Skul: The Hero Slayer
SouthPAW Games Developer
NEOWIZ Publisher
2020-02-18 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(48968 reviews)
Release 1.3.1 Patch Notes(Edited)This hotfix (Release 1.3.2) fixes the bug that switching some levels of Grave Digger would not raise any tombstone.
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Hello Skul Squad!
This update (Release 1.3.1) improves some VFX that affected gameplay and resolves some bugs in the previous build.
From now on, players will be able to enjoy the action without any visibility issues. Well keep polishing those effects and thank you guys again for sharing your feedback!
Bug Fixes
Skulls
- Fixed bug where the achievements could never be achieved with The King, Overload or Saviour
- Fixed bug where Saviours skill Macbeth would call upon 3 Macbeths
- Fixed bug where The King would get the same skill when talking to Dark Priest
- Fixed bug where the treasure chest animation would not properly start when opening the chest with The King
- Fixed bug where walking animation would not change when The King acquires a random scroll
- Fixed bug where Overloads skill Heaven-Earth Slam would deal much higher damage than normal
- Fixed bug where some projectiles from certain skills would deal damage at incorrect locations
Quintessences
- Fixed bug where the required number of hits to destroy the Kobolds gold vein and Naias ice flower would be much higher than normal
- Fixed bug where the player could not jump down when transforming into Harpy
- Fixed bug where spear attack would occasionally switch its direction when activating Centauros
- Fixed bug where the damage reducing effect would not properly be applied when activating Ogre
- Fixed bug where Max HP would increase when transforming into Slime
- Fixed bug where the status icon would show as Demonomicon when acquiring Kobold
- Fixed bug where the generation rate of the gold vein was incorrect when killing enemies with Kobold
- Fixed bug where Phantoms skill Phantom Magic would deal when using other kinds of dodge buffs
- Fixed bug where the attack from the Magic Tech Turret would occasionally affect much lower hit than normal
- Fixed bug where Flame Dragons attacking effects would not match its VFX in time
- Fixed bug where Ifrits effect Firestorm would have much more hits than normal
- Fixed bug where Spinkss effect Poison Gas Trap would show its VFX at incorrect locations
Other Bugs
- Fixed bug where Magical Slime would not randomly duplicate items when rescuing it
- Fixed bug where the gunpowder cart would not explode when bumping into Dang-Ka People in Dang-Ka Knight Map
- Fixed bug where the minimap would not properly show in Dark Market
- Fixed bug where Adventurer Warrior would cancel the casting and use his special move when attacked by the player
Changes
Skulls
Grave Digger
- Reset y-axis move as 0 when using skills in the air with different levels of Grave Digger
- Fixed problem where the player would not find spirits when entering maps and preparing for switching different levels of Grave Digger
The King
- Changed VFX for [Wave of Denial]
- Changed VFX for [Blood Sword]
Quintessences
Centauros
- Increased the reducing cooldown when recovering the spear: 10s 15s
- Changed VFX for the end of the flying spear
King Dwarf
- Increased the hit of turret attack when activated: 3 4
- Polished charging VFX for turret attack when activated
- Adjusted the turrets that cover the player and enemies when activated
Harpy
- Increased the contact damage when activated
- Changed VFX for the attacks when activated
Raven Lord
- Increased the damage of activation
- Adjusted VFX for Raven Soldier and the explosion
Imp
- Fixed problem where Imps jump attack would not deal damage until landing
- Increased the explosion rage of Imps Fireballs
- Changed explosion VFX for Imps Fireballs
Shadow Knights
- Increased the activating damage and range
- Changed the activating animation
Naias
- Increased the explosion damage of Ice Flowers when activated
- Adjusted the Ice Flowers that cover the player and enemies when activated
Mana Golem
- Increased the activating damage
Hareubang
- Increased the speed of cooldown: 150% 200%
Evil Eye
- Increased the activating damage
Archdemon
- Increased the activating damage
Banshee
- Polished the electrocuting animation
Cyclops
- Adjusted VFX that cover the player and enemies when activated
Dwarf
- Added flare VFX when activated
- Adjusted the turrets that cover the player and enemies when activated
Flame Dragon
- Adjusted the Flame Dragon that covers the player and enemies when activated
- Changed the disappearing animation for VFX
Gryphon
- Changed the appearing animation for Gryphon when activated
Ifrit
- Adjusted the Ifrit that covers the player and enemies when activated
Slime
- Changed the landing animation when transforming into Slime
Specter
- Changed the VFX of the activation
Suonisio
- Changed the disappearing animation for Suonisio
Succubus
- Changed the disappearing animation for Succubus
Weapon Master
- Changed the disappearing animation for Weapon Master
Other Changes
- Fixed problem where Magical Slime would appear in Chapter 1
[quote=author] Developer comment: Magical Slime can be made full use of when the player has already acquired different items during several chapters. Therefore, we brought out this temporary solution and will add some special rewards to it when the player bumps into Magical Slime with an empty scroll. [/quote]
- Fixed problem where some objects in the event maps would not properly show in the minimap
Text Corrections
- Fixed issue where Barlogs cooldown was incorrect: 30s 20s
- Fixed issue where Phantoms activating damage type was incorrect: Physical Magical
[ 2021-07-05 07:51:54 CET ] [ Original post ] The Backstory
What's left of the Demon King's castle... The human race attacking the Demon King's castle is nothing new and has happened countless times before. What makes this time different though, is that the Adventurers decided to join forces with the Imperial Army and the 'Hero of Caerleon' to finally succeed in the total destruction of the Demon stronghold. All of the demons in the castle were taken prisoner except for one lone skeleton named 'Skul'.
Skul, a member of the Demon's Guard

Skul is no ordinary skeleton. In addition to his formidable fighting skills, he can gain new and exciting abilities depending on which skull he's wearing.
Use up to 2 skulls at a time, each of which has its own unique attack range, speed and power. So choose ones that match your playing style and switch them in the heat of battle to bring your enemies to their knees. The power is in your hands!
The Adventurers

Skul has crossed paths with a party of Adventurers! They are powerful foes that hunt Demons for sport. But while Skul may be small, he still packs quite a punch. So just see who really is the hunter and who is the hunted....
Unique Features
- Exciting and Fast-Paced Battles
- Dozens of Undead Character Combos & Abilities
- The Unmatched Thrills of a Rogue-lite Game
- Fantastical Pixel Art Graphics
MINIMAL SETUP- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
RECOMMENDED SETUP- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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