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Wyrmsun 3.2.0 has arrived! The main changes in this patch are: 1. Guard Towers and Strongholds now have an innate ranged attack. Garrisoned units can still attack from within them, but the guard tower can now only have one garrisoned unit. 2. An Ironworking upgrade has been added. Ironworking unlocks the construction of iron mines (iron is converted to copper at a 100% rate), as well as mithril mines (available only on certain Nidavellir maps) (mithril is converted to copper at a 800% rate). Ironworking is now a requirement for several upgrades, such as the level 2 weapon/armor ones. See below for the full changelog. ----------------------------------------------------------------------- - 3.2.0 Changelog ----------------------------------------------------------------------- * Achievements - In-game achievement descriptions now show your progress towards the achievement. - Added a new achievement, The Treasures of Svarinshaug. - Improved the description of The Lay of Alvis achievement. * Buildings - Strongholds and Guard Towers now have an innate ranged attack, though garrisoned units can still attack from within them. Guard Towers now have a garrison capacity of 1 rather than 2. - Strongholds and Guard Towers are now affected by arrow/throwing axe upgrades, as well as by Alchemy. - Fixed issue which caused building ownership influence to not be applied properly when a building changed owner. - Added Iron Deposit and Iron Mine (graphics by Jinn). Iron converts to Copper at a 100% rate. Iron Mines can only be built after the Ironworking technology has been researched. - Added Mithril Deposit and Mithril Mine (graphics by Jinn). Mithril converts to Copper at a 800% rate. Iron Mines can only be built after the Ironworking technology has been researched. Mithril Deposits are only present in Nidavellir maps. * Faction - Founding a Frankish/Teuton/etc. faction when playing as a Germanic faction now requires Ironworking having been researched, instead of Broad Sword, Bronze Shield, Barbed Arrow and Wood Plow. - Some dwarven clans now require Ironworking to be founded. * Heroes - The Runemasters Brokk, Eitri and Ivaldi are now recruitable heroes. - Increased the maximum heroes to 4. - Baglur, Durstorn, Kuhnar, Noiraran, Rugnur and Thursagan can now only be recruited by the Norlund Clan. * Items - Added "Shocking" magic prefix (+1 lightning damage). - The "Storm" magic prefix now gives +2 lightning damage instead of +1. - Added "of the Storm" magic suffix (+2 lightning damage). - Added "Impaling" magic prefix (+2 piercing damage). - Added the Mjollnir unique hammer. - Added the Gungnir unique long spear. * Interface - The Idle Worker button now displays the icon of one of the worker units that are idle, rather than the icon of the player's civilization's worker unit type. - The track unit function now works properly when the unit changes its map layer. - The quest buttons now update properly when the available quests change while a town hall is selected. - The popup that appears when hovering over a resource icon now displays information about which resources convert to that one, and what is the resource's processing bonus. - Moved the position of the resource popups so that the cursor isn't on top of them. * Maps - The player now starts the Random Dungeon and Hall of Lyr maps with a small assortment of units besides the starting hero. - Added new possible starting/max tech level for custom maps, "Civilized (Gunpowder)". If "Civilized (Iron)" is set as the max tech level, players will no longer be able to research Gunpowder. * Scenarios - Added an underground layer for the Nidavellir scenarios. - The Grafvitning kobolds now dwell in the underground layer, beneath Svarinshaug. - Added "The Mastersmith Brothers" dwarven side-quest, in which the player has the objective of recruiting Brokk and Eitri. - The "Treasures of Svarinshaug" mission has been replaced with two dwarven side-quests accessible in the scenario mode, "The Ring of Riches" and "The Thunder Hammer". Those quests are available if the player has a smithy, and has recruited the heroes Brokk and Eitri. - Added "The Magnificent Spear" and "The Sleek Ship" dwarven side-quests. - The "Thrahila's Logging", "Thrahila's Hut" and "Karla's Farm" side-quests can now be obtained if the player controls Thrahila/Karla. - The quest objective display for the scenario mode now supports counters. - Side-quest popups now display the highest difficulty you have completed that side-quest in. - Changed the player's objectives in "The Settlement of Scandinavia". - The Copper Deposits in the Earth map that were placed to represent iron deposits are now Iron Deposits. * Units - Added +1 damage to the dwarven Scout, Pathfinder, Explorer and Gryphon Rider. - Goblin Thieves now have the (passive) "Mugging" ability. Whenever they attack another unit, the thieves' player now receives a portion of that unit's costs in resources. - Dwarven Runesmiths, Runemasters and Arcanisters can now build Brising Smithies if they belong to the Brising Clan or Lyr. * Upgrades - Added Ironworking upgrade (icon by Jinn). Researching Ironworking unlocks the construction of Iron and Mithril mines, and grants a 10% Iron/Mithril processing bonus. Ironworking is now a requirement for level 2 melee weapon/shield/ranged projectile/siege projectile upgrades and for Iron-Tipped Plow, Engineering and Alchemy.
Wyrmsun 3.2.0 has arrived! The main changes in this patch are: 1. Guard Towers and Strongholds now have an innate ranged attack. Garrisoned units can still attack from within them, but the guard tower can now only have one garrisoned unit. 2. An Ironworking upgrade has been added. Ironworking unlocks the construction of iron mines (iron is converted to copper at a 100% rate), as well as mithril mines (available only on certain Nidavellir maps) (mithril is converted to copper at a 800% rate). Ironworking is now a requirement for several upgrades, such as the level 2 weapon/armor ones. See below for the full changelog. ----------------------------------------------------------------------- - 3.2.0 Changelog ----------------------------------------------------------------------- * Achievements - In-game achievement descriptions now show your progress towards the achievement. - Added a new achievement, The Treasures of Svarinshaug. - Improved the description of The Lay of Alvis achievement. * Buildings - Strongholds and Guard Towers now have an innate ranged attack, though garrisoned units can still attack from within them. Guard Towers now have a garrison capacity of 1 rather than 2. - Strongholds and Guard Towers are now affected by arrow/throwing axe upgrades, as well as by Alchemy. - Fixed issue which caused building ownership influence to not be applied properly when a building changed owner. - Added Iron Deposit and Iron Mine (graphics by Jinn). Iron converts to Copper at a 100% rate. Iron Mines can only be built after the Ironworking technology has been researched. - Added Mithril Deposit and Mithril Mine (graphics by Jinn). Mithril converts to Copper at a 800% rate. Iron Mines can only be built after the Ironworking technology has been researched. Mithril Deposits are only present in Nidavellir maps. * Faction - Founding a Frankish/Teuton/etc. faction when playing as a Germanic faction now requires Ironworking having been researched, instead of Broad Sword, Bronze Shield, Barbed Arrow and Wood Plow. - Some dwarven clans now require Ironworking to be founded. * Heroes - The Runemasters Brokk, Eitri and Ivaldi are now recruitable heroes. - Increased the maximum heroes to 4. - Baglur, Durstorn, Kuhnar, Noiraran, Rugnur and Thursagan can now only be recruited by the Norlund Clan. * Items - Added "Shocking" magic prefix (+1 lightning damage). - The "Storm" magic prefix now gives +2 lightning damage instead of +1. - Added "of the Storm" magic suffix (+2 lightning damage). - Added "Impaling" magic prefix (+2 piercing damage). - Added the Mjollnir unique hammer. - Added the Gungnir unique long spear. * Interface - The Idle Worker button now displays the icon of one of the worker units that are idle, rather than the icon of the player's civilization's worker unit type. - The track unit function now works properly when the unit changes its map layer. - The quest buttons now update properly when the available quests change while a town hall is selected. - The popup that appears when hovering over a resource icon now displays information about which resources convert to that one, and what is the resource's processing bonus. - Moved the position of the resource popups so that the cursor isn't on top of them. * Maps - The player now starts the Random Dungeon and Hall of Lyr maps with a small assortment of units besides the starting hero. - Added new possible starting/max tech level for custom maps, "Civilized (Gunpowder)". If "Civilized (Iron)" is set as the max tech level, players will no longer be able to research Gunpowder. * Scenarios - Added an underground layer for the Nidavellir scenarios. - The Grafvitning kobolds now dwell in the underground layer, beneath Svarinshaug. - Added "The Mastersmith Brothers" dwarven side-quest, in which the player has the objective of recruiting Brokk and Eitri. - The "Treasures of Svarinshaug" mission has been replaced with two dwarven side-quests accessible in the scenario mode, "The Ring of Riches" and "The Thunder Hammer". Those quests are available if the player has a smithy, and has recruited the heroes Brokk and Eitri. - Added "The Magnificent Spear" and "The Sleek Ship" dwarven side-quests. - The "Thrahila's Logging", "Thrahila's Hut" and "Karla's Farm" side-quests can now be obtained if the player controls Thrahila/Karla. - The quest objective display for the scenario mode now supports counters. - Side-quest popups now display the highest difficulty you have completed that side-quest in. - Changed the player's objectives in "The Settlement of Scandinavia". - The Copper Deposits in the Earth map that were placed to represent iron deposits are now Iron Deposits. * Units - Added +1 damage to the dwarven Scout, Pathfinder, Explorer and Gryphon Rider. - Goblin Thieves now have the (passive) "Mugging" ability. Whenever they attack another unit, the thieves' player now receives a portion of that unit's costs in resources. - Dwarven Runesmiths, Runemasters and Arcanisters can now build Brising Smithies if they belong to the Brising Clan or Lyr. * Upgrades - Added Ironworking upgrade (icon by Jinn). Researching Ironworking unlocks the construction of Iron and Mithril mines, and grants a 10% Iron/Mithril processing bonus. Ironworking is now a requirement for level 2 melee weapon/shield/ranged projectile/siege projectile upgrades and for Iron-Tipped Plow, Engineering and Alchemy.
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