Hello everyone, It's the Skul team! First of all, we would like to thank everyone who has tried the Dark Mirror beta and for the feedback you have shared with us. All of the feedback we received has been taken into full consideration as we polish the game. Today we have released a new update for the beta version, which focuses on improving the overall gameplay experience and bug fixes for some issues. Since the beta was intended to collect data for the official update, minor balance tweaks have been made to maintain the playing experience. The official update will include the full balance changes aimed at a better playing experience! To achieve this goal, feedback from our players is crucial. Your feedback will always be welcome and appreciated as we continue to polish the game. If you have not completed the survey, we would like to request your participation in our survey. Link: https://forms.gle/Mpv8MdtYXqpVgMFe9 Thank you, The Skul team.
Patch Notes
Bug Fixes
- Fixed a bug in which the Ballista device could cause damage to the players in Chapter 4
- Fixed a bug when the player's character could become invisible when swapping Skulls while using the jumping device in Chapter 4
- Fixed a bug in which the Dark First Hero would sink into the floor
- Fixed a bug when exchanging Skulls with the NPC Headless, the Skull which was on the ground would not be able to be exchanged again
- Fixed a bug in which the 'Melanophobia' effect would not be saved after closing the game
- Fixed a bug in which the Dark Ability 'Hard Shell' level 3 was not working properly
- Fixed a bug in which the effect of the Dark Ability 'Counter Attack' could be activated with other actions besides dashing
- Fixed a bug in which the effect of the Dark Ability 'OCD' could be activated by hitting puppets
- Fixed a bug when in possession of the 'Omen: Unknown Darkness', omen chests could still drop the 'Omen: Shard of Darkness'
- Fixed a bug in which the 'Omen: Sword of Chaos' would follow the higher damage stat between Physical Attack and Magical Attack rather than following the Physical Attack.
- Fixed a bug in which the 'Omen: Cup of Fate's ability to increase stats by destroying items that have Masterpiece inscriptions would not be saved after closing the game
- Fixed a bug in which players could not jump back up to a certain map area in Chapter 1
- Fixed a bug in which players did not receive any fall damage in Chapter 4
- Fixed a bug in which a cage would not function properly in Chapter 4
- Fixed specific texts that were still in Korean texts
- Fixed a bug in which the effect of the item 'Symbol of Toughness' could be activated even without shields
- Fixed a bug in which the effect of the item 'Magical Choker' could be activated through other items
- Fixed a bug in which the item 'Warrior's Pauldrons' activated the stat 'Decrease incoming damage'
- Fixed a bug in which the effect of the item 'The Chosen Clerics Bible' was not working as intended
- Fixed a bug in which activating and deactivating the inscription 'Fortress' repeatedly allowed the players to stack shields
- Fixed a bug in which the effect of the inscription 'Sin' did not work properly with projectiles, Quintessence, Spirits, and status effects
- Fixed a bug when purchasing each type of flasks from the Collector, a different rarity of the Skull the player was using would drop
- Fixed a bug in which the effects of projectiles and Quintessence would not disappear
- Fixed a bug in which during the large energy ball pattern of Yggdrasil's 2nd Phase, the blackout effect would wear off faster than intended
- Fixed a bug when players could receive rewards from the event map when moving on to the next map
- Fixed a bug in which the player could still receive damage after defeating the bosses of Hard Mode Chapters 2 & 5
Changes Made
- Adjusted the mirror crack effect which would appear after clearing a level of the Dark Mirror
- Added a 1 second cool time to the item effect of 'Symbol of Toughness'
- Changed the effects of the item 'Symbol of Toughness' to be activated only when the player receives actual damage
- Added a stun effect to the Adventurer Hunter's traps
- Now effects activated by inflicting damage to enemies will also be activated through Spirit attacks
- Enemies spawned while mid-level (during a map) will be invulnerable for a brief moment.
- Now a warning sign will appear once the Adventurer finishes their casting of a tactical spell
- Now Ultimate Golems will not be able to use their laser attacks while moving
Skul: The Hero Slayer
SouthPAW Games
NEOWIZ
2020-02-18
Indie Singleplayer
Game News Posts 107
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(46433 reviews)
https://store.steampowered.com/app/1147560 
QA Linux [423.3 M]
The Backstory
What's left of the Demon King's castle...
The human race attacking the Demon King's castle is nothing new and has happened countless times before. What makes this time different though, is that the Adventurers decided to join forces with the Imperial Army and the 'Hero of Caerleon' to finally succeed in the total destruction of the Demon stronghold. All of the demons in the castle were taken prisoner except for one lone skeleton named 'Skul'.
Skul, a member of the Demon's Guard
Skul is no ordinary skeleton. In addition to his formidable fighting skills, he can gain new and exciting abilities depending on which skull he's wearing.
Use up to 2 skulls at a time, each of which has its own unique attack range, speed and power. So choose ones that match your playing style and switch them in the heat of battle to bring your enemies to their knees. The power is in your hands!
The Adventurers
Skul has crossed paths with a party of Adventurers! They are powerful foes that hunt Demons for sport. But while Skul may be small, he still packs quite a punch. So just see who really is the hunter and who is the hunted....
Unique Features
- Exciting and Fast-Paced Battles
- Dozens of Undead Character Combos & Abilities
- The Unmatched Thrills of a Rogue-lite Game
- Fantastical Pixel Art Graphics
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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