Hey guys! Its finally here, the big update weve been developing restlessly over is now live! This update brings a lot of overall changes to our game. Weve tweaked skills, items, quintessence and made level design changes so that youll be able to enjoy the game at a more fun, faster pace. Weve also implemented a new system where you can choose your own path after clearing a map depending on what you need. Two random doors will appear after each level out of a total of three different doors. Each door will lead you to one of the three rewards: skulls, items or gold. On top of that, weve simplified over 10 different attack-related character stats down to just 2 stats: Physical Attack and Magic Attack. With this change, were hoping that it will be clearer which items you want to obtain and buy when playing your runs and try strategizing building certain combinations. One final announcement, were bringing you an official collaboration skull with the popular roguelite game: Dead Cells! Weve had a blast developing the new Prisoner skull and want to give a special shoutout to Motion Twin who has been wonderful to work with. With the new update, youll be able to play as the agile and spectacular Prisoner skull. Check out the full details of this patch down below!
Skul x Dead Cells CROSSOVER
Prisoner
- Grade: Unique
- Type: Speed
Arent you that Beheaded fellow?
System
New Reward System
- Three types of reward doors added. Can choose between [Gold], [Skull], [Item].
- After a level has been cleared, two doors will appear instead of one.
- [quote=author] Developer comment We hope that with this change, each run will feel unique and different from the last. [/quote]
Stat Changes
- All attack related stats have been simplified down to two stats: [Physical Attack] and [Magic Attack]
- All damage related stats have been simplified down to three stats: [Physical Damage], [Magic Damage] and [True Damage]
- - [Physical Damage] is influenced by [Physical Attack]
- - [Magic Damage] is influenced by [Magic Attack]
- - [True Damage] is not influenced by any stats.
- Most basic attacks deal [Physical Damage], most skills deal [Magic Damage]
- Active components of items and quintessences will also either deal [Physical Damage] or [Magic Damage] and will be affected by the characters [Physical Attack], [Magic Attack] stats.
Increased item inventory slots
- Weve increased the total amount of items from 6 9.
Others
- Damage floaters will now have colors to represent which type of damage it's dealing.
- Weve applied physics to enemy remains! You can now hit and move around enemies youve defeated.
- The amount of enemies left in a level will now be displayed on top of the minimap.
- Skill casting animation speed will now be affected by attack speed.
Changes to Level Design
Number of levels in each chapter has been decreased
- Decreased the amount of levels in each chapter.
- The number of levels for early game chapters has been decreased more.
Decreased the rate of increase of item prices based on progression
- Decreased the rate of item price increase as the game progresses.
- The increased amount of gold earned in lart parts of the game has also been decreased accordingly.
Buffs to offensive items
- Increased the effects of offensive items.
Reduced the amount of % Healing effects
- Changed many max HP % healing effects to static number healing effects.
- Rookie Mode effect has been changed to Decrease incoming damage by 50%
Reduced critical damage
- Reduced critical damage from 2x 1.5x
Making each skull type unique
- All skulls will gain a bonus according to its type as follows:
- - Power: Physical Attack +20%
- - Balance: Magic Attack +20%
- - Speed: Critical Hit Chance +10%
Others
- Witch upgrade [Flexible Spine]s effect time has been reduced. Dashing makes you Invincible for (0.2 seconds /0.4 seconds) (0.2 seconds /0.3 seconds)
- Reduced the HP of all Altars.
- Altar of Energy - Reduced the amount of healing.
- Altar of Steel - Increased the shield duration when the altar is destroyed.
- Removed the knock back resistance effect enemies gained when near an active Altar of Steel.
- Increased the damage of traps dealt to enemies.
- New levels that are more difficult than normal levels have been added.
Skull
General
- All swap skills have been buffed.
- All skills damage has been increased and cooltime shortened.
- Decreased the hit-stop duration of enemies when hit.
- Increased pre-input time of all attack inputs.
- Improved VFX for some skulls.
Sneak
- [Gold Toss]
- - Increased number of Gold Coin projectiles: 3 5
- - Increased amount of gold used: 3 5
Carleon Recruit
- Increased the damage of a fully charged basic attack.
- [Hey-ho!]
- - Increased duration time: 8 sec 10 sec
- - Increased Physical Attack: 30% 50%
Skeleton - Shield
- Increased the time needed to fully charge a basic attack, attack distance greatly increased for a fully charged basic attack.
- Reduced animation delay when landing after a mid-air basic attack.
- Swap skill
- - Increased duration time: 4 sec 5 sec
- - Increased shield amount: 15 20
- [Shield Strike]
- - Increased duration time: 6 sec 8 sec
- [Shield Rush]
- - Increased duration time: 4 sec 5 sec
Skeleton - Spear
- Deleted dash attack increase stat from passive skill.
- No changes to Dash attack itself.
- [Rush! Rush!]
- - Increased duration time: 6 sec 10 sec
- - Increased dash attack damage: 100% 300%
Skeleton - Sword
- Swap skill
- - Increased duration time: 5 sec 6 sec
- [Tetanus]
- - Increased duration time: 5 sec 7 sec
Ent
- Reduced animation delay when landing after a mid-air basic attack.
- Swap skill
- - Increased AoE
Mummy
- [Mummy Poison]
- - Now poisons all enemies upon impact.
- [Mummy Ball]
- - Fixed a bug where the skill only affected one enemy.
- - Increased the amount of charges: 2 5
Skeleton - Bomber
- Swap skill
- - Increased duration time: 4 sec 5 sec
- - Increased movement speed: 100% 200%
- Improved SFX
- - Fixed a bug where the fuse SFX would play even after the user has swapped skulls.
- - Fixed a bug where the fuse SFX would not play when the skull is obtained.
Gargoyle
- Passive skill
- - Increased aerial basic attack speed: 50% 100%
Glacial Skull
- Passive skill
- - Increased changed of freezing enemies: 5% 10%
Minotaur
- Reduced animation delay when landing after a mid-air basic attack.
Werewolf
- Swap skill
- - Now damages all enemies within the skills range
- [Hunt]
- - Increased debuff duration time of enemy receiving 100% more damage: 2 sec 3 sec
Hunter
- Increased the damage of uncharged basic attacks
- Decreased the time needed to fully charged a basic attack
- [Siege Shot]
- - Increased the speed of the projectiles
- [Steady Shot]
- - Decreased duration time: 3 sec 2 sec
- - Increased attack speed: 150% 200%
Rider
- Passive skill
- - Critical hit chance is now affected by movement speed.
- [Flame Boots]
- - Increased buff duration time: 6 sec 7 sec
Samurai
- Passive skill
- - Increased max amount of marks: 5 9
- - Increased the damage of each mark deals when removed by [Single Slash]
Berserker
- Passive skill
- - Increased the max attack damage amplification based on HP loss: 30% 80%
- Swap skill
- - Increased duration time: 5 sec 6 sec
- - Basic attack damage increase: 30% 50%
- [Berserker's Roar]
- - Increased duration time: 8 sec 10 sec
Predator
- Swap skill
- - Increased attack speed: 20% 40%
- [Whirlwind]
- - Increased attack speed
- [Hack]
- - Increased attack speed
Dark Paladin
- Passive skill
- - Increased Magic Attack amplification: 20% 30%
Yaksha
- [Yaksha Fist]
- - Fully charged skill attack AoE increased.
Grim Reaper
- Passive skill
- - Projectiles will no longer collide with terrain
- Swap skill
- - Increased the AoE of Hellfire
Fighter
- Changed Type: Power Speed
- Changed basic attack combo
- Passive skill
- - Increased the duration and stat buffs when in Berserk mode, decreased time-slow.
- - Increased the amount of Energy gain with basic attacks.
- [Parry]
- - Added a energy gain bonus after a successful Parry
Enemies
General
- Changed some enemy attack patterns.
- Improved some enemy VFX.
Adventurers
- Changed some adventurer attack patterns.
- Increased casting time for special skills.
- Increased the amount of damage needed to interrupt a special skill cast.
Elder Ent: Yggdrasil
- Added platforms on Yggdrasils body.
- Fixed a bug where the dust cloud VFX after Yggdrasil is defeated didnt disappear.
Gold Mane Knights Adjutants: Leiana Sisters
- Reduced the amount of time the Leiana Sisters fight the character alone.
Distorted Goddess: Chimera
- Increased attack speed of the Chimera based on how low her HP is.
- Made changes to an attack pattern where the Chimera rapidly spews toxic liquid at the character.
Skul: The Hero Slayer
SouthPAW Games
NEOWIZ
2020-02-18
Indie Singleplayer
Game News Posts 107
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(46433 reviews)
https://store.steampowered.com/app/1147560 
QA Linux [423.3 M]
The Backstory
What's left of the Demon King's castle...
The human race attacking the Demon King's castle is nothing new and has happened countless times before. What makes this time different though, is that the Adventurers decided to join forces with the Imperial Army and the 'Hero of Caerleon' to finally succeed in the total destruction of the Demon stronghold. All of the demons in the castle were taken prisoner except for one lone skeleton named 'Skul'.
Skul, a member of the Demon's Guard
Skul is no ordinary skeleton. In addition to his formidable fighting skills, he can gain new and exciting abilities depending on which skull he's wearing.
Use up to 2 skulls at a time, each of which has its own unique attack range, speed and power. So choose ones that match your playing style and switch them in the heat of battle to bring your enemies to their knees. The power is in your hands!
The Adventurers
Skul has crossed paths with a party of Adventurers! They are powerful foes that hunt Demons for sport. But while Skul may be small, he still packs quite a punch. So just see who really is the hunter and who is the hunted....
Unique Features
- Exciting and Fast-Paced Battles
- Dozens of Undead Character Combos & Abilities
- The Unmatched Thrills of a Rogue-lite Game
- Fantastical Pixel Art Graphics
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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