
Features
- Tear through kilometers of wild plants
- Solve puzzles
- Craft foodstuffs
- Learn what people like and distribute foodstuffs accordingly
Hey, folks! This build brings engine and asset updates, so (this time) you can pick up where you left off and see the changes.
New stuff
* Made the engine generate world entities for all items. It can look a little funny, but it makes all items droppable (select and press E) and speeds up the content pipeline.
Fixes
* Fixed Linux builds for systems with glibc >= 2.25
* Changed the command entry key from backtick to slash (/)
* Made Mugure's hint about the bear a little clearer
* Improved goat sound
As always, if you have any suggestions or issues with this build, please leave a comment.
Minimum Setup
- OS: 64-bit Ubuntu 16.04 LTS
- Processor: 64-bit x86 @ 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128 MB video memory. OpenGL 2.0+
- Storage: 250 MB available space
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