Hey guys! Long time no see :) sorry about that :( It's been one hell of a period, but it is for everyone I guess. So I'm not going to bother you will all of that, let's get back to games! I finally managed to squeeze in enough time for a long-overdue update! I reworked the entire multiplayer (again... T_T) and a big thanks for the community feedback about all the multiplayer issues. I'm still expecting some of the things not to work entirely as it's brand new (again... T_T). I also managed to fix the missing hotkeys bug (I think). There were also a ton of other bug fixes, but let's not mention those. (Thankfully nobody ran into really serious ones, I hope :D) Also, also! I finally got around to implementing direct Steam workshop communication into the game so you can download and upload community made adventures! Yay! I also wanted to put my game forward for the labor of love award, I'm not expecting much from that but I just wanted to invite you all to help me out if you're so inclined! As far as the updates go, I'm still not able to return to my regular once-every-two-weeks schedule, and I will probably have to wait until the next opportune time, but as soon as things go back to normal I'll be right back to it with twice a month updates. Obviously, I will not be hitting the full-release status that I promised when I released as early access this year. I mean I could but we have enough half-baked games on here I don't want to just throw it out there. Sorry for taking so long (once again). I won't take any more of your time. Thank you all for your continued support, I will keep working whenever I can, and I hope all you guys are doing good and I hope you like the new update! Cheers!
[ 2020-11-27 18:41:17 CET ] [ Original post ]
Hey guys! Sorry for not being around a lot these last several weeks due to the familiar situation with the virus thingie and all. But! I don't want you to think that I'm not working hard still! I was going to delay this update even more, but the recent bug report regarding the tutorial (which I was working on as it was anyway) prompted me to release the update immediately. Thanks to @twitch/idodmg and @horonir for pointing this out! There was a bug that prevented people from finishing the tutorial and had to exit/enter the game to continue playing, but it's (hopefully) fixed now! On top of that, the Intro is fixed! When I migrated to the new architecture there were some complications with the Intro and it was completely impossible to view it and the Linux crowd couldn't play the Intro in any of the versions and, I believe, it is fixed now! I did test this as well but computers are strange little things, to say the least. That all being said, I hope you are all doing well and are healthy and that you are all having at least a bit of an awesome downtime from the regular day-to-day business. Cheers guys, Love you all!
[ 2020-04-27 19:55:44 CET ] [ Original post ]
Hey guys! I wanted to make an overview of what we've managed to achieve together so far! And to thank you all once more for taking this beautiful journey with me! So, without further ado, in no particular order, these are the things that we've managed to do so far:
- Multiplayer (including an entire system rework)
- Lobby rework
- Procedural Quests
- Collectible lore
- Voice acting
- Achievements (including Steam Achievements)
- Linux Build
- Clues System
- Keybindings
- GUI Improvements
- Help pages
- In-game patch notes
- Flexible loot
- Loot all button
- Dungeon Merchant spawns
- Storyteller / Adventure Maker
- Identify all
- Resource trader
- Snow environment
- Mansion environment
- Snapbox (Player generated maps)
- PhysX objects / Destructible environments
- Desert environment
- ~20 new Enemies
- Crafting custom items
- Enchanting
- Gem cutting
- New gems (30+)
- Custom zone cutscenes (Player generated cutscenes)
- Graphics options
- 4k Support (requires fiddling with depth of field)
- A million of bug fixes! (This is an ongoing crusade for every developer)
[ 2020-03-23 10:17:38 CET ] [ Original post ]
*Note: Due to Steam policies the Discount will activate in 5 days Hey guys, As you all probably know the corona situation has a lot of people stuck in their homes unable to commute, travel or even just go outside. So on that note, I decided to help out as much as I can afford and as much as I am able to. So, in these dark times, I wanted to give a bit of a discount on the game so it may bring some light a smile to a face or two! I wish I could do more, but that's about as much as it is possible from my situation. Another thing is that the updates may be a bit late the following weeks due to the outbreak and me having lots of real-life obligations since our country is in a very strict state with curfews, monetary penalties for leaving the house without a good reason, etc... I have to go out for every single thing since my family cannot. Cheers guys, hope you are all doing well and that you are all healthy! Love you all!
[ 2020-03-18 21:35:48 CET ] [ Original post ]
Hey guys, This week I just wanted to focus on fixing bugs mostly related to multiplayer. There isn't much to say about it actually, but I want to keep you all in the loop! :) For next week I'm going to be focusing on reworking the Mountains tileset! And I will try to squeeze in an adventure and some quality of life improvements! :) Any feedback you leave I will definitely try to implement. And soon I will be doing a recap of all the good things we've achieved together so far! :) Also, I will be making a roadmap as soon as I can actually say that the multiplayer is in a good state! :) Thank you all guys and cheers! :)
[ 2020-03-14 13:25:51 CET ] [ Original post ]
I am very happy to tell you guys that the long-awaited multiplayer is finally here! The Storyteller adventures are now available for as a co-op experience with a friend or in a public lobby! Admittedly, there are probably going to be some issues and I will definitely fix them all but being a one guy I cannot properly test multiplayer without the wonderful support of my early access community! I hope you guys find id fun and enjoyable! Apart from that, the new graphics options are also available! They will probably be expanded if people show interest in them but for now there are options for AA, DOF, AO Resolution, Quality etc.. :) All of these things should address the problem that people reported with 4k resolutions, but I cannot guarantee it since, unfortunately, I do not have a 4k monitor, but the simulations seem to resolve the issue! That's it for this update! The next one is coming either next weekend or the one after that! There will probably be a lot of bug fixes for the next or several next updates but the process of adding new content such as environments, new tiles in the existing environments and monsters is the next big thing and after that items and various customizations! I hope you guys enjoy this update and looking forward to hearing from you all! :) Cheers!
[ 2020-03-06 22:54:03 CET ] [ Original post ]
Hey guys, sorry for taking this long but the next update is coming soon and I'm stoked to say that it's smooth sailing so far! :) The multiplayer is going to be very stable (as far as I can test it so far) and alongside it, the much-anticipated graphics options are coming as well! :) They should be able to address the 4k resolution problem that some of the people asked, as well as some optimization issues that people came across! (although more optimization is coming at a later date) The lobby system is getting an overhaul as well, and public matchmaking is coming with the next update! You will be able to find a partner and just jump into an adventure with them without any special setup! Thank you all for the patience and all the support and I can't wait to bring you all together in this multiplayer endeavor! Cheers guys, love you all!
[ 2020-03-01 15:46:12 CET ] [ Original post ]
Well... it was bound to happen at some point...
I am going to have to migrate the game to new services and frameworks since the current multiplayer system I'm using has become deprecated...
That means rewriting all of the network code and a bunch of things along with it... Also, migrating to updated frameworks will give me a lot more control over the fine-tuning and optimization but it will probably generate a ton of bugs...
But! That's what the early access is for I guess... It's a bit soul-crushing when you have to redo the tons of work you've already done but I certainly do not lack the willpower to do so since you guys have been so supportive and helpful so far! :)
I've already started moving everything to a new architecture and you guys will probably never notice (if I do a good job of it) but I want you to know why I may be taking a bit longer than expected. It's sort of an under the hood thing - if it works you never notice it, but, if it doesn't it just ruins everything.
So wish me luck and I will keep you posted on the progress!
Fingers crossed and off I go!
Thank you all for understanding, being patient and supporting me so far!
Love you all!
[ 2020-02-21 21:23:34 CET ] [ Original post ]
Hi everyone! The modular cutscenes are here! The cutscene editor is now available from the adventure maker! There are about 10 predefined scenarios that you can choose from! You can pick the environment, the objects that appear in the cutscene the music, etc! Keep in mind it is not fully fleshed out yet so give it a few updates until I can call it non-alpha-beta or whatever you may choose to call it. :) I'm really happy about this update as that leaves us with just one more big feature before the polishing starts! And that's the dreaded multiplayer! I've gotten another rig so I can really go all the way and test out the multiplayer as best as I can! So the next week and maybe even the one after that there will be no update since the multiplayer is going to be a nightmare as I've already expressed my fears so many times :S And a small roadmap for the future: - Multiplayer - Adventure Maker / Storyteller polishing - Content Generation! and optimization Now when it comes to content generation that's where it will get really interesting for everyone involved! There will be more: - Items - Environments - Enemies - Level layouts - Quests - Decorative Objects - Adventures - Music - PhysX objects And many other things! Once the Multiplayer is implemented I will have a bit of an awareness campaign and a bit of a walkthrough through the early access stages. So, for example, what features were implemented, funny bugs that were removed and so on... During that time I will probably be a guest on Static Laughter's stream. He is one of the most active community members and since he is a streamer I offered to be a guest on his channel! So that's it for now guys! I will keep you posted and updated! Keep adventuring and god speed!
[ 2020-02-17 00:36:46 CET ] [ Original post ]
Hey everyone! Even though I said I would try and tackle the multiplayer first (I did get started on that), I decided that cutscenes are currently more of a pressing issue. So, I'll be focusing on that part for now. Ok, now what is exactly the thing that I'm doing? Basically procedural cutscenes! When the feature is implemented it will be possible to create cutscenes very easily and put them in the game between the various points in the custom adventures! So before starting a zone, a chapter or and adventure as well after them as well! Mid-gameplay cutscenes are TBD later on! :) That being said, there will be no update this week :( But! When the cutscenes get here it will be worth it, I promise! I hope you're having fun with crafting, enchanting and gem cutting while I'm working on this new thing! Thanks for all the love, support, and patience! Cheers!
[ 2020-02-07 22:54:54 CET ] [ Original post ]
Hey guys! With quite a bit of eagerness, I bring to you the crafting system! Just be sure to visit the blacksmith in your guild! (He becomes available after the first guild upgrade!) This week the feature that is going to keep you busy for a while is the crafting system! It allows you to create items of custom tiers, all equipable slots, custom number of sockets, custom rarity and most importantly, a custom name! It is still a bit random keep in mind! But the fun is endless with this one! Apart from crafting you can now also enchant items! You can add as many stats to as many items as you can afford! Want to try out some insane damage build? You can do it! Want to try and bump up as much mana as you possibly can? You can do it! Anything you can think of! Next on the list is gem cutting! You can remove gems from items! Or items from gems (yeah, sounds kinda weird). One process destroys the item, the other the gems, so be careful! You can now also merge gems into more powerful gems! Three of the same gems can be merged to give you a better gem! Also, also! Now there are 32 new gems in the game! Woo Hoo! You may notice some of your current gems had changed color magically! Now there are more colored gems! Amethyst, Chalcedony, Diamond and Onyx! They are going to be a lot more important now! This is not the end of the crafting system, however! There will be recipes, appearance customization and more! But that's for later on! The next thing I'm going to tackle, since I feel brave enough right now, is the multiplayer! Now that I had officially said it, I don't feel so brave anymore... I might go for cutscenes first, but probably multiplayer! If it is multiplayer, I might skip the update next week or maybe even two weeks because I just know it's going to be hell and back... So, with all that said, I'm going to leave you to enjoy this update and thank you once again for all the love and support I had received on this journey I started! Keep being awesome, and much love to you all! :) Cheers!
[ 2020-02-01 22:05:07 CET ] [ Original post ]
Hey guys! I will not be able to finish the update in time this weekend. Life stuff and such :/
Sorry about that. That being said It doesn't mean I'm not hard at work!
Here is a glimpse into the upcoming crafting system!
Cheers, and thank you for all the support! :)
[ 2020-01-25 17:19:31 CET ] [ Original post ]
This week's update is featuring new bad guys! From demon doggies to mermaids and liches and many things in between! They make their appearance in Heroes of Avranche! This week's update is a small one so I will keep it short as well. Apart from the new monsters, there are some improvements on the rendering, but I am not sure about the impact it's going to have as do not have many testers or computers at hand. The current impact should be about ~10% better.
[ 2020-01-19 18:45:41 CET ] [ Original post ]
Hey guys! I'm hard at work, no worries! :) Firstly, the list of new things!
- New environment - Desert
- New monster - Centaur
- New music track
- Snapbox levels can now be generated!
- Bow attack speed variance implemented (it's coming for other weapons soon)
- Ranger stacks (experimental)
- Splitshot upgrade
- Improved generation (again)
- Bug fixes
[ 2020-01-13 01:47:30 CET ] [ Original post ]
Hi everyone! Happy holidays! After a short rest around the holidays, the work continues! :) This update features two new environments! The snowy lands and cozy interiors! Things have also been set up for the Snapbox level design and custom levels! (they are not available yet but will be soon!) There have also been some minor bug fixes related to map generation and improved see-through mechanics! For the next update there will be more monsters! Yay! More bosses! Also Yay! And at least one new environment! As well as... PhysX environments! (they are here but hidden... shhh!) After that, I will mostly be focusing on the Snapbox mechanics and custom maps, and after that improving NPC interactions and a cutscene editor! So the roadmap after the next update is supposed to be something like this 1. Snapbox editor 2. Custom maps 3. Improved NPCs 4. Cutscene Editor 5. Multiplayer 6. Crafting After that, there will probably be a lot of bug fixes (after the multiplayer) and just bajilions of millions of content related things! So monsters, bosses, environments, maps, adventures, crafted items, music, weather. So, guys, there is a long road ahead of me and I hope to take all of you with me if you are willing to come along!
[ 2020-01-03 20:45:30 CET ] [ Original post ]
Hi guys! First of all, thank you all for being so supportive! And special thanks to Numb and Static for being so friendly and having me over on the stream! I really appreciate all of your guys' support! Secondly! Here is a shortlist of the updated/reworked/added stuff!
- The Storyteller is here!
- Adventure Maker (alpha mode)
- Multiplayer Setup (preview only)
- Custom Adventures!
- Identify All button!
- Resource trader in the guild!
- Castle Rework!
- Markers for interactable objects
- Minor Bug fixes
[ 2019-12-22 14:24:50 CET ] [ Original post ]
Hey guys! First of all, thank you for all the input! I am implementing the features all of you requested (some faster than others) and fixing bugs. Here is a shortlist of the major fixes/ updates:
- Fix Chunks navigation and spawning (not all are fixed yet :( there are a couple of problematic areas that I just couldn't fix but will fix in the future)
- Get loot after each level, not after adventure
- Loot all button
- Fix keybindings
- Save Campaign progress
- Pet Bug
- Merchant chance to spawn in dungeon
- Patch Notes in menu
I am not going to spoil it any further but I promise it will be very fun! :) (and it will also be in alpha state so expect there will be bugs in this part of the game) These features are coming in one of the future updates: (soon)
- Resources Exchange
- Crafting (Basic)
- Identify Multiple items
- Several Tabs in stash
- Possible respawn for gold/resources
[ 2019-12-13 18:52:21 CET ] [ Original post ]
I am happy to announce the weekly updates! This is the first weekly update since the game became available for Early Access and the first community feedback has been implemented! I am ecstatic about the feedback and positive comments you've given me guys. And I couldn't ask for a better community! Your patience, feedback, and suggestions are insanely appreciated! First of all, I would like to thank the beautiful feedback of the following community members who really stepped out and helped me with finding the issues: Static Laughter valczir liberodark Struemkoning2k Numb-Tung Kloodge Arvizu Brodaty twitch/idodmg Here is the list of the bug fixes and new implementations requested by the community:
- GUI scrolling speed
- Better skill/stance explanation in spellbook
- Keybindings
- GUI Stat tooltips
- Mouse Over GUI and Interactable objects bug
- Not enough mana overlay
- Graveyard pathing issue
- Houses obscuring camera
- Pet trinket issue
- Undefined Entity Tag
- Linux video Codec
- Certain pathing issues and generation
[ 2019-12-07 16:29:35 CET ] [ Original post ]
I wasn't too sure about being able to create a Linux build before the early access hit, but I managed it! So, I am proud to say... Heroes of Avranche is on Linux too! The Pinesong adventure has been tightened up, the unique item dops have been modified, the clues system has been implemented, a small intro cutscene has been added, lore scrolls have been added and so on and so forth... This is the last update before the release so fingers crossed! I expect to have missed something despite testing as much as I possibly could, but I will try and be really quick when fixing things. Hopefully that won't happen, but everyone knows how these things go... A lot of heads are smarter than one... Also, be sure to check out Heroes of Avranche on facebook there will be a little competition over there soon! See you guys after the release! Cheers!
[ 2019-11-26 02:09:03 CET ] [ Original post ]
I am delighted to announce that voice acting for the main character is here! There are about 60 voice lines that he will be uttering in various situations! You will soon hear it in the new upcoming video. Also, more achievements! Achievements have been added to steam as well as to the game as well as some new procedural quests such as "find quests"! The game will feature 29 achievements for now (some of which will be very hard to achieve in the beginning but will become easier to get with future updates). The future updates that are currently planned are:
- Crafting
- Material Trading
- "Special" Adventures (It's a secret! Shh!)
- Multiplayer
[ 2019-11-09 15:07:42 CET ] [ Original post ]
Welcome to the first of many updates! I will try to be brief: - Heroes of Avranche now features collectible lore throughout the dungeons! Now, adventuring throughout the dungeons of the world will award you with even more! Uncover the countries, heroes, places, beasts and many other things about the game world! - Whenever a new dungeon is generated so is the quest for that dungeon! Whether the quest is to gather something or to kill some bad guys is all left up to the devious algorithms that generate dungeons! There will be more and more quests added as time goes on. - Minor bug fixes regarding the navigation and AI
[ 2019-10-18 20:40:46 CET ] [ Original post ]
- Heroes Of Avranche Depot Linux [3.78 G]
Heroes of Avranche is not your run of the mill action RPG. You do not pick a class in this game, you are all classes! You can swap between classes by pressing a button! And, on top of that, for every class you have two stances that you can also swap between, changing your play-style in an instant!
Heroes of Avranche features:
- thousands of randomly generated items
- dozens of abilities
- both active and passive
- dozens of monsters, each with their own unique abilities
- and many, many environments.
When you chose to embark on an adventure you can pick your own difficulty and your own length. Random adventures last from 15 minutes all the way up to several hours while the hand-crafted ones take from 6 to 8 hours.
Upon finishing an adventure you bring back materials required to upgrade your guild! Upgrading the guild gives you access to more and more hand-crafted adventures!
Don't worry! We have plans for the future! And they are as follow: (these features are not implemented but are being worked on at the moment)
- Multiplayer
- Special adventures
- User-generated content
- More character customizations
- More hand-crafted adventures
- More environments
- More quests and lore
- OS: Ubuntu or equivalent
- Processor: i3 or equivalentMemory: 4 GB RAMStorage: 5 GB available space
- Memory: 4 GB RAMStorage: 5 GB available space
- Storage: 5 GB available space
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