Skul: The Hero Slayer
SouthPAW Games Developer
NEOWIZ Publisher
2020-02-18 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(47742 reviews)
EarlyAccess Patch note #02Hello Skul Community~
Skulites? Skul Squad? Help us come up with a name for this passionate and growing community!
In all seriousness though, thank you so much for your support and helping us successfully launch Skul: The Hero Slayer for Early Access! We were overwhelmed with the response we received and couldnt be more grateful. Were looking forward to seeing where this journey takes us and are excited to have the Skul Community by our side.
With that said, weve been closely monitoring everything you have had to say (the good and especially the bad). We know there are a lot of bugs currently, so we are doing our best to rectify those problems as quickly as we can. If you experienced any bugs or issues we sincerely apologize for that. Please just know that this game is a work in progress and will only improve from here on out.
See below for the updates included in this patch.
1.)Polishing Some Skulls
Nimble Ninja with Range?!? One word. Unstoppable
Flash Slash Attack type changed: melee range
Cheesing with the Mummy no more! Its sidearm is going down a caliber or two.
- Basic Attack type changed: skill basic (was skill by mistake)
- Basic Attack range reduced
- Basic Attack damage reduced
- Exploding Head damage increased
- Exploding Heads now burst upon impact (Humans beware!)
- Shooting upwards possible now (Shoot those pesky Adventurers out of the sky!)
Death Itself, made a little less deadly (The not so grim Reaper)
- Passive projectiles homing range increased
- Passive projectiles attack damage decreased
The Berserker Unleashed!
- Problem with Basic Attack cancelling out Berserker Tackle resolved
The once frustrating Gargoyle, made playable and actually fun!
- The Gargoyle now descends slowly after attacking while in flight
The Rider still rollin over foes.
- Passive Icon added (displays the additional attack power based on increases in movement speed)
Make the humans howl with fear at the sight of the Werewolf!
- Now invincible while performing the Beast Leap
An even more magical Genie.
- Now invincible while performing the Fairy Swordsmanship skill
A Spearman with improved D.
- Now invincible while performing Parrying action
- Fixed problem with attacks for some skulls being cancelled out
2.) System Updates
- System language now automatically selected (based on OS language settings and defaults to English)
- Controller vibration added
- Dated now saved after dying (Some data didnt save if you immediately quit the game after dying)
- If you quit the game right after selecting traits with the Witch, the Dark Quartz you use will not be returned to you
- No more freebies! The Witch caught onto your little scheme...
- Max frame rate set at 80 (some users experienced overheating due to no limit)
3.) New and Improved UI
- Version Info added to top-right corner of screen
- Deleted Dont Press Anything warning message from the main screen (loading issues resolved as well)
4.) Items and Quintessence Rebalancing
- Slime Quintessences Invincibility Period 2secs 1, Cooldown Time 15secs 10
- Eleventh Finger of Lightnings Cooldown Time Increased to 10secs, Can now hit up to 3 enemies at once
- Added Ritual Staff buff icon
- Centauros Quintessence damage range decreased
- Medusa Quintessence damage range decreased
- Fixed bug of skill cooldown resetting because of Infinite Bone item being used after consecutive skills (Usually happens with the Predator)
- Archdemon projectiles homing range increased
5.) Better Map
- Fixed bug where store owners didnt sell items at times
- Sound effects from flame projectiles in Chp 1 & 2 reduced by 50%
- Fixed problem in Chapter 1 map where a void space appeared in the background behind the vine decorations
- Fixed problem in Chapter 3 map where some layers clashed with each other
- Fixed issue with some bone pile maps spawning the puppet in a strange location
6.) Enhanced Sound
- Added sound effects to some fire shooting traps in Chapter 2 that were missing it
- Sound effects caused by fire shooting traps hitting a wall in Chapter 1 & 2 reduced by 50%
- Sound added to spike traps in Chapter 2
- Solved problem with Yggdrasils 8-directional projectiles sound overlapping
- Got rid of overlapping sound when Yggdrasil appears and grabs the ground.
- Added wailing sound to Mongal boss in the tutorial
- Sound added for scene after clearing the Chapter 3 boss
7.) Text Improvements
- Solved issue with English version of skill accelerations description appearing where the name should
- Key guide now appears in the appropriate language in the Witchs skill tree
Chapter 3 Boss
- Venom Fall damage reduced
- Venom Fall animation properly synced
- Venom Fall Chimera now falls forward
- Venom Breaths projectile gravity increased
- Occurence of idle time pattern reduced
- Idle time after Venom Ball removed
- Venom Ball projectile speed increased
- Knocked-back action added during roar
- Venom Cannons gravity increased
- Falling speed of wreckage increased
- Falling speed of experimental flasks increased
- Added sounds effects to experimental flasks that explode on impact
Chapter 2 Boss
- Leiana Sisters can no longer take damage during the intro
- Fixed bug that slowed the bosses down after getting hit by the Medusa Quintessence
- Added sound to part of intro when the Leiana Sisters land
- Added sound to Leiana Sisters Rising Pierce attack
- Added sound to Leiana Sisters Homing Pierce attack
Chapter 1 Boss
- Fixed bug that slowed the boss down after getting hit by the Medusa Quintessence
Monsters
- Basic Ents forward movement increased
- Chimeras attack damage increased
- Sound effects for Ice Mages attack reduced from 1 0.5
- Fixed issue with Gold Mane Infantrymens attack power surging out of control if frozen while in the act of performing a Power Wave attack
- Tutorial Ogres Max HP increased
- Tutorial Ogre now not stunned by attacks
- Reduced idle time for Chapter 3 Golden Mages after attacking
- Ogre summoning Golden Mages Max HP increased
Adventurers
- Solved issue with Adventurers teleporting and getting stuck on the edge of the screen
- Edited background music to come after dialogue is completed
- From now on 2 Adventurers will appear in Chapter 2-1 and 3 will appear in Chapter 3-1
- Higher amount of damage necessary to cancel out casting
[ 2020-02-21 13:19:29 CET ] [ Original post ] The Backstory
What's left of the Demon King's castle... The human race attacking the Demon King's castle is nothing new and has happened countless times before. What makes this time different though, is that the Adventurers decided to join forces with the Imperial Army and the 'Hero of Caerleon' to finally succeed in the total destruction of the Demon stronghold. All of the demons in the castle were taken prisoner except for one lone skeleton named 'Skul'.
Skul, a member of the Demon's Guard

Skul is no ordinary skeleton. In addition to his formidable fighting skills, he can gain new and exciting abilities depending on which skull he's wearing.
Use up to 2 skulls at a time, each of which has its own unique attack range, speed and power. So choose ones that match your playing style and switch them in the heat of battle to bring your enemies to their knees. The power is in your hands!
The Adventurers

Skul has crossed paths with a party of Adventurers! They are powerful foes that hunt Demons for sport. But while Skul may be small, he still packs quite a punch. So just see who really is the hunter and who is the hunted....
Unique Features
- Exciting and Fast-Paced Battles
- Dozens of Undead Character Combos & Abilities
- The Unmatched Thrills of a Rogue-lite Game
- Fantastical Pixel Art Graphics
MINIMAL SETUP- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
RECOMMENDED SETUP- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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