Dev Blog #5: 2021 Roadmap Revealed
Many of you have been asking for this feature for a long time, so were currently developing it. No more need to worry about having to quit mid-run because of some other engagement and losing all of the progress you made. We want you to be able to play Skul whenever or for however long you want.
When it comes to improving existing skulls, we aim to make some of the less fun or difficult to use skulls more accessible and exciting to play with.
Considering that Quintessence are closely tied to a players growth and gameplay weve spent a lot of time looking into how to make them even more meaningful and fun to use. And we think the future changes should do just that. In addition to that, we also plan on adding another field NPC and special event maps to boost the replayability even more.
Youll finally be able to enjoy playing Skul on other platforms this summer. And you may not have seen this yet, but earlier today we revealed some gameplay footage from the Switch version in the Nintendo Indie Showcase! All three console builds are pretty far along in development and just need some more optimization and polishing. If all goes well, we may be able to launch them in June. Fingers crossed! You can check out the video for yourself at the link below. [previewyoutube=2RNkRaNfCp4;full][/previewyoutube] **Starts at 16:15
We think that you and Skul are getting pretty OP, so weve decided to add a New Game+ mode (hard mode)! Lets see if you can complete the challenge in your own special way.
For this update, well be focusing on adding several QoL features such as a stat interface and index for skulls, items and Quintessence. Were also currently looking into adding more options for permanent player progression and how to better utilize the Witch Trait system. Food will also be improved to make it more dynamic and fun. Please keep in mind that depending on the situation we may have other updates that arent currently listed. For example, we would love to do another character crossover! Well do our best to continue to improve Skul and make the best version of it that we can. Please stay tuned for more updates. Thank you! Skul Team
[ 2021-04-15 07:43:22 CET ] [ Original post ]
Hey Skul Squad, Its been a while since our last Dev Blog, right? ;) Hope you all are doing well! This Dev Blog will focus on our development schedule for the rest of this year. We cant wait to build upon what we have so far and make Skul an even more thrilling experience for everyone. Its also important to mention that a lot of these decisions were made based on your feedback, even from the Early Access period. We hope the proposed changes/additions are to your liking. Without further ado Here are the proposed changes!
Updates Planned for Q2
Continue where you left off Auto-Save Function
Many of you have been asking for this feature for a long time, so were currently developing it. No more need to worry about having to quit mid-run because of some other engagement and losing all of the progress you made. We want you to be able to play Skul whenever or for however long you want.
Add New Skulls & Improve Existing Ones
When it comes to improving existing skulls, we aim to make some of the less fun or difficult to use skulls more accessible and exciting to play with.
Add New Quintessence & Improve Existing Ones
Considering that Quintessence are closely tied to a players growth and gameplay weve spent a lot of time looking into how to make them even more meaningful and fun to use. And we think the future changes should do just that. In addition to that, we also plan on adding another field NPC and special event maps to boost the replayability even more.
Launch Switch, PS4 and Xbox One Versions This Summer
Youll finally be able to enjoy playing Skul on other platforms this summer. And you may not have seen this yet, but earlier today we revealed some gameplay footage from the Switch version in the Nintendo Indie Showcase! All three console builds are pretty far along in development and just need some more optimization and polishing. If all goes well, we may be able to launch them in June. Fingers crossed! You can check out the video for yourself at the link below. [previewyoutube=2RNkRaNfCp4;full][/previewyoutube] **Starts at 16:15
Updates Planned for Q3
We think that you and Skul are getting pretty OP, so weve decided to add a New Game+ mode (hard mode)! Lets see if you can complete the challenge in your own special way.
Updates Planned for Q4
For this update, well be focusing on adding several QoL features such as a stat interface and index for skulls, items and Quintessence. Were also currently looking into adding more options for permanent player progression and how to better utilize the Witch Trait system. Food will also be improved to make it more dynamic and fun. Please keep in mind that depending on the situation we may have other updates that arent currently listed. For example, we would love to do another character crossover! Well do our best to continue to improve Skul and make the best version of it that we can. Please stay tuned for more updates. Thank you! Skul Team
Skul: The Hero Slayer
SouthPAW Games
NEOWIZ
2020-02-18
Indie Singleplayer
Game News Posts 107
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(46433 reviews)
https://store.steampowered.com/app/1147560 
QA Linux [423.3 M]
The Backstory
What's left of the Demon King's castle...
The human race attacking the Demon King's castle is nothing new and has happened countless times before. What makes this time different though, is that the Adventurers decided to join forces with the Imperial Army and the 'Hero of Caerleon' to finally succeed in the total destruction of the Demon stronghold. All of the demons in the castle were taken prisoner except for one lone skeleton named 'Skul'.
Skul, a member of the Demon's Guard
Skul is no ordinary skeleton. In addition to his formidable fighting skills, he can gain new and exciting abilities depending on which skull he's wearing.
Use up to 2 skulls at a time, each of which has its own unique attack range, speed and power. So choose ones that match your playing style and switch them in the heat of battle to bring your enemies to their knees. The power is in your hands!
The Adventurers
Skul has crossed paths with a party of Adventurers! They are powerful foes that hunt Demons for sport. But while Skul may be small, he still packs quite a punch. So just see who really is the hunter and who is the hunted....
Unique Features
- Exciting and Fast-Paced Battles
- Dozens of Undead Character Combos & Abilities
- The Unmatched Thrills of a Rogue-lite Game
- Fantastical Pixel Art Graphics
MINIMAL SETUP
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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