
Features
- Tear through kilometers of wild plants
- Solve puzzles
- Craft foodstuffs
- Learn what people like and distribute foodstuffs accordingly
Hey, folks! The main focus of today's update is a combat overhaul! Enemies will now come at you faster, follow you over longer distances, and attack more efficiently. Additionally, you can now pick fights with some of the characters.
Start a new game to finish the fight. (Or start the fight.)
New stuff
* Combat overhaul -- Check your keyboard settings for the melee key. Usually 'F'
* Expanded the cave mushroom tutorial to explain what the inventory is used for
* When you give a cake, the recipient can change in appearance
Fixes
* Made Steam Inventory items automatically stack and organize themselves (Thanks for the help Tavish!)
* Renamed Jade -> Jade Ore to make it more searchable on the market
* Made sprinting footsteps slightly louder
As always, if you have any suggestions or issues with this build, please leave a comment. Leaving a review is another great way to get heard, as I will be sure to correct any major grievances! I realize that the experience is about 30 minutes right now. These changes pave the way for a (planned) combat-heavy late game, assuming that's okay with everyone.
Minimum Setup
- OS: 64-bit Ubuntu 16.04 LTS
- Processor: 64-bit x86 @ 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128 MB video memory. OpenGL 2.0+
- Storage: 250 MB available space
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