
Features
- Tear through kilometers of wild plants
- Solve puzzles
- Craft foodstuffs
- Learn what people like and distribute foodstuffs accordingly
First of all, way to go Valve for making us independent partners do your marketing for you. I personally think the Deck is overpriced garbage and a mere incremental step towards a standalone VR PC, but I'll take any chance I get to talk about mobile development, since that was where I got my start in commercial games.
Cave Confectioner cannot currently support the Deck because it cannot be played entirely with a controller. There are two things that need to happen for that to change:
1. An on-screen keyboard needs to be implemented (Crockford keyboard, preferably)
2. The right joystick must be able to move the mouse cursor so the [admittedly complex] interaction system will still work
I'm not planning on an Android port, but any discussion about that "special" platform is always interesting. I like to keep my Android games smaller and simpler than my PC games, for both technical and ergonomic reasons.
Also, I am building RSOD from the ground up with full controller support in mind. Knowing what a pain in the ass it is to switch between keyboard and controller, I am making every effort to eliminate the need for a keyboard entirely.
If you have any thoughts on any of this, please post them in the comment section of this post. Some people swear by their game controllers, and I don't want to leave those most obsessive users behind.
Minimum Setup
- OS: 64-bit Ubuntu 16.04 LTS
- Processor: 64-bit x86 @ 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128 MB video memory. OpenGL 2.0+
- Storage: 250 MB available space
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