Hello Everyone! This new patch introduces 3 new skulls to the Land of Harmonia! First we have the Rock Star, which harnesses the Power of Heavy Metal to wreak havoc on its enemies. Try it out for yourself, but make sure to play until the very end of the song for a little surprise. You can see what were talking about below~ Next we have the Ghoul, which can wipe out multiple enemies with one belly flop and even grow in size to squash Carleon Soldiers like peas. Last but definitely not least we have the Archmage, which can charge up to unleash devastating AoE attacks. This lends itself to a different playstyle than the other skulls and should add a really interesting dynamic to your runs. In addition to that, we slightly reduced the HP of enemies in Chapter 1 & 2 to make it a little easier for newer players to adjust to the game. We also fixed a bunch of bugs that you reported. See below for more details.
System
- Fixed problem where the color code for attack types didnt display properly in the inventory.
- Added 1 Effect Count to all food purchased in the Black Market to address the issue of losing 1 Effect Count when leaving the Market.
Stage & Level Design
- Reduced the HP of normal enemies in Chapter 1 & 2.
- Food being sold in the Black Market now heals a percentage of health rather than a fixed amount.
Skulls
- New Skulls Added - Rock Star - Ghoul - Archmage
Rock Star
- Grade: Rare
- Type: Speed
A bone-shaking heavy metal maniac
Ghoul
- Grade: Rare
- Type: Power
A belly-flopping nightmare with an insatiable hunger
Archmage
- Grade: Unique
- Type: Balance
A mage with limitless power in its 2 I mean 4 hands
Thief
- Fixed problem where sound and visual effects didnt register when the projectiles disappeared.
Item
- Priestess Veil : Fixed problem where the HP increase option became standard.
Enemies
- Fixed bug where you could take out the Rookie Hero with a ranged attack before starting the conversation.
- Fixed problem where the Adventurer Mage would sometimes freeze when being knocked back while slamming into the ground and attacking.
- Fixed problem where columns that were supposed to fall during the 3rd Boss battle (Chimera) didnt because of a skill that slowed or stopped time.
- Fixed problem where the buff effect of Chp 1 Infantrymen sometimes appeared to be way too large.
- Fixed problem where the buff of spirits summoned by high-level Alchemists sometimes didnt display properly.
(Now thats what I call Rock-n-Roll!) Feel free to suggest a good band name in the comments ;)
Skul: The Hero Slayer
SouthPAW Games
NEOWIZ
2020-02-18
Indie Singleplayer
Game News Posts 107
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(46433 reviews)
https://store.steampowered.com/app/1147560 
QA Linux [423.3 M]
The Backstory
What's left of the Demon King's castle...
The human race attacking the Demon King's castle is nothing new and has happened countless times before. What makes this time different though, is that the Adventurers decided to join forces with the Imperial Army and the 'Hero of Caerleon' to finally succeed in the total destruction of the Demon stronghold. All of the demons in the castle were taken prisoner except for one lone skeleton named 'Skul'.
Skul, a member of the Demon's Guard
Skul is no ordinary skeleton. In addition to his formidable fighting skills, he can gain new and exciting abilities depending on which skull he's wearing.
Use up to 2 skulls at a time, each of which has its own unique attack range, speed and power. So choose ones that match your playing style and switch them in the heat of battle to bring your enemies to their knees. The power is in your hands!
The Adventurers
Skul has crossed paths with a party of Adventurers! They are powerful foes that hunt Demons for sport. But while Skul may be small, he still packs quite a punch. So just see who really is the hunter and who is the hunted....
Unique Features
- Exciting and Fast-Paced Battles
- Dozens of Undead Character Combos & Abilities
- The Unmatched Thrills of a Rogue-lite Game
- Fantastical Pixel Art Graphics
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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