I have been working mainly on my new game (from which I do not plan on giving details during this year, but we'll see how it evolves), but I decided to take the time to vary and make an update. This update contains:
-Addition of Japanese as an eligible language (probably not a very good translation, but I plan to improve it as I progress in my studies of the language and eases that I can incorporate others such as Portuguese or German; but have patience :P)
-Incorporation of bases for "metaplayability" (there is no precise term for this, so I coined that one). I also prefer not to give details about it for now, but it would connect my new game with this one (being both very different from each other)
-Improved performance and synchronization
I take this opportunity to wish you a good year and am eager to read your suggestions
Take care ;)
After a break of 10 months I'm back with a little update:
-2 new backgrounds have been added
-A brand new power called "Shot" has been added
-An undiscovered bug has been found and deleted
Hope you enjoy it and I'm eager to read your suggestions
Take care ;)
In this game, you wil have to chase and avoid being catched while moving around a cube in space. This unusual cube create power ups and bring menaces from wich you will need to protect yourself and use to your advantage and obtain/retain the glory of being the champion. For this, the players share 3 cameras (one for each fighter), so you won't only develop fast fingers, but also fast eyes.
You can edit the color of the fighters, their names, controls, among other things.
Play alone, with a friend or even with 2 (I personally prefer it with 2 friends ;))
Ideal to hang out with friends and improve reflexes.