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Early Access Patch Notes #03

Hello Skul Squad! A long awaited and sorely needed system update is finally ready to go. Of course were talking about Steam Cloud Support!
Sorry it took so long, but better late than never I guess. Right? ;) With that being said, there is one thing you need to be aware of. If youve already played Skul on several different PCs, you may see a message like the one below. You will be prompted to either download the save files from the Steam Cloud, or to upload the local files instead. So please take your time and think about which save file has the most saved contents!
In addition to that, weve fixed a ton of bugs (many of which we found thanks to your feedback). You should notice improved gameplay especially in the battle system. Please look below for specific details.

System


  • Steam Cloud now supported
  • Fixed bug where effects intermittently wouldnt disappear
  • Resolved issue with long item names messing with the UI and stretching it out
  • Fixed problem with Jump Attacks not being affected by Basic Attack Speed
  • Enemies will chase you down quicker after seeing you (increased movement speed)
  • Fixed bug where Quintessence and Items caused deadly attacks
  • Reassemble Trait added

Skul


  • Alleviated time slowdown when using a Tackling-type Dash
  • Fixed bug where Concentration Attack Skill Moves were cancelled out by using them again.
  • Skul (The OG) - Fixed bug where two skulls sometimes fell after throwing your skull
  • Clown - Fixed bug where Skills were cancelled by Dashing - Fixed bug where the puppet doesnt have a marking in the bone pile map
  • Samurai - Fixed bug where the puppet doesnt have a marking in the bone pile map
  • Jinn - Type Change: Balance Power
  • Grim Reaper - Type Change: Power Balance - Now invincible when performing Harvest
  • Yaksha - Fixed bug where Yaksha Fist was cancelled out by other actions - Changed attack style for Yaksha Fist once Concentration completes - Sorcery: Time slows down for enemies when using Goblin Step to crush them
  • Mummy - Fixed bug where Mummy Bomb didnt explode when hitting an altar - Fixed bug where Mummy Bomb didnt damage altars or other structures
  • Hunter - Fixed bug where Basic Attack commands were ignored - Attack stiffening time decreased for Basic Attack and Jump Attack once Concentration completes

Items


  • Fixed bug where some items thumbnails didnt display properly in the scrolls - Hunters Boots - Execution Axe - Warriors Pauldrons - Dark Spirit Shade
  • Fixed bug where some items additional damage didnt register correctly - Gunpowder Sword - Clowns Surprise Box
  • Thief Armor - Fixed bug where the option wasnt registering normally
  • Water Spirit Undine - Attack Range drastically increased
  • Hunters Boots - Fixed bug where item description and actually ability didnt match up
  • Mages Mana Bracelet - Problem fixed with item grade not registering properly: Legendary Unique
  • Gunpowder Sword - Grade Alteration: Rare Unique - Fixed bug where explosion didnt match Attack Type

Quintessence


  • Arch Demon - Damage of Soul Releases projectile explosion increased
  • Raven Monarch - Vortex of the Abyss multi-hit and explosive damage increased
  • Centauros - Range of Javelin decreased

Misc.


  • Fixed bug where some projectile attacks didnt damage alters

Enemies


  • Carleon Infantrymen - Hammer Attack Range decreased so nothing behind it is damaged
  • Carleon Ice Mage - Idle time after Attack added, Continuously attacking pattern deleted
  • Gold Mane Knight New Recruit - Deleted its ability to block players movement with shield
  • Gold Mane Knight - After performing the Power Wave Attack, idle time is now determined probabilistically - Added idle time for when Tackle Attack is reused
  • Housemaid - Enemy perception range increased for attacks
  • Adventurers - Fixed bug that caused strange status effects when casting lethal spells - Energy ball projectiles can no longer penetrate players - Changed hit style for Thiefs large shurikens - Fixed bug where Adventurer Mage kept moving towards the sides of the screen

Bosses


  • Chapter 2 Boss: Leiana Sisters - Fixed problem where boss stays in a diagonal position after being killed when moving diagonally
  • Chapter 2 Boss: Transformed Leiana - Added random attack pattern - For full-screen chain attacks, the amount of time attacks do damage has been reduced
  • Chapter 3 Boss: Chimera - Fixed bug where some attack pattern were skipped due to time slowing or stopping during an attack

Map


  • Chapter 1 Poison Flower - HP significantly decreased
  • Fixed bug where some players were forced up into the sky in some Chapter 2 maps due to screen fractures
  • Increased the chances of the Mysterious Boy providing high grade Quintessence in the later stages
  • Fixed bug where some enemies continued to get bigger after spawning
  • Fixed bug where some buff effects appeared to be extra large at times
  • The plates on the table in Chapter 2 fly more realistically and deal way more damage

Text


  • Fixed incorrect English text for Mummy
  • Fixed bug where an outdated version of the the Witchs Trait Name was incorrectly displayed

Misc.


  • Improved cutscene and added sound
  • Improved and added sounds to Skul


[ 2020-02-27 10:51:14 CET ] [ Original post ]



Skul: The Hero Slayer
SouthPAW Games
  • Developer

  • NEOWIZ
  • Publisher

  • 2020-02-18
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 107  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (46433 reviews)


  • Review Score

  • https://store.steampowered.com/app/1147560 
  • Steam Store



  • QA Linux [423.3 M]

  • Public Linux depots

  • The Backstory



    What's left of the Demon King's castle...

    The human race attacking the Demon King's castle is nothing new and has happened countless times before. What makes this time different though, is that the Adventurers decided to join forces with the Imperial Army and the 'Hero of Caerleon' to finally succeed in the total destruction of the Demon stronghold. All of the demons in the castle were taken prisoner except for one lone skeleton named 'Skul'.

    Skul, a member of the Demon's Guard



    Skul is no ordinary skeleton. In addition to his formidable fighting skills, he can gain new and exciting abilities depending on which skull he's wearing.
    Use up to 2 skulls at a time, each of which has its own unique attack range, speed and power. So choose ones that match your playing style and switch them in the heat of battle to bring your enemies to their knees. The power is in your hands!

    The Adventurers



    Skul has crossed paths with a party of Adventurers! They are powerful foes that hunt Demons for sport. But while Skul may be small, he still packs quite a punch. So just see who really is the hunter and who is the hunted....

    Unique Features

    • Exciting and Fast-Paced Battles
    • Dozens of Undead Character Combos & Abilities
    • The Unmatched Thrills of a Rogue-lite Game
    • Fantastical Pixel Art Graphics
    MINIMAL SETUP
    • Memory: 2 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
    • Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
    RECOMMENDED SETUP
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
    • Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
    GAMEBILLET

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