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Wyrmsun 2.6.0 is here! New features include: - Religious upgrades, allowing you to choose which deity to worship, or (for human civilizations) to convert to Christianity - Faction change is now handled through the "Found a Faction" submenu in the main hall; changing your civilization from Germanic to Teuton is now done by founding a Teuton faction as a Germanic tribe - Historical and mythological heroes who don't have unique portraits can now nevertheless be recruited, and they are persistent as well Additionally, rock tiles now contain 10,000 stone, so that rocks are now very difficult to remove, making them effective barriers. As discussed beforehand, the grand strategy mode has now been removed so that Wyrmsun's core RTS gameplay can be focused on. The mode can still be played by choosing to go back to version 2.5.3 in the game's Steam properties, in its "beta options". Check out the full changelog below. ----------------------------------------------------------------------- - 2.6.0 ----------------------------------------------------------------------- * AI - The AI now receives half of the resources it gathers on Easy difficulty. * Buildings - Now up to four scrolls/books can be bought in temples (previously it was three). - Added Germanic Temple (graphics by Jinn). * Civilizations - The Anglo-Saxons, Franks and Suebi are now handled as their own civilizations, to make it simpler for them to have their own personal names and such. * Factions - Faction change is now handled by a submenu in town hall / stronghold buildings. Researching a writing upgrade no longer triggers a faction change automatically, instead allowing the player to pick a polity faction. To change from the Germanic civilization to the Teuton one, the player now needs to pick a Teuton faction in this manner while playing a Germanic tribe. * Heroes - Heroes without unique portraits can now also be recruited, and are likewise also persistent. - Heroes are now recruited at town hall and stronghold buildings instead of at barracks buildings. - Town halls, strongholds and mercenary camp buildings now allow choosing from up to four heroes to recruit. - Fixed issue which prevented goblins from recruiting heroes. - Hero recruitment buttons now show heroes' stats. - Replaced the custom hero unit button which appears on the right border of the map with buttons for up to three heroes, both custom and non-custom. - Custom heroes can now choose their deity or religion. * Items - Added "Scroll of Teuton Allegiance", to allow changing from the Suebi swordsman to the Teuton swordsman. * Miscellaneous - Deity entries in the encyclopedia now display their portraits. - Players that are hostile to you will now be considered as your enemy, even if you don't have a hostile diplomatic stance towards them. - Cold damage now has a small chance to cause slow status on organic units. - Lightning damage now has a small chance to cause stun status on organic units. - Implemented religion system, with players being able to choose a deity or religion at the temple building. - Added extra check regarding whether fullscreen is available for a particular resolution in the player's setup. - Greatly improved the efficiency of memory usage. - Removed the Grand Strategy mode to focus on the game's core RTS gameplay, as the maintenance time cost of keeping both systems was too high. * Scenarios - Added Karla and Thrahila as heroes to their respective tribes for the Haimdala's Progeny scenario. * Terrain - Fixed issue which prevented trees from regrowing. - Greatly increased the amount of stone contained in each rock tile from 400 to 10,000, so that destroying rock tiles becomes much harder. * Units - Added Germanic and Teuton level 3 swordsmen. - Added portrait for the Frankish level 3 swordsman for those who have the Frankish Faction Flair DLC (by Exidelo). - Added an upgrade to the Teuton cavalry (icon by Jinn). - Added portrait for the Frankish level 3 knight for those who have the Frankish Faction Flair DLC (modification of the Frankish horseman icon by Exidelo). - Changed the unit type names of the Suebi swordsman, the Frankish swordsman and the Frankish horseman to be based on Old High German words (rather than modern German ones), to better reflect the time period they represent. - The name of Frankish and Teuton spearmen has been changed to English, as "Speerkampfer" didn't feel properly early medieval. - Added Germanic Priest unit, the Gudjan (icon by Jinn and unit graphics by Jinn and b_o). - Units now go search for an attacker when hit by a projectile fired by a unit that is out of sight range.
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