Hey Skul Squad,
You may have seen this listed on our Development Roadmap, but this patch includes a major update of the skills for a bunch of different skulls (Common~Rare grade).
The list of additions is pretty extensive, but we think one really stands out from the rest.
Behold the new and improved Gargoyle equipped with Laser Eyes. Bet you didnt see that coming! (Neither did the soldiers though to be fair....)
The new set of skills should really liven up the gameplay for the skulls involved and make clearing maps even more fun. And as always, let us know what you think of the changes on our Discord! Your feedback is very important to us.
We also fixed some bugs, sound effects and balancing issues. Please see below for the deets~
System
- Fixed bug where some projectiles passed through walls.
- Fixed problem where a Lion Statue in Chapter 2 hit the player for an abnormally high amount of damage.
- Fixed sound issue related to a trap on a certain map in Chapter 2.
Skulls
- Skeleton-Spear - Added skill [Rush Forward!]
- Carleon Recruit - Added skill [Comrade: Recruit]
- Sneak - Damage is now dealt to nearby enemies when using [Back Roll]
- Werewolf - Damage is now dealt to enemies when using [Beast Leap] - Added skill [Hunt] - Added skill [Predator]
- Warrior - Added skill [Mighty Strike] - Added skill [Suppress]
- Minotaur - Added skill [Pulverize] - Added skill [Bludgeon]
- Jinn - Added skill [Giant] - Added skill [Genie Lamp]
- Mummy - Changed effect of skill [Mummy Poison] - Added skill [Mummy Ball] - Added skill [Claw]
- Gargoyle - Added skill [Gargoyle Eyes] - Added skill [Twister]
- Glacial Skull - Added skill [Ice Field]
- Hunter - Added skill [Siege Shot] - Added skill [Steady Shot] - Improved sound effect of projectiles when hitting enemies or walls
- Aqua Skull - Added skill [Waterspout] - Removed water sound effect when dashing
- Rider - Raised Max Passive Attack Increase from 30% to 50% - Added skill [Flame Boots] - Added skill [Flame Chain]
- Clown - Added skill [Jack-in-the-box]
Enemies
- Raised volume of enemy characters death sound effect
- Fixed issue where the Chapter 2 Gold Mane Infantrymans ax attack visual effect didnt match up with the actual hit box
Skul: The Hero Slayer
SouthPAW Games
NEOWIZ
2020-02-18
Indie Singleplayer
Game News Posts 107
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(46433 reviews)
https://store.steampowered.com/app/1147560 
QA Linux [423.3 M]
The Backstory
What's left of the Demon King's castle...
The human race attacking the Demon King's castle is nothing new and has happened countless times before. What makes this time different though, is that the Adventurers decided to join forces with the Imperial Army and the 'Hero of Caerleon' to finally succeed in the total destruction of the Demon stronghold. All of the demons in the castle were taken prisoner except for one lone skeleton named 'Skul'.
Skul, a member of the Demon's Guard
Skul is no ordinary skeleton. In addition to his formidable fighting skills, he can gain new and exciting abilities depending on which skull he's wearing.
Use up to 2 skulls at a time, each of which has its own unique attack range, speed and power. So choose ones that match your playing style and switch them in the heat of battle to bring your enemies to their knees. The power is in your hands!
The Adventurers
Skul has crossed paths with a party of Adventurers! They are powerful foes that hunt Demons for sport. But while Skul may be small, he still packs quite a punch. So just see who really is the hunter and who is the hunted....
Unique Features
- Exciting and Fast-Paced Battles
- Dozens of Undead Character Combos & Abilities
- The Unmatched Thrills of a Rogue-lite Game
- Fantastical Pixel Art Graphics
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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