Hello everyone!
Weve been receiving a lot of feedback from you guys after our official release, thank you so much for that & please keep them coming!
That being said, theres been a lot of bug reports and weve been trying our very best to fix them as quickly as possible. Please take a look at our patch notes to see if your bug has been fixed. There are still a lot of leftover bugs to be fixed and improvements that can be made, so were taking the time to talk about them here.
[Q&A on your reports/feedback]
Q. My game crashes on launch and/or my in-game graphics are tearing and breaking?
A. First, please make sure youve updated your graphic card to its latest version.
[AMD / ATI Driver Download]: https://www.amd.com/support
[NVIDIA Driver Download]: https://www.nvidia.co.kr/Download/index.aspx
If you have already updated your graphic card and are still experiencing this issue, please follow the steps below.
- For [OpenGL] or [DirectX 12] users: Input -force-glcore45 in the games Launch Option.
- For [DirectX 12] users: Input -force-d3d12 in the games Launch Option.
- For [Vulkan] users: Input -force-vulkan in the games Launch Option.
If you have taken all the steps above and are still experiencing issues, please contact us at: skul_support@neowiz.com. Please make sure to include your PC information such as your OS, graphic card info.
Q. Theres too many visual effects in the game so its difficult for me to dodge enemy attacks!
A. We think that this is an important issue. Were thinking of implementing an opacity option for visual effects for players that want more visual clarity.
Q. I cant see my HUD while playing the game on my Mac PC.
A. Were currently investigating a way to fix this issue. As for right now, heres a temporary solution that can fix the problem.
Please set the in-game resolution to any of the following resolutions:
1344x756 / 1440x810 / 1600x900 / 1024x575 / 1024x576 / 1280x720
Q. Are there going to be convenience options such as saving the game mid-play & an in-game encyclopedia?
A. Were currently developing an in-game save system so that you can save your progress even during your runs. Were also planning to create an in-game encyclopedia so that players can look at all the skulls, items, quintessence in the game!
Q. Theres a big gap in the usability of different skulls. Power-type skulls in general seem to be worse than other types of skulls.
A. Weve rolled out patch 1.0.2 and buffed physical items & quintessences recently. Well have to monitor the situation a bit more regarding this feedback. We promise that well do whatever it takes to fine-tune the balance of the game and make each and everyone of our skulls, items, quintessence fun & viable to play with.
Q. The default skull seems a bit boring. Theres nothing you can do with the default skull. Isnt there a way to make the default skull more fun?
A. We agree with this opinion. Well try to come up with a way to make the default skull more usable!
Q. Can we have a UI that shows how much my items & buffs are increasing my characters stats?
A. Were currently working on an interface that can tell users their characters stats. Its something thats going to take a while, but well make sure there are improvements regarding this issue. We thank you in advance for your patience on this.
Q. My controller isnt working.
A. Well have this fixed as soon as possible. Please send us an email at: skul_support@neowiz.com with your issue and the controller you are using. You can help us fix this problem quicker by making sure to include details.
Q. The game doesnt seem to be supporting 21:9 resolution anymore?
A. We added contents that dont support 21:9 for our official launch, so the resolution has been blocked temporarily. But dont worry, well develop the game to support 21:9 soon!
Q. I need more ways to restore my HP during runs. The healer adventurer is a pain to fight, please nerf her.
A. Were listening to all of your feedback, they have been very helpful for us thus far. With your feedback, well try to make the correct decisions to improve the game. Please continue to tell us your opinions about the game and help us make it even better & more fun to play!
Skul: The Hero Slayer
SouthPAW Games
NEOWIZ
2020-02-18
Indie Singleplayer
Game News Posts 107
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(46433 reviews)
https://store.steampowered.com/app/1147560 
QA Linux [423.3 M]
The Backstory
What's left of the Demon King's castle...
The human race attacking the Demon King's castle is nothing new and has happened countless times before. What makes this time different though, is that the Adventurers decided to join forces with the Imperial Army and the 'Hero of Caerleon' to finally succeed in the total destruction of the Demon stronghold. All of the demons in the castle were taken prisoner except for one lone skeleton named 'Skul'.
Skul, a member of the Demon's Guard
Skul is no ordinary skeleton. In addition to his formidable fighting skills, he can gain new and exciting abilities depending on which skull he's wearing.
Use up to 2 skulls at a time, each of which has its own unique attack range, speed and power. So choose ones that match your playing style and switch them in the heat of battle to bring your enemies to their knees. The power is in your hands!
The Adventurers
Skul has crossed paths with a party of Adventurers! They are powerful foes that hunt Demons for sport. But while Skul may be small, he still packs quite a punch. So just see who really is the hunter and who is the hunted....
Unique Features
- Exciting and Fast-Paced Battles
- Dozens of Undead Character Combos & Abilities
- The Unmatched Thrills of a Rogue-lite Game
- Fantastical Pixel Art Graphics
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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