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Wyrmsun 3.0.0 is now here! The major features of this patch are: * Steam achievements! Thanks to Franco514, Wyrmsun now contains a launcher that passes onto Steam information about acquired achievements. The launcher is Windows-only for now. * Minor deity choices, each with their own bonus and spell: Heimdall, Hel and Tyr * Certain learnable abilities can now be acquired multiple times New learnable abilities: Bow Mastery, Gun Mastery, Throwing Mastery and Toughness New spells: Blessing, Far Sight, Shocking Grasp, Wither New upgrade: Iron Plow For the full changelog, see below. ----------------------------------------------------------------------- - 3.0.0 Changelog ----------------------------------------------------------------------- * Abilities - Added Bow Mastery, Gun Mastery and Throwing Mastery learnable abilities (icons by Jinn). - The "Choose Level-Up Upgrade" submenu is now always available (abilities that cannot be acquired at the moment appear as transparent icons). - Renamed the "Choose Level-Up Upgrade" submenu to "Choose Upgrade", as the hero deity choices are now placed there. - Added support for abilities being acquired more than once. Weapon mastery abilities and Eagle Eye can now be acquired up to five times. - Added the Toughness ability, which increases HP by 10 and can be acquired up to 100 times. - Added the Blessing ability, which increases damage and evasion by 50% (icon by Jinn). The ability is available for human priests if the Christianity upgrade has been acquired. - Added the Wither ability, which decreases damage by 50% (icon by Jinn). The ability is available for dwarven, goblin and human priests if Hel has been chosen as a minor deity. - Added the Shocking Grasp ability, which causes a bit of damage at melee range and leaves the target stunned (icon and lightning effect graphics by Jinn). The ability is available for dwarven and human priests if Thor has been chosen as the major deity. Thor's old spell, Precision, is now granted by Heimdall instead. - Added the Far Sight ability, which reveals an area of the map (icon by Jinn). The ability is available for dwarven and human priests if Odin has been chosen as the major deity. Odin's old spell, Inspire, is now granted by Tyr instead. * Achievements - Added achievements for completing the A Home in the Fields of Sand and Thunraz's Servant scenarios. - Added Steam achievements for the game's Steam version. In order for the Steam achievements to work, the game is now started through a launcher on Steam. * AI - The AI now researches upgrades in a more dynamic fashion. * Buildings - The Gold Mine now uses the rail gold mine graphics after Engineering is researched. - Fixed a bug which could occur if a building was under construction while its unit type changed to another (for example, due to a civilization change). - Fixed issue which caused a building's unit/item stock to increase even if the unit/item isn't allowed yet. * Deities - Added the Heimdall, Hel and Tyr minor deities (icons by Jinn). - Increased the copper and time cost of deities. * Factions - Mercenary companies now have a chance to acquire technology when other factions hire troops from them. * Maps - Added a 256x256 Southern Baltic map for custom games (this is the same map used for the Haimadala's Progeny and Thunraz's Servant scenarios), replacing the 50x96 Jutland and the 128x128 Malmo maps. - Added a 256x256 Gardariki map, replacing the 128x128 Holmgard one. * Miscellaneous - Added new magic effect graphics (by Jinn). - Fixed mouse-jumping issue which happened in some systems while in fullscreen. * Scenarios - After the "Slay Geirrod" quest is acquired, the area around the portal to Jotunheim is now revealed for a short time (with a special revealer that can see ethereal objects such as portals). Additionally, the map is also centered on the portal's location. - Added the "Temple to Haimadala" side-quest for the Haimadala's Progeny scenario. To complete it, a temple has to be built and Haimadala has to be chosen as a minor deity. - Added the Westward Migration scenario, replacing the quest of the same name. - Added the The Settlement of Scandinavia scenario, replacing the Northwards to the Sea and Gylve's Realm quests. - Scenarios that have not been completed yet will now be marked with a highlighted "(!)" in the scenario selection drop-down. - Scenarios now display the faction the player uses in them in their description. - Scenarios are now sorted by faction species (so that the dwarven scenarios are grouped together, as are human scenarios). * Units - Workers now use their sack-carrying graphics for when they are carrying furniture. - Goblin archers now have a bonus against air units, like human archers do. * Upgrades - Added Iron Plow upgrade (+1 food supply for farms). - The Iron-Tipped Wood Plow now requires having a smithy. - The upgrade to convert to Christianity now costs more than it previously did, since it now allows a second spell as well.
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