37 days, 3 hours, 49 minutes
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Time left:
19 days, 4 hours, 49 minutes
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Time left:
22 days, 4 hours, 49 minutes
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Time left:
8 days, 4 hours, 49 minutes
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Time left:
24 days, 4 hours, 49 minutes
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Time left:
32 days, 4 hours, 49 minutes
HUMBLE BUNDLES
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Time left:
9 days, 22 hours, 49 minutes
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Time left:
12 days, 22 hours, 49 minutes
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Time left:
17 days, 21 hours, 49 minutes
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