New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | The Pedestrian | |
Developer | Skookum Arts LLC | |
Publisher | Skookum Arts LLC | | |
Tags | Indie Singleplayer | | |
Release | 2020-01-29 | |
Steam | € £ $ / % |
News | 19 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  n/a  |
Steam Rating | Overwhelmingly Positive |
Steam store |  https://store.steampowered.com/app/466630  |
Public Linux depots | The Pedestrian Depot Linux [1.8 G]
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LINUX STREAMERS (5)
sirsamsaihatnixteuprimemonsieur_p_hell
henning_tv
Patch 2/25/20 |
Hey Everyone!
Here's some more bug fixes and improvements. Most of these were done because you all gave feedback through the in game bug reporter. So thanks for using it and letting us know your thoughts :)
[h3]Bug Fixes[/h3]
- Fixed issue where you can skewering the player on a wall piece in the subway and innercity hubs
- Fixed issue where certain achievements could be triggered in the wrong area
- Fixed VSync and volume resetting to default after starting a new game in the options menu
- Fixed camera snap when in the elevator going to the finale
[h3]Improvements[/h3]
- Baked occlusion culling in the finale area to fix chalk lines popping in and out
- Updated "Falling" puzzle to fix easy exploit
- Added platform to university hub exit sign to improve ease of use
- Increased the total number of assignable controllers from 1 to 10 (You should now be able to control the game with multiple controllers)
- Add e/space to options menu as an alternative to the enter key
- Added chalk arrow at puzzle in locker room (This should help with some confusion)
- Added wooden platform for the cardboard box in the finale to raise it into the player's view
- Gameboy portal in the finale now automatically pulls you in (This should remove confusion about pressing the e key)
- Added axial deadzone and sensitivity to joysticks instead of radial (This makes the controller a little more forgiving when walking across platforms)
- Dying no longer forces a full reset (This removes confusion in the rooftop area when dying would reset props in a painted sign)
- Fixed softlock in innercity "Dumber" puzzle
- Fixed Rooftops arch3 subhub to avoid being able to grab the wire with one box
- Added flashing lights to power source and above closet in apartment area(This should help make the process a little smoother)
- 399 sticky note now hides when returning from finishing the rooftops area(This should remove the confusion of what code is required)
Thanks so much for playing our game! Have a great week!
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[ 2020-02-25 19:44:21 CET ] [ Original post ] |