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Wyrmsun
Andrettin Developer
Andrettin Publisher
2015-05-22 Release
Game News Posts: 94
🎹🖱️Keyboard + Mouse
Mostly Positive (272 reviews)
The Game includes VR Support
Public Linux Depots:
  • Wyrmsun Linux Content [334.11 M]
Available DLCs:
  • Wyrmsun: Frankish Faction Flair Pack
  • Wyrmsun: Brising Faction Flair Pack
  • Wyrmsun: Joruvellir Faction Flair Pack
Patch 2.7.0

Version 2.7.0 is now live! The major additions in this patch are: - Market buildings, where you can buy and sell resources, and purchase items - Buildable roads, which speed up unit movement - Workers can now transform lumber into the "furniture" luxury resource in lumber mills; furniture is sold for copper automatically if a market is present For the full changelog, see below. ----------------------------------------------------------------------- - 2.7.0 Changelog ----------------------------------------------------------------------- * Buildings - Added Market buildings for the Dwarves, Germanics, Goblins and Teutons (graphics by Jinn). Markets allow trading resources. - Mercenary Camps are now owned by mercenary company neutral factions. - Carpenter's Shops and Lumber Mills now have the option of allowing workers to produce the Furniture luxury resource in them, which is automatically sold if a Market is present. Up to five workers can produce furniture in a lumber mill at the same time. - Carpenter's Shops and Lumber Mills now cannot be built too close to town halls. - A maximum of ten workers can now gather resources from a mine at the same time. - Increased the time it takes for unit stocks to recharge. - Scrolls are no longer bought in Temples, but in Markets. - Markets provide a wide selection of purchasable items, including magic and (very rarely) unique ones. Which items appear depends on what you have. For example, swords only appear if you have a smithy, magic affixes depend on your deity or religion, and so forth. - Added a message if a unique item becomes available for sale in a Market, so that the player doesn't have to worry about missing it. - The AI now makes use of Mercenary Camps. - Fixed issue which destroyed unique mines built upon deposits when loading a saved game. - Fixed issue which reset the resources held of unique deposits/mines when a mine was destroyed, or built upon a deposit. - Goblins can now build Banners, which provide the effects of Leadership Aura to nearby friendly units in combat. * Civilizations - Anglo-Saxon units now have English voices (by Johnvarker). * Events - The "Brawl at the Barracks" random event can no longer fire if the player does not have a town hall. This is to prevent the player losing the necessary resources to build a town hall in scenarios where the player starts with a barracks but no town hall (such as Haimdala's Progeny). * Factions - Fixed issue which prevented the Angle Tribe and Jute Tribe factions from being formable via the "Found a Faction" submenu. - Added Dwarven, Ettin and Kobold Mercenary Company factions. * Heroes - Fixed issue which prevented Frankish hero Kregars from upgrading to Ritars if the player didn't have a Frankish faction. - The AI now recruits heroes. * Items - Books now increase their respective knowledge stat by 5, rather than 3. - Improved literary work dependencies, so that they can be available for multiple civilizations. * Miscellaneous - Fixed crash which could occur when selecting more than 36 units at the same time. - Added resource trade at Market buildings. By default resource trade has an extra cost of 30% (25% for goblin markets), which can be reduced by researching Coinage. - Added "Industry", "Laws" and "Trade" entries to the Game Concepts section of the encyclopedia. - Disabled buttons no longer have a hotkey. - Fixed crash which could happen when loading saved games made in certain maps. - Fixed issue with the rally point button having the same hotkey as some trained units at the barracks. - Fixed the Buy Healing Potion hotkey (it is now properly H, rather than C). - Fixed the Teuton Cleric's hotkey to be L, rather than C, as that conflicted with the hotkey for the Christianity upgrade. * Scenarios - Fixed some issues which could cause the Haimdala's Progeny scenario quests to break if the player changed their faction from a Germanic one too soon. * Terrain - Fixed issue which caused cleared rock on dirt and dry mud to not be buildable upon. - Doubled the time it takes for forests to regrow. - Dungeon walls and cave walls now block unit sight. * Units - Workers can now build roads, which increase movement speed by 25% (road graphics by Jinn). Roads require Masonry. - The Surghan Mercenary portraits are now used for Axefighters, Steelclads and Stonelords hired from the Surghan Mercenaries faction. Dwarven custom heroes can now be a Surghan Axefighter. - Any level 3 organic unit now has access to an inventory. - Fixed issue which caused worker inventories to not have a "cancel" button. - Fixed issue which made units move to autocast even when ordered to stand ground. - Improved unit target-finding code for subterranean maps. - Fixed an issue which allowed a unit to pick items over its inventory capacity by using waypoints. - Fixed issue which sometimes caused a ring of unexplored terrain to appear around units when loading a saved game. - Transport ships can now conduct trade with the docks of other players. * Upgrades - The buttons for upgrades that have already been researched now show up, grayed. - Coinage now decreases trade cost for markets. - Added the "Serfdom" law upgrade (icon by Mrmo Tarius), which reduces worker cost but also productivity. - Added the "Free Workers" law upgrade (icon by Jinn), which is acquired by default and is incompatible with Serfdom (acquiring this upgrade removes Serfdom and vice-versa). The costs of this upgrade scale with quantity of workers owned.


[ 2017-03-28 11:12:49 CET ] [ Original post ]

Wyrmsun is an open-source real-time strategy game which features elements of mythology, history and fiction.

In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...

Features:
  • Retro-style graphics
  • 2 playable civilizations, and a number of non-playable ones
  • 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
  • Dozens of units, buildings and technologies
  • Personal names and traits for units, being generated from several historical and fictional languages
  • Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
  • Persistent heroes, who carry over their level, abilities and items throughout scenarios
  • Possibility to create your own custom persistent heroes
  • Normal, magic-enchanted and unique items drop from enemies
  • Very moddable game, with a built-in mod editor and Steam Workshop integration
  • Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
  • In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
  • No microtransactions

Wyrmsun receives constant patches, frequently providing you with new content and features!

Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.

MINIMAL SETUP
  • OS: Ubuntu 12.04 LTS or higher
  • Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalentMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: Intel Graphics Media Accelerator 950 or equivalent
  • Storage: 230 MB available space
RECOMMENDED SETUP
  • OS: Any modern Linux distribution
  • Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent

GAMEBILLET

[ 6081 ]

17.54$ (12%)
42.45$ (15%)
8.19$ (18%)
13.14$ (12%)
16.57$ (17%)
8.27$ (17%)
24.87$ (17%)
17.79$ (11%)
2.14$ (79%)
6.01$ (70%)
16.79$ (16%)
25.59$ (15%)
5.03$ (16%)
13.14$ (12%)
13.14$ (12%)
8.39$ (16%)
4.95$ (17%)
33.96$ (15%)
4.24$ (92%)
16.59$ (17%)
9.07$ (70%)
5.03$ (16%)
20.72$ (17%)
15.97$ (20%)
5.03$ (16%)
5.10$ (91%)
5.03$ (16%)
8.27$ (17%)
6.61$ (17%)
13.02$ (13%)
GAMERSGATE

[ 1294 ]

1.28$ (87%)
0.43$ (91%)
1.28$ (87%)
1.58$ (77%)
2.03$ (89%)
1.02$ (91%)
2.25$ (89%)
0.64$ (87%)
1.58$ (77%)
2.22$ (88%)
1.58$ (77%)
1.58$ (77%)
12.74$ (58%)
1.58$ (77%)
1.5$ (70%)
1.53$ (87%)
3.4$ (83%)
3.4$ (83%)
1.58$ (77%)
2.16$ (86%)
1.28$ (87%)
1.28$ (79%)
4.36$ (71%)
6.0$ (80%)
1.58$ (92%)
1.58$ (77%)
1.58$ (77%)
6.6$ (74%)
6.8$ (66%)
1.05$ (85%)
MacGamestore

[ 4061 ]

7.48$ (75%)
0.99$ (90%)
1.19$ (94%)
8.99$ (70%)
1.19$ (88%)
5.99$ (85%)
1.99$ (80%)
1.19$ (76%)
1.99$ (80%)
0.99$ (80%)
1.49$ (85%)
1.09$ (78%)
18.99$ (24%)
1.99$ (80%)
6.24$ (75%)
1.19$ (76%)
1.19$ (88%)
1.19$ (88%)
7.49$ (85%)
21.99$ (27%)
2.49$ (75%)
3.74$ (75%)
7.69$ (23%)
15.99$ (20%)
5.99$ (90%)
2.99$ (93%)
3.99$ (90%)
1.09$ (84%)
1.19$ (88%)
1.09$ (95%)

FANATICAL BUNDLES

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356361 days, 22 hours, 44 minutes


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HUMBLE BUNDLES

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