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Release 1.0.2 Patch Notes

Hello Everyone! Here are the Patch Notes for Release 1.0.2. Weve received a lot of bug reports from everyone and that has been a huge help. Well do our best to fix the issues as soon as we can! That being said, we have seen some people pose as us on some online forums and spread fake stories or untrue information. So please keep in mind that all of our official announcements will only be done on Steam!

Bugs Fixed


  • Fixed an issue where the gauge meter for Alchemist skull, Bomber skull would not increase if the player skipped over the story cinematics.
  • Fixed an issue where players would not receive the full amount of Bones when leaving the map right after salvaging Skulls.
  • Fixed a bug where Grim Reaper skulls [Death by Fire] skill would not properly hit boss enemies suspended in the air such as Yggdrasil and St. Joan II.
  • Fixed an issue so that Sniper skulls [Multi-Shot] skill used after concentration correctly deals Physical damage instead of Magic damage.
  • Fixed an issue so that Warlord skulls [Rising Slash] skill used after concentration correctly deals Physical damage instead of Magic damage.
  • Fixed a bug where Pikeman Captain skulls dash attacks would randomly be negated when the skulls gauge is full.
  • Fixed an issue where the animation for Skeleton-Shield, Shield Bearer, Guardian, Guardian Commander skulls [Shield Charge] skill would appear inverted. (left-right)
  • Fixed a bug where some text in the story cutscene would appear repeatedly.
  • Fixed a bug where the HUD would not appear if the player restart the game via options before the ending credit scene after finishing the game.
  • Fixed an issue where the FX for Carleon Recruit skulls [Comrade System - Recruit], [Comrade System - Archer], [Comrade System - Armored Soldier] would appear inverted (up-down)
  • Fixed problem where the Chapter 3 Adventurers Attack Power was abnormally high.
  • Fixed a bug where the focus would not move in the games UI.
  • Fixed an issue where using the Unstable Quintessence would mark the player character with a Duel mark.
  • Fixed a bug where the player would sink beneath the floor in the boss map of Chapter 3.
  • Fixed the hitbox of the homing light tower attack of boss St. Joan IIs first phase.
  • Fixed the hitbox of the dashing slash attack of boss First Heros first phase.
  • Fixed a bug where the homing projectile attacks of boss First Heros first phase would hit the player more times than intended.
  • Fixed the hitbox of the dashing slash attack of boss First Heros second phase.
  • Fixed the hitbox of the giant light beam attack of boss First Heros second phase.
  • Fixed the text for the debuffs in Chapter 4. (ex: Increases damage received by 110% Increases damage received by 10%)
  • Fixed a bug where players could not play the game if their save file data has been corrupted/damaged.
  • Fixed the Adventurers Defeated count so that it now properly displays the actual number of adventurers the player defeated.

Text Corrections


  • Fixed problem where the Korean text explaining the Gamblers swap effect wasnt displayed correctly
  • Fixed problem where the Roll Type was mistakenly still appearing in the Korean text for the Skeleton Bomber and the Demolitions Expert.
  • Fixed issue where some of the figures for Physical Attack, Magic Attack, Damage Taken, etc. were displaying the Early Access versions numbers for German.
  • Fixed bug where some of the key images for German text wasnt displayed properly
  • Fixed bug where Tackle was mistakenly shown in the description for Skeleton-Shield for German
  • Fixed problem where the Roll Type was still mistakenly being displayed in some skull descriptions for German.
  • Fixed problem where the Roll Type was still mistakenly being displayed for the Outlaw for Portuguese and Spanish.
  • Fixed problem where the damage type for the Aqua Skull and Poseidon was wrong for Japanese and Chinese (Simplified and Traditional)

Changes Made


Maps


  • Weve either removed or adjusted the location of the bounce pads from every map.
[quote=author]Developers Comment: A lot of people commented that there seemed to be too many bounce pads and that they werent very enjoyable to use, which is something that we felt ourselves. Well keep this in mind in order not to break up the flow of battles or when moving around the map.[/quote]
  • Removed cutscene-like camera movement on certain maps
  • Reduced difficulty of Chapter 3 maps with guillotines by adjusting the map layouts and guillotine movements
  • Adjusted amount of damage that the breakable floors can take in some Chapter 4 maps.
  • Removed a door from Chapter 5 that closed.

Level Design


  • Increased drop rate of health orbs when clearing enemies in Chapters 2, 3 and 4.
  • Increased amount of gold that drops from piles of gold after clearing a map
  • Reduced amount of gold it takes to get a blessing from the Magnifico Temple Priest NPC
  • Reduced amount of gold it takes to request help from the Little Gust or Lions Sword NPCs
  • Reduced the price of items being sold in the Black Market
  • Reduced amount of gold it takes to request a restock of items
  • Reduced chances of the Headless and Quintessence Seller appearing in the Black Market in Chapter 3

Enemies


  • Reduced amount of damage it takes to break every Adventurers concentration when attempting to use a special skill
  • Increased Attack Power of basic enemies in Chapter 4
  • Decreased the amount of stacks needed to activate the incoming damage increase debuff in Chapter 4 from 5 3.
  • Reduced HP of Yggdrasil
  • Increased Attack Power of St. Joan II
  • Increased HP of St. Joan IIs 1st Phase
  • Decreased HP of St. Joan IIs 2nd Phase
  • Decreased time between attack patterns for St. Joan IIs 2nd Phase
  • Increased difficulty of First Hero battle
  • - Increased HP for all 3 phases
  • - Increased damage dealt by some attacks in the 1st and 2nd Phase
  • - Reduced time between attacks in the 1st Phase
  • - The First Hero is now invincible when using the attack in the 1st Phase that covers the whole screen
  • - Added a bit of delay in between the First Heros teleports and slashes
  • - Adjusted Attack Patterns in the 2nd Phase
  • - Increased the amount of times the First Hero becomes vulnerable, but reduced the time he is in that state in the First Heros 2nd phase.
  • - Changed the First Heros 2nd phase attack pattern so that his second consecutive slashes dont track the player anymore.
[quote=author]Developers Comment: We definitely underestimated your gaming skills and think that the First Hero wasnt quite strong enough to hold off little Skul. So weve decided to increase the damage he deals and speed up the attack patterns a little to raise the difficulty and inject some more tension into the battle.[/quote]

Items, Quintessence and Inscriptions


  • Increased effectiveness of Physical Attack-related Items, Quintessence and Inscriptions
  • Increased amount Physical Attack is increased by Standard-issue Carleon Sword: 20% 25%
  • Increased amount Physical Attack is increased by Execution Axe: 35% 40%
  • Increased amount Physical Attack is increased by Thorny Boots: 20% 25%
  • Increased amount Physical Attack is increased by Brawlers Knuckle: 20% 25%
  • Increased amount Physical Attack is increased by Emergency Bomb: 20% 25%
  • Increased amount Physical Attack is increased by Giants Ax: 30% 35%
  • Increased amount of time Rear Blast lasts: 2 secs 3 secs
  • Increased amount Physical Attack is increased while Rear Blast is in effect: 70% 80%
  • Increased amount Physical Attack is increased while Heros Holy Sword is in effect: 90% 100%
  • Increased amount Physical Attack is increased by the Cobalt Quintessence: 20% 25%
  • Increased amount Physical Attack is increased by the Centauros Quintessence: 30% 40%
  • Increased amount Physical Attack is increased by the Orc Quintessence: 30% 40%
  • Increased amount Physical Attack is increased by the Weapon Master Quintessence: 45% 55%
  • Increased amount Physical Attack is increased by the Shadow Knights Quintessence: 65% 80%
  • Increased the amount each stack of the March Inscription amplifies Physical Attacks: (3/5/10/25/35/75% 3/6/15/25/45/90%)
[quote=author]Developers Comment: We also recognize that Physical Attacks arent as effective as Magic Attacks and your extensive feedback has helped us to more clearly understand the issue. We think that the changes listed above should alleviate the problem to a certain degree, but wont fully correct the balancing of Physical and Magic Attacks. Right now we think that theres some room for balance related improvements when it comes to items that grant players Physical damage. We dont want to make any rash, temporary decisions but to look into the root cause of the problem. This will require us to revisit all the different skulls, items and synergies. We ask and thank you in advance for your patience on this as we try to better balance the overall game experience. That being said, well do our best to improve the game and system so that you will have a ton of fun, no matter what damage type you go for.[/quote]
  • Changed the Warriors Pauldrons so that the shield is based on the point of attack, not the attacker
  • Increased cooldown time of the Cyclops Quintessence: 20 secs 30 secs

Misc.


  • Changed it so that you can interact with the fountain in Chapter 4 even if you havent stacked any Curses
  • Increased the HP of all attack dummies.
  • Changed it so that you cant get the Skeleton-Bomber from the Headless if you only have one skull at the time.
[quote=author]Developers Comment: We were blown away by your creativity. Being able to get the Skeleton-Bomber while only having one skull is something that shouldnt be allowed by the system, so weve dealt with that in this hotfix. Well be making further adjustments that are a little more gamer-friendly though.[/quote]


[ 2021-01-27 07:18:12 CET ] [ Original post ]



Skul: The Hero Slayer
SouthPAW Games
  • Developer

  • NEOWIZ
  • Publisher

  • 2020-02-18
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 107  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (46433 reviews)


  • Review Score

  • https://store.steampowered.com/app/1147560 
  • Steam Store



  • QA Linux [423.3 M]

  • Public Linux depots

  • The Backstory



    What's left of the Demon King's castle...

    The human race attacking the Demon King's castle is nothing new and has happened countless times before. What makes this time different though, is that the Adventurers decided to join forces with the Imperial Army and the 'Hero of Caerleon' to finally succeed in the total destruction of the Demon stronghold. All of the demons in the castle were taken prisoner except for one lone skeleton named 'Skul'.

    Skul, a member of the Demon's Guard



    Skul is no ordinary skeleton. In addition to his formidable fighting skills, he can gain new and exciting abilities depending on which skull he's wearing.
    Use up to 2 skulls at a time, each of which has its own unique attack range, speed and power. So choose ones that match your playing style and switch them in the heat of battle to bring your enemies to their knees. The power is in your hands!

    The Adventurers



    Skul has crossed paths with a party of Adventurers! They are powerful foes that hunt Demons for sport. But while Skul may be small, he still packs quite a punch. So just see who really is the hunter and who is the hunted....

    Unique Features

    • Exciting and Fast-Paced Battles
    • Dozens of Undead Character Combos & Abilities
    • The Unmatched Thrills of a Rogue-lite Game
    • Fantastical Pixel Art Graphics
    MINIMAL SETUP
    • Memory: 2 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
    • Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
    RECOMMENDED SETUP
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
    • Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
    GAMEBILLET

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    GAMERSGATE

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