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----------------------------------------------------------------------- - 2.8.2 Changelog ----------------------------------------------------------------------- * Buildings - Added a button to salvage your own buildings, destroying them and restoring resources used in their construction. The quantity of resources restored starts out at 75%, but decreases as Masonry and Architecture are researched. The percentage of resources restored also varies according to how much HP out of its max HP a building has. - Farms now have slightly greater territory ownership influence range. * Items - Items sold at the Market now have a smaller chance of being magic or unique. - Added support for unique item sets, providing a bonus if all items in a set are equipped. - Added a new unique broad sword, Wolf's Claw. - Added new unique boots, Alsvid's Hooves and a new unique amulet, Arvak's Ear. These items are part of the The Sun Horses' Stars unique item set. - The unique broad sword Brimir is now stronger. - Added the magic affixes "Extinguishing", "Giant's", "Wolf's" and "of the Wolf". * Map Editor - Wood Piles now display their different variations in the editor. - Gold Rocks now display their different variations in the editor. - Fixed performance issue when placing large blocks of tiles in the editor. * Maps - Revamped the Svarinshaug map, so that it now uses data from the Nidavellir map template and is 256x256. - Revamped the Tanais map, so that it now uses data from the Earth map template and is 256x256. * Miscellaneous - Added 1200 as a possible resolution height. - Fixed an issue which could cause a crash with saved games. * Scenarios - The "On the Vanaquisl" quest has been moved to the Scenario mode as its own scenario. - Added hint to the "The First Dwarves" scenario explaining that stone can be harvested from rock tiles.
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