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Wyrmsun 3.3.0 is now online! Most notable amongst the changes are a number of AI improvements, as well as the addition of the Palisade (weaker and cheaper wall that costs lumber instead of stone), the Legionary, several Norse structures and the Norse Swordsman. Another important change is that units such as priests now start off with zero mana (and slowly recover it as usual), so that newly recruited priests and heroes aren't capable of casting a plethora of spells right off the bat. Enjoy! ----------------------------------------------------------------------- - 3.3.0 Changelog ----------------------------------------------------------------------- * Abilities - Decreased the duration of the Terror spell from 500 cycles to 200. * AI - Improved the AI building construction. - Increased the distance AI units will go to react to an attack. - The AI now uses only mercenary camps that are currently visible to it (previously it could use any mercenary camps it had previously explored even if they weren't currently visible). - The AI now recruits mercenaries as substitutes of units it would otherwise train, instead of recruiting any mercenaries available. - The AI now makes use of minecarts. - The AI no longer receives extra resources per second under the Hard and Brutal difficulties, instead receiving bonus resources when harvesting. - Fixed issue which caused the dwarven AI to train too many workers in the late game. - Fixed issue which caused the AI to produce luxury resources even before it had a market. * Buildings - Added Norse Farm. - Added Norse War Lodge. - Added Norse Lumber Mill. - Added Norse Smithy. - Players who attack a mercenary camp will now lose access to it. - Fixed issue which caused the settlement of a Settlement Site to not be loaded properly when loading a saved game. - Added Palisade, which is cheaper and less sturdy than walls, and costs lumber instead of stone. - The graphics of the Teuton Wall have been reworked. - The destroyed graphics for the Dwarven Wall have been reworked. * Factions - Added the Jomsvikings mercenary faction (Norse). - Added the Mamertines mercenary faction (Latin). - Added the Varangian Guard mercenary faction (Norse). * Heroes - Fixed issue which caused Gunpowder Infantry heroes who equipped items that granted fire damage to shoot a fire arrow instead of a bullet. - Added one-minute cooldown for recruiting heroes. * Maps - Mercenary Camps are now present in forest random maps. * Scenarios - The Hlesing Tribe no longer starts off at war with other Germanic tribes in the Thunraz's Servant scenario. * Units - Added unit graphics for the Norse Swordsman and the Norse Veteran Swordsman. - Gunpowder infantry units and the Latin Javelineer can now use the Precise Shot ability properly. - Added new icons for the Goblin Barbarian and the Goblin Warlord. - Unit epithets (e.g. "the Wise") now remain in place even after changing civilizations. - Units now start with 0 mana. - Minecarts can now be salvaged (like buildings). - Fixed an issue which caused minecarts to get stuck after harvesting metal rocks. - Increased minecart costs from 200 Copper and 200 Lumber to 300 Copper and 300 Lumber. - Fixed issue which in certain circumstances required the player to repeatedly re-issue harvest resource orders to minecarts. - The mana bar overlay is now only shown if the unit has a spell it can cast. - Added the Latin Legionary, Veteran Legionary and Centurion.
Wyrmsun 3.3.0 is now online! Most notable amongst the changes are a number of AI improvements, as well as the addition of the Palisade (weaker and cheaper wall that costs lumber instead of stone), the Legionary, several Norse structures and the Norse Swordsman. Another important change is that units such as priests now start off with zero mana (and slowly recover it as usual), so that newly recruited priests and heroes aren't capable of casting a plethora of spells right off the bat. Enjoy! ----------------------------------------------------------------------- - 3.3.0 Changelog ----------------------------------------------------------------------- * Abilities - Decreased the duration of the Terror spell from 500 cycles to 200. * AI - Improved the AI building construction. - Increased the distance AI units will go to react to an attack. - The AI now uses only mercenary camps that are currently visible to it (previously it could use any mercenary camps it had previously explored even if they weren't currently visible). - The AI now recruits mercenaries as substitutes of units it would otherwise train, instead of recruiting any mercenaries available. - The AI now makes use of minecarts. - The AI no longer receives extra resources per second under the Hard and Brutal difficulties, instead receiving bonus resources when harvesting. - Fixed issue which caused the dwarven AI to train too many workers in the late game. - Fixed issue which caused the AI to produce luxury resources even before it had a market. * Buildings - Added Norse Farm. - Added Norse War Lodge. - Added Norse Lumber Mill. - Added Norse Smithy. - Players who attack a mercenary camp will now lose access to it. - Fixed issue which caused the settlement of a Settlement Site to not be loaded properly when loading a saved game. - Added Palisade, which is cheaper and less sturdy than walls, and costs lumber instead of stone. - The graphics of the Teuton Wall have been reworked. - The destroyed graphics for the Dwarven Wall have been reworked. * Factions - Added the Jomsvikings mercenary faction (Norse). - Added the Mamertines mercenary faction (Latin). - Added the Varangian Guard mercenary faction (Norse). * Heroes - Fixed issue which caused Gunpowder Infantry heroes who equipped items that granted fire damage to shoot a fire arrow instead of a bullet. - Added one-minute cooldown for recruiting heroes. * Maps - Mercenary Camps are now present in forest random maps. * Scenarios - The Hlesing Tribe no longer starts off at war with other Germanic tribes in the Thunraz's Servant scenario. * Units - Added unit graphics for the Norse Swordsman and the Norse Veteran Swordsman. - Gunpowder infantry units and the Latin Javelineer can now use the Precise Shot ability properly. - Added new icons for the Goblin Barbarian and the Goblin Warlord. - Unit epithets (e.g. "the Wise") now remain in place even after changing civilizations. - Units now start with 0 mana. - Minecarts can now be salvaged (like buildings). - Fixed an issue which caused minecarts to get stuck after harvesting metal rocks. - Increased minecart costs from 200 Copper and 200 Lumber to 300 Copper and 300 Lumber. - Fixed issue which in certain circumstances required the player to repeatedly re-issue harvest resource orders to minecarts. - The mana bar overlay is now only shown if the unit has a spell it can cast. - Added the Latin Legionary, Veteran Legionary and Centurion.
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