
Features
- Tear through kilometers of wild plants
- Solve puzzles
- Craft foodstuffs
- Learn what people like and distribute foodstuffs accordingly
Hey folks! Here is a timely update to address some concerns you may have.
New stuff
* Early alpha support for modding (more on this below)
Fixes
* Added an additional hint to the tutorial
The modding system (which will be augmented by the ISteamUGC API in a future update) currently requires passing command-line parameters ("launch options"). The syntax is as follows:
[code]-mFirstModFolderPath -mSecondModFolderPath etc.[/code]
Everything following the "-m", without any spaces, is the absolute or relative path to a mod data folder. The folder should contain files that overwrite files in the game's "data" folder when the mod is used.
For example, I could save an edited copy of the world map in a folder called "MyMod", then launch Cave Confectioner with the option "-mMyMod". As long as the map has the same file name, the game will load the modded version instead of the original version. This works for graphics, sounds, dialogue, everything except fonts.
Minimum Setup
- OS: 64-bit Ubuntu 16.04 LTS
- Processor: 64-bit x86 @ 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128 MB video memory. OpenGL 2.0+
- Storage: 250 MB available space
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