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Wyrmsun 2.8.1 is now online! A major change has been done to the game in this patch: town hall-type buildings can now only be built on settlement sites (similar to how gold mines are built on gold deposits). This is a significant departure from how the game played previously, version 2.8.0 has been made available as a separate branch on Steam, for those who prefer playing with how the game previously worked. Additionally, dwarves now have a Mason's Shop building to store stone, so that gathering that resource farther from your base is less bothersome. Check out the full changelog below. ----------------------------------------------------------------------- - 2.8.1 Changelog ----------------------------------------------------------------------- * Buildings - Town Halls can now only be built on top of Settlement Sites. - Smithies can now store Copper, Silver, Gold, Coal and Diamonds. Smithies now can only be built within a certain distance of deposits and mines. - Added Diamond Deposit/Mine (recolor of the Copper Deposit/Mine by Kriss7475). Diamonds convert to copper at a 800% rate. - Decorations are now removed when a building is constructed over a tile. - Added a Mason's Shop building for the dwarves, which stores stone and improves its processing by 25% (graphics by Jinn). * Map Editor - Fixed crash which happened when placing a railroad over a neutral copper mine. - Deposits and other resource units can no longer be set to store more than 1 million of their respective resource, as overly large numbers could cause issues for the game. - When creating a new map, the map width and height can now be chosen by inputing a number. Any number between 32 and 512 can be chosen. - Fixed player properties screen issue for new maps. - Added option to delete custom unit types. - Added drop-down in the unit type graphic properties to choose a shadow image for the unit type. * Maps - Fixed issue which caused some maps (i.e. Aquitania) to potentially start with tile irregularities. - Increased the starting stone in the Little Island custom map, to allow give dwarven players an easier time in constructing buildings. - Added a starting town hall for players in the Central Park, Little Island, Looking Upwards, No Man's Land, North-South Conflict, Northern Lakes and Time for Decisions custom maps. - Increased the amount of space around deposits in random maps. - Unicorns (and other animals) can no longer start trapped in a single tile between trees/rocks on random custom maps. - Yale Caves are now generated for random custom maps which use the Swamp tileset. * Miscellaneous - Fixed the "northwest-northeast-inner" border graphics, which were incorrectly using the graphics for the "northwest-northeast-southwest-inner" border. - The initial random seed for the game now varies according to the computer's time and date, so that random maps should no longer yield the same result multiple times. - Added an encyclopedia page explaining the No Randomness mode in the Game Concepts section. - Added Diamond Rock (recolor of the Copper Rock by Kriss7475). - Muspelheim and Niflheim are now described as planes, rather than worlds. Helheim has now been subsumed into Niflheim, which is more accurate to the mythology. * Scenarios - A diamond deposit is now generated for the Nidavellir map. - Added passages between the patches of dry mud within the Joruvellir desert. - Added some rock and tree tiles to Joruvellir. - Added four Yale Caves to Joruvellir. * Terrain - Terrain features (groups of tiles with the same terrain type and with a particular name for the feature) are now properly stored when saving a game. - Decorations are now removed when a pathway is built over a tile. * Units - Increased transport ship trade capacity. - Increased transport ship armor. - Added dwarven Ballista Warship (graphics by Jinn). * Upgrades - Masonry is now researched at the Mason's Shop for the dwarves.
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