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Wyrmsun is an open-source real-time strategy game which features elements of mythology, history and fiction.


In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...


Features:
  • Retro-style graphics
  • 2 playable civilizations, and a number of non-playable ones
  • 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
  • Dozens of units, buildings and technologies
  • Personal names and traits for units, being generated from several historical and fictional languages
  • Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
  • Persistent heroes, who carry over their level, abilities and items throughout scenarios
  • Possibility to create your own custom persistent heroes
  • Normal, magic-enchanted and unique items drop from enemies
  • Very moddable game, with a built-in mod editor and Steam Workshop integration
  • Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
  • In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
  • No microtransactions


Wyrmsun receives constant patches, frequently providing you with new content and features!


Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.
Wyrmsun
AndrettinDeveloper
AndrettinPublisher
2015-05-22Release
🎹🖱️ Keyboard + Mouse
Mostly Positive (281 reviews)
VR Support
Public Linux Depots:
  • Wyrmsun Linux Content [334.11 M]
Available DLCs:
  • Wyrmsun: Frankish Faction Flair Pack
  • Wyrmsun: Brising Faction Flair Pack
  • Wyrmsun: Joruvellir Faction Flair Pack
Patch 2.8.1

Wyrmsun 2.8.1 is now online!

A major change has been done to the game in this patch: town hall-type buildings can now only be built on settlement sites (similar to how gold mines are built on gold deposits). This is a significant departure from how the game played previously, version 2.8.0 has been made available as a separate branch on Steam, for those who prefer playing with how the game previously worked.

Additionally, dwarves now have a Mason's Shop building to store stone, so that gathering that resource farther from your base is less bothersome.

Check out the full changelog below.
----------------------------------------------------------------------- - 2.8.1 Changelog-----------------------------------------------------------------------
* Buildings
- Town Halls can now only be built on top of Settlement Sites.
- Smithies can now store Copper, Silver, Gold, Coal and Diamonds. Smithies now can only be built within a certain distance of deposits and mines.
- Added Diamond Deposit/Mine (recolor of the Copper Deposit/Mine by Kriss7475). Diamonds convert to copper at a 800% rate.
- Decorations are now removed when a building is constructed over a tile.
- Added a Mason's Shop building for the dwarves, which stores stone and improves its processing by 25% (graphics by Jinn).

* Map Editor
- Fixed crash which happened when placing a railroad over a neutral copper mine.
- Deposits and other resource units can no longer be set to store more than 1 million of their respective resource, as overly large numbers could cause issues for the game.
- When creating a new map, the map width and height can now be chosen by inputing a number. Any number between 32 and 512 can be chosen.
- Fixed player properties screen issue for new maps.
- Added option to delete custom unit types.
- Added drop-down in the unit type graphic properties to choose a shadow image for the unit type.

* Maps
- Fixed issue which caused some maps (i.e. Aquitania) to potentially start with tile irregularities.
- Increased the starting stone in the Little Island custom map, to allow give dwarven players an easier time in constructing buildings.
- Added a starting town hall for players in the Central Park, Little Island, Looking Upwards, No Man's Land, North-South Conflict, Northern Lakes and Time for Decisions custom maps.
- Increased the amount of space around deposits in random maps.
- Unicorns (and other animals) can no longer start trapped in a single tile between trees/rocks on random custom maps.
- Yale Caves are now generated for random custom maps which use the Swamp tileset.

* Miscellaneous
- Fixed the "northwest-northeast-inner" border graphics, which were incorrectly using the graphics for the "northwest-northeast-southwest-inner" border.
- The initial random seed for the game now varies according to the computer's time and date, so that random maps should no longer yield the same result multiple times.
- Added an encyclopedia page explaining the No Randomness mode in the Game Concepts section.
- Added Diamond Rock (recolor of the Copper Rock by Kriss7475).
- Muspelheim and Niflheim are now described as planes, rather than worlds. Helheim has now been subsumed into Niflheim, which is more accurate to the mythology.

* Scenarios
- A diamond deposit is now generated for the Nidavellir map.
- Added passages between the patches of dry mud within the Joruvellir desert.
- Added some rock and tree tiles to Joruvellir.
- Added four Yale Caves to Joruvellir.

* Terrain
- Terrain features (groups of tiles with the same terrain type and with a particular name for the feature) are now properly stored when saving a game.
- Decorations are now removed when a pathway is built over a tile.

* Units
- Increased transport ship trade capacity.
- Increased transport ship armor.
- Added dwarven Ballista Warship (graphics by Jinn).

* Upgrades
- Masonry is now researched at the Mason's Shop for the dwarves.

[ 2017-09-07 15:36:30 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04 LTS or higher
  • Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalentMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: Intel Graphics Media Accelerator 950 or equivalent
  • Storage: 230 MB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Any modern Linux distribution
    • Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalentMemory: 2 GB RAM
    • Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
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