Hello, SouthPAW Games here!
Our next update is planned to be released next week! That being said, the update contains a lot of experimental design elements and pretty big changes to our game.
We want you to know that were always listening to your feedback and making this game together as gamers. With this experimental update, were trying to implement all the things that we think that will make the game more fun to play.
We think this will make the game more fun, what do you think?
Heres a teaser of what will change with next weeks update.
1. Balance Changes
Weve made balance changes to all Skulls, Items and Quintessences.
As always well be open to feedback and insights you can provide us. Here are the changes:
- Skills changed to be more powerful. Cooltime on skills reduced.
- Increased the efficiency of swapping skulls. Users will be rewarded for being able to masterfully swap between skulls.
- Overall buffs to items across the board.
- Increased the usefulness of the Active element of Quintessences compared to their Passive stats.
2. Level Design Changes
Weve received many feedback from our users saying that our game could benefit from having a faster gameplay pace. Weve been looking into how to make the game have a faster pace while also making it fun.
In our next patch, youll be able to play our new level design that hopefully makes the game both more fun and feel fast-paced.
3.New Reward Mechanism
We thought that having an entire map dedicated to having one Grave or Treasure Chest prop disrupted the flow of the run.
So weve created a new reward mechanism that will allow you to pick up your skulls, items or gold after clearing each map without having to enter a whole different map.
With the new update, there will be 2 doors instead of just 1 that you can choose to proceed to after clearing a map. Different doors will grant you different rewards, (skull door, item door, gold door) so you can choose which door you want to enter depending on what you need at that given moment in your run.
Were planning to further develop this method of placing rewards and also add more variety of rewards so that each of your runs feels unique.
4. Simplifying in-game Stats
We have a lot of different stats right now. (Damage, Basic Damage, Skill Damage, Melee Damage, Ranged Damage, Projectile Damage, Item Damage, Quintessence Damage we have 10+ stats related to just the damage aspect of our game!)
We know that most of you have felt that the sheer number of stats to be confusing, and with good reason.
Now weve narrowed damage related stats to just 2 types of stats: Physical Damage and Magical Damage
WIth the new update, most basic attacks will deal Physical Damage and most skill attacks will be considered Magical Damage.
There are some exceptions, a few skulls will have basic attacks that will have magical damage and have skills that deal physical damage.
Items and Quintessences will now clearly display which of the 2 damage that theyll increase or deal.
We hope with these new changes, youll be able to more clearly be able to stack synergies between different items, quintessences and skulls and have fun testing out creative strategies each run.
5. Item Slot Increase
Weve decided to increase the amount of items you can equip from 6 to 9!
We want you to have more fun trying out different item combinations and continue to feel more and more powerful as you obtain better items.
As always, thank you so much for having fun playing our game. Keep those wonderful feedback coming. Well be posting the full detail of the update once the patch is live!
Skul: The Hero Slayer
SouthPAW Games
NEOWIZ
2020-02-18
Indie Singleplayer
Game News Posts 107
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(46433 reviews)
https://store.steampowered.com/app/1147560 
QA Linux [423.3 M]
The Backstory
What's left of the Demon King's castle...
The human race attacking the Demon King's castle is nothing new and has happened countless times before. What makes this time different though, is that the Adventurers decided to join forces with the Imperial Army and the 'Hero of Caerleon' to finally succeed in the total destruction of the Demon stronghold. All of the demons in the castle were taken prisoner except for one lone skeleton named 'Skul'.
Skul, a member of the Demon's Guard
Skul is no ordinary skeleton. In addition to his formidable fighting skills, he can gain new and exciting abilities depending on which skull he's wearing.
Use up to 2 skulls at a time, each of which has its own unique attack range, speed and power. So choose ones that match your playing style and switch them in the heat of battle to bring your enemies to their knees. The power is in your hands!
The Adventurers
Skul has crossed paths with a party of Adventurers! They are powerful foes that hunt Demons for sport. But while Skul may be small, he still packs quite a punch. So just see who really is the hunter and who is the hunted....
Unique Features
- Exciting and Fast-Paced Battles
- Dozens of Undead Character Combos & Abilities
- The Unmatched Thrills of a Rogue-lite Game
- Fantastical Pixel Art Graphics
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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