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Hey folks! Here is a timely update to address some concerns you may have.
New stuff
* Early alpha support for modding (more on this below)
Fixes
* Added an additional hint to the tutorial
The modding system (which will be augmented by the ISteamUGC API in a future update) currently requires passing command-line parameters ("launch options"). The syntax is as follows:
-mFirstModFolderPath -mSecondModFolderPath etc.
Everything following the "-m", without any spaces, is the absolute or relative path to a mod data folder. The folder should contain files that overwrite files in the game's "data" folder when the mod is used.
For example, I could save an edited copy of the world map in a folder called "MyMod", then launch Cave Confectioner with the option "-mMyMod". As long as the map has the same file name, the game will load the modded version instead of the original version. This works for graphics, sounds, dialogue, everything except fonts.
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