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Wyrmsun
Andrettin Developer
Andrettin Publisher
2015-05-22 Release
Game News Posts: 94
🎹🖱️Keyboard + Mouse
Mostly Positive (272 reviews)
The Game includes VR Support
Public Linux Depots:
  • Wyrmsun Linux Content [334.11 M]
Available DLCs:
  • Wyrmsun: Frankish Faction Flair Pack
  • Wyrmsun: Brising Faction Flair Pack
  • Wyrmsun: Joruvellir Faction Flair Pack
Patch 3.1.0

Wyrmsun 3.1.0 is now online! The main changes of this patch are: * Added Jewelry as a luxury resource that can be produced at the Smithy and is sold automatically if a Market is present. Jewelry is produced from Copper. * Many buildings now increase in cost according to how many buildings of that type you already have. Mass construction of certain buildings (like Markets) should no longer be as feasible. * Cavalry units now possess a charge bonus of 5%. This means that for every tile they walk through prior to attacking (capped at 10 tiles), cavalry units deal +5% damage in the first attack after moving. * Added the dwarven Runesmith, an experience upgrade of the dwarven Miner. The Runesmith produces Jewelry faster, and can handle its own in combat. For the full changelog, see below. ----------------------------------------------------------------------- - 3.1.0 Changelog ----------------------------------------------------------------------- * Buildings - Barracks, Lumber Mills, Smithies, Mason's Shops, Stables, Temples, Markets, Docks and Universities now have a (cumulative) cost modifier increase of 25% for each building of that type that you construct. - Added encyclopedia entries for roads and railroads, clarifying that railroads' speed bonus apply to all land units, not just rail ones. - Smithies now have "active" graphics, used when resources are being produced in or delivered to them, or when they are researching an upgrade. * Heroes - The dwarven heroes Andvari, Regin, Thursagan now start off as Runemasters. * Items - Added "of Smithing" magic suffix, which increases the worker's jewelry production rate. - Added Runesmith's Hammer item (icon by Jinn). * Maps - The Italy and Southern Baltic maps now support 8 players. - Removed the Scandinavia map, since its area is largely represented in the Southern Baltic map already. * Miscellaneous - Removed the "Units" option for custom maps, since it didn't serve much of a purpose; almost all maps have as default a town hall with five workers, and the other options weren't interesting enough to keep supporting them. Additionally the "squad" unit options could cause issues with maps where players are separated by water. * Resources - Improved how the luxury resource automatic sale system works. * Scenarios - The Goldhoof Clan now starts with the Odin/Hroptatyr major deity in the A Home in the Fields of Sand scenario, so that its starting Witness can actually cast a spell. - Added dialogue between two dwarven workers for the The First Dwarves scenario in which they discuss stone furniture. - Fixed issue with the On the Vanaquisl scenario which could cause the victory dialogue to endlessly repeat. * Units - Cavalry units now have a 5% charge bonus to damage. This means that the damage they deal is increased by 5% for each step the unit took before attacking (the step count is capped at 10). To compensate, cavalry units' damage stat has been reduced. - Gothic cavalry units now have a charge bonus of 7% instead of having extra damage. - Workers can now produce the Jewelry luxury resource from Copper in Smithies. As with other luxury resources, Jewelry is sold automatically if a Market is present. - Dehydration no longer affects units if the desert tile lies within their player's territory. - AI ranged units now try to maintain a certain distance between themselves and slower enemies with smaller range. - Fixed issue which caused units with minimum range (like catapults) to not move away and find a proper place to attack from, if ordered to attack an adjacent unit. - Fixed issue which caused the attack ground command to ignore minimum range. - Ballista bolts now move 50% faster, making them better at hitting units. - Catapults now have a small bonus against buildings, and are slightly less accurate. - Decreased siege engine base damage from 75 to 60. - Shift-clicking a unit training button will now train 5 units of that type. - If the same unit type is queued for training multiple times, it will now show as one icon with the number of trained units on it. - Added the dwarven Runesmith (icon by Jinn, unit graphics by Jinn and b_o), an upgrade of the Miner that produces Jewelry faster and can handle itself in combat. The Runesmith can upgrade to Runemaster and then to Arcanister. * Upgrades - Philosophy now grants +25% research speed instead of +10%.


[ 2017-12-07 20:29:13 CET ] [ Original post ]

Patch 3.1.0

Wyrmsun 3.1.0 is now online! The main changes of this patch are: * Added Jewelry as a luxury resource that can be produced at the Smithy and is sold automatically if a Market is present. Jewelry is produced from Copper. * Many buildings now increase in cost according to how many buildings of that type you already have. Mass construction of certain buildings (like Markets) should no longer be as feasible. * Cavalry units now possess a charge bonus of 5%. This means that for every tile they walk through prior to attacking (capped at 10 tiles), cavalry units deal +5% damage in the first attack after moving. * Added the dwarven Runesmith, an experience upgrade of the dwarven Miner. The Runesmith produces Jewelry faster, and can handle its own in combat. For the full changelog, see below. ----------------------------------------------------------------------- - 3.1.0 Changelog ----------------------------------------------------------------------- * Buildings - Barracks, Lumber Mills, Smithies, Mason's Shops, Stables, Temples, Markets, Docks and Universities now have a (cumulative) cost modifier increase of 25% for each building of that type that you construct. - Added encyclopedia entries for roads and railroads, clarifying that railroads' speed bonus apply to all land units, not just rail ones. - Smithies now have "active" graphics, used when resources are being produced in or delivered to them, or when they are researching an upgrade. * Heroes - The dwarven heroes Andvari, Regin, Thursagan now start off as Runemasters. * Items - Added "of Smithing" magic suffix, which increases the worker's jewelry production rate. - Added Runesmith's Hammer item (icon by Jinn). * Maps - The Italy and Southern Baltic maps now support 8 players. - Removed the Scandinavia map, since its area is largely represented in the Southern Baltic map already. * Miscellaneous - Removed the "Units" option for custom maps, since it didn't serve much of a purpose; almost all maps have as default a town hall with five workers, and the other options weren't interesting enough to keep supporting them. Additionally the "squad" unit options could cause issues with maps where players are separated by water. * Resources - Improved how the luxury resource automatic sale system works. * Scenarios - The Goldhoof Clan now starts with the Odin/Hroptatyr major deity in the A Home in the Fields of Sand scenario, so that its starting Witness can actually cast a spell. - Added dialogue between two dwarven workers for the The First Dwarves scenario in which they discuss stone furniture. - Fixed issue with the On the Vanaquisl scenario which could cause the victory dialogue to endlessly repeat. * Units - Cavalry units now have a 5% charge bonus to damage. This means that the damage they deal is increased by 5% for each step the unit took before attacking (the step count is capped at 10). To compensate, cavalry units' damage stat has been reduced. - Gothic cavalry units now have a charge bonus of 7% instead of having extra damage. - Workers can now produce the Jewelry luxury resource from Copper in Smithies. As with other luxury resources, Jewelry is sold automatically if a Market is present. - Dehydration no longer affects units if the desert tile lies within their player's territory. - AI ranged units now try to maintain a certain distance between themselves and slower enemies with smaller range. - Fixed issue which caused units with minimum range (like catapults) to not move away and find a proper place to attack from, if ordered to attack an adjacent unit. - Fixed issue which caused the attack ground command to ignore minimum range. - Ballista bolts now move 50% faster, making them better at hitting units. - Catapults now have a small bonus against buildings, and are slightly less accurate. - Decreased siege engine base damage from 75 to 60. - Shift-clicking a unit training button will now train 5 units of that type. - If the same unit type is queued for training multiple times, it will now show as one icon with the number of trained units on it. - Added the dwarven Runesmith (icon by Jinn, unit graphics by Jinn and b_o), an upgrade of the Miner that produces Jewelry faster and can handle itself in combat. The Runesmith can upgrade to Runemaster and then to Arcanister. * Upgrades - Philosophy now grants +25% research speed instead of +10%.


[ 2017-12-07 20:29:13 CET ] [ Original post ]

Wyrmsun is an open-source real-time strategy game which features elements of mythology, history and fiction.

In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...

Features:
  • Retro-style graphics
  • 2 playable civilizations, and a number of non-playable ones
  • 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
  • Dozens of units, buildings and technologies
  • Personal names and traits for units, being generated from several historical and fictional languages
  • Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
  • Persistent heroes, who carry over their level, abilities and items throughout scenarios
  • Possibility to create your own custom persistent heroes
  • Normal, magic-enchanted and unique items drop from enemies
  • Very moddable game, with a built-in mod editor and Steam Workshop integration
  • Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
  • In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
  • No microtransactions

Wyrmsun receives constant patches, frequently providing you with new content and features!

Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.

MINIMAL SETUP
  • OS: Ubuntu 12.04 LTS or higher
  • Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalentMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: Intel Graphics Media Accelerator 950 or equivalent
  • Storage: 230 MB available space
RECOMMENDED SETUP
  • OS: Any modern Linux distribution
  • Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent

GAMEBILLET

[ 6081 ]

12.59$ (16%)
12.44$ (17%)
16.79$ (16%)
8.74$ (13%)
4.44$ (78%)
5.27$ (12%)
8.29$ (17%)
3.81$ (87%)
8.46$ (72%)
13.14$ (12%)
50.37$ (16%)
4.07$ (90%)
16.57$ (17%)
8.54$ (57%)
12.42$ (17%)
17.54$ (12%)
12.42$ (17%)
4.19$ (16%)
4.95$ (17%)
25.19$ (16%)
8.27$ (17%)
16.57$ (17%)
12.44$ (17%)
12.84$ (79%)
8.27$ (17%)
43.94$ (12%)
3.93$ (21%)
25.19$ (16%)
12.59$ (16%)
16.18$ (19%)
GAMERSGATE

[ 1294 ]

0.43$ (91%)
0.43$ (91%)
0.6$ (91%)
0.51$ (91%)
1.58$ (77%)
0.6$ (91%)
0.43$ (91%)
0.85$ (91%)
5.31$ (79%)
0.58$ (92%)
1.58$ (77%)
1.91$ (87%)
1.58$ (77%)
3.06$ (74%)
1.58$ (77%)
0.85$ (91%)
1.02$ (74%)
0.68$ (90%)
1.58$ (77%)
8.8$ (65%)
0.58$ (92%)
10.19$ (49%)
1.28$ (79%)
8.5$ (66%)
0.51$ (91%)
0.64$ (87%)
3.4$ (83%)
1.91$ (79%)
3.19$ (79%)
1.74$ (91%)
MacGamestore

[ 4061 ]

3.49$ (88%)
1.19$ (88%)
8.99$ (70%)
1.99$ (80%)
7.49$ (50%)
17.49$ (13%)
1.24$ (75%)
1.49$ (94%)
8.99$ (10%)
0.89$ (87%)
4.99$ (83%)
2.98$ (85%)
1.89$ (81%)
2.99$ (70%)
1.71$ (91%)
1.19$ (88%)
3.89$ (91%)
58.39$ (27%)
5.09$ (66%)
17.99$ (10%)
1.49$ (85%)
9.99$ (75%)
3.74$ (75%)
1.19$ (88%)
1.09$ (91%)
1.19$ (76%)
1.09$ (84%)
4.98$ (75%)
1.24$ (75%)
1.49$ (90%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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5 days, 23 hours, 46 minutes


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15 days, 23 hours, 46 minutes

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