
Features
- Tear through kilometers of wild plants
- Solve puzzles
- Craft foodstuffs
- Learn what people like and distribute foodstuffs accordingly
Hey, folks! Thanks to the recent and unexpected help of DarkQuantum, there is a little bit of renewed interest in this game as well as a couple new enemies in the works. For the time being, this patch release mainly just brings an important feature that has been requested a few times: the minimap.
For those who don't know, a minimap is a little radar display in a video game that acts like a GPS. This game's implementation uses tile instancing to draw the bottom 2 layers of the map in a small framebuffer. (If this lags the game for you, it may be time to upgrade to a new computer. I am continually benchmarking and hope these features aren't a problem.)
What changed:
- Minimap!
- Replaced the old crafting sound with the softer pick-up-item sound
- New items that currently do nothing: Stone Axe (Stone Axehead + Wood), Spear (Wood + Knife = Wood Rod, Wood Rod + Knife = Spear)
- Fixed a bug that caused special items to increase in number when trading
- Other bug fixes
Minimum Setup
- OS: 64-bit Ubuntu 16.04 LTS
- Processor: 64-bit x86 @ 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128 MB video memory. OpenGL 2.0+
- Storage: 250 MB available space
[ 6407 ]
[ 1893 ]
[ 4309 ]