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Warning: Save games from previous versions of the game are not compatible with the 2.7.1 version. ----------------------------------------------------------------------- - 2.7.1 Changelog ----------------------------------------------------------------------- * Abilities - The Terror spell now lasts for half as long as it did previously. - Improved the performance of aura application (specially that of the Leadership Aura). * AI - Improved the road-building AI. - Improved the performance of the AI attack code. - Improved the performance of the AI healing item pick-up code. - AI units will now correctly use wyrm hearts to heal themselves. * Heroes - Fixed issue which allowed Germanic worker heroes to build Germanic buildings even if controlled by another civilization. - Added an option to re-generate the custom hero name in the custom hero creation menu. * Items - Fixed issue which allowed items to be used or dropped from the unit's main command panel if there were no button there, and its inventory also had an item button at that same spot. * Miscellaneous - Fixed a save game load crash issue. * Scenarios - Fixed issue which caused the random generation to sometimes put wood piles and stone piles too close to the player's starting location, blocking their units. * Units - Fixed issue which caused units to attack back against bats even if they had been given another order. - Fixed issue which caused the "Return Goods" button to be replaced with the "Stand Ground" one when different worker unit types (i.e. Dwarven Miners and Skilled Miners) were grouped together. - Improved the performance of unit target-finding.
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