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----------------------------------------------------------------------- - 2.2.0 Changelog ----------------------------------------------------------------------- * Buildings - Added Goblin Stronghold (graphics by Jinn, based on Exidelo's Goblin Town Hall). - Added Goblin Watch Tower and Guard Tower (graphics by Jinn). * Factions - Added Aelak Tribe, Issudru Tribe, Mabom Tribe and Sigre Tribe for the Goblins. - Added Myridia and Stilgar Goblin polities. - Added Shellscale Tribe for the Kobolds. * Grand Strategy - Fixed issue which allowed 1-province polities to migrate. - Fixed issue with loading grand strategy games. - New tribes can now split off from your tribe (settling unoccupied nearby provinces) under certain circumstances. - Factions now have capitals (identified by a crown symbol on the tile) (crown symbol graphics by Jinn). - Heroes being in a province is now marked by a star symbol (graphics by Jinn). - Roads can now be built (linking your faction's capital to tiles with roads is necessary to allow them to produce over 200 output of their resource; only polities can build roads) (road graphics by Mrmo Tarius). - Building a dock in a province's settlement now connects its location to the faction capital as if there were a road to it. - Add 1 lumber resource tile to Svarinshaug (Nidavellir). - Added Thracian Sea water province (Earth). - Added Akershus, Hedmark, Nordland, North Trondelag, Ostfold, South Trondelag and Vestfold provinces (Earth). - Split the Varmland province out of the Sweden one. - Added Myridia and Stilgar provinces (Nidavellir). * Miscellaneous - Fixed a save game compatibility issue. - Fixed a save game loading issue. - Split Game Concepts section in the Encyclopedia in two: Game Concepts and Grand Strategy Concepts. - Added "Capital", "Roads" and "Transport Capacity" entries to the Grand Strategy Concepts. - Added message when a full screen change fails, explaining why it happened. - Added message when a resolution change fails, explaining why it happened. * Terrain - Trees, wood piles and logs now contain 400 lumber instead of 300. - Rocks now contains 400 stone instead of 300. - Tree stumps now contain 200 lumber instead of 150. * Units - Kobold Footpads can now be hired at the Mercenary Camp. - Units can now have epithets (i.e. the Cruel) depending on their traits. - Workers now gain experience by harvesting resources and building structures.
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