Hello Skul Community,
Wed like to thank everyone one last time for participating in the Beta Test for Creators. All of the feedback we received was very helpful and insightful. What we learned through the test spurred a lot of internal conversations about how best to improve the game, so wed like to share with you some of the changes were making going forward.
1. New Features Galore!
We have a lot of features in the works to make Skuls gameplay really shine. One key aspect is the number of playable skulls (characters). There will be over 20 different skulls available to play, each with their own unique skills and characteristics. Going forward Skul will also feature a special group of NPCs, dozens of monster types and 6 mini-bosses for you to take on. And dont forget the main bosses at each stage :)
2. Better Balancing!
We received a lot of feedback regarding balancing and difficulty level issues, and we think that getting these right is of paramount importance. Also when it comes to increasing Skuls replayability, were planning to add contents to power up your character as time goes by, which will lower the initial learning curve and make the gameplay smoother overall.
3. Squashing Bugs
It goes without saying that bugs can really break up a games flow and ruin its immersion. So over the past couple of weeks we have been intensely focused on fixing any and all bugs that have been found. This should lead to a more polished version of the game than you previously experienced.
Thanks again for taking part in the beta test! We cant wait to show you all the improvements that weve made to the game.
This is just the beginning and we couldnt be happier to have you join us on this journey.
[ 2020-02-05 22:59:13 CET ] [ Original post ]