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Early Access Patch Notes #12

Hey guys! Weve made some bug fixes and changes for better gameplay. Please check the details below:

System


  • Fixed a graphics related bug that occurred in some PCs.

Skull


  • Fixed a bug where some skulls would repeat their jump attack animation when in air for an extended period of time.
Skeleton-Sword
  • [Triple Pierce] skill now properly deals Magic Damage.
Hunter
  • Fixed a bug where using [Steady Shot] with additional attack speed items/quintessence would sometimes only play the attack animation and not launch arrows.
Samurai
  • Fixed a bug where using [Spinning Slash] with additional attack speed items/quintessence would cancel the skill animation prematurely.
Predator
  • Fixed a bug where using [Whirlwind] with additional attack speed items/quintessence would cancel the skill animation prematurely.
  • Fixed a bug where using [Hack] with additional attack speed items/quintessence would cancel the skill animation prematurely.
Prisoner
  • Decreased the projectile size of fully charged [Ice Crossbow].
  • Fixed a bug where the scroll VFX would not appear on top of the player character.
  • Fixed a bug where a black triangle would appear when obtaining multiple scroll buffs at once.
Fighter
  • Fixed the [Flexible Joints] passive skill so that it properly applies.

Item


Bone of Courage
  • Fixed a text issue.
Magic Bead of Darkness
  • Fixed a text issue.

Quintessence


Yeti
  • Now explodes within contact of enemies.
  • Fixed a bug where the size of the explosion was smaller than the shown VFX.
Harpy
  • Fixed a bug so that the duration VFX properly follows the player character.
Imp
  • Fixed a bug so that the passive effect applies properly.
Evil Eye
  • Fixed a bug where the screen flashing VFX would not play when used.

Map


  • The SFX of flame traps in Chapter 2 is now affected by the distance between the trap and the player character.
  • Fixed a bug related to the elevator appearing after defeating the boss of Chapter 2.
  • Fixed a visual bug where the floor of the Chapter 3 boss room would have distorted display.


[ 2020-07-03 10:27:37 CET ] [ Original post ]



Skul: The Hero Slayer
SouthPAW Games
  • Developer

  • NEOWIZ
  • Publisher

  • 2020-02-18
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 107  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (46433 reviews)


  • Review Score

  • https://store.steampowered.com/app/1147560 
  • Steam Store



  • QA Linux [423.3 M]

  • Public Linux depots

  • The Backstory



    What's left of the Demon King's castle...

    The human race attacking the Demon King's castle is nothing new and has happened countless times before. What makes this time different though, is that the Adventurers decided to join forces with the Imperial Army and the 'Hero of Caerleon' to finally succeed in the total destruction of the Demon stronghold. All of the demons in the castle were taken prisoner except for one lone skeleton named 'Skul'.

    Skul, a member of the Demon's Guard



    Skul is no ordinary skeleton. In addition to his formidable fighting skills, he can gain new and exciting abilities depending on which skull he's wearing.
    Use up to 2 skulls at a time, each of which has its own unique attack range, speed and power. So choose ones that match your playing style and switch them in the heat of battle to bring your enemies to their knees. The power is in your hands!

    The Adventurers



    Skul has crossed paths with a party of Adventurers! They are powerful foes that hunt Demons for sport. But while Skul may be small, he still packs quite a punch. So just see who really is the hunter and who is the hunted....

    Unique Features

    • Exciting and Fast-Paced Battles
    • Dozens of Undead Character Combos & Abilities
    • The Unmatched Thrills of a Rogue-lite Game
    • Fantastical Pixel Art Graphics
    MINIMAL SETUP
    • Memory: 2 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
    • Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
    RECOMMENDED SETUP
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
    • Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
    GAMEBILLET

    [ 5846 ]

    2.50$ (75%)
    2.98$ (93%)
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    3.47$ (83%)
    25.99$ (35%)
    3.35$ (16%)
    28.75$ (42%)
    8.48$ (79%)
    8.59$ (14%)
    1.50$ (85%)
    8.79$ (12%)
    33.19$ (34%)
    14.00$ (65%)
    6.79$ (15%)
    9.77$ (67%)
    3.39$ (32%)
    GAMERSGATE

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    8.0$ (60%)
    13.74$ (45%)
    5.0$ (80%)
    10.3$ (59%)
    1.5$ (90%)
    8.93$ (74%)
    7.49$ (63%)
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    0.38$ (92%)
    1.91$ (89%)
    7.87$ (47%)
    3.0$ (80%)
    7.5$ (75%)
    4.5$ (77%)
    21.59$ (28%)
    14.99$ (40%)
    1.0$ (80%)
    2.55$ (83%)
    8.91$ (70%)
    10.49$ (48%)
    5.63$ (62%)
    5.06$ (66%)
    0.75$ (85%)
    5.0$ (80%)
    4.25$ (79%)
    1.5$ (90%)
    12.99$ (35%)
    3.75$ (62%)
    1.13$ (92%)
    29.99$ (40%)

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