





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
As autumn gives its way to winter, the ground gets covered in snow, and daylight falters.
This new update to Wyrmsun makes a substantial addition to the game: the passage of seasons. Each of them lasts c. 15 minutes (so that 1 year = c. 1 hour) at the base game speed. Their effects are twofold: seasons can change the terrain (e.g. from grass to snow), and they affect the time of day schedule (with longer nights/shorter days during winter and the reverse during summer).
To celebrate the holidays, a Christmas hat item has been added to the game:
That is not all, however. Further content has been added to Wyrmsun:
* A new major deity, Loki (available for the Dwarves and the Norse), which grants a 50% Backstab Bonus to axe and sword infantry and the Slow spell for priests.
* The current "age" your faction is in (e.g. the Bronze Age) is now depicted at the top of the screen.
* Times of day and seasons are now represented by icons at the top of the screen (hover the mouse over them to see the name of time of day / season).
* Bats, blood bats and dread bats now have icons of their own, and are selectable.
* New club weapon.
Many thanks to Jinn and Exidelo for their hard work on the graphics added in this update!
Merry Christmas to you all!
For the full changelog, see below.
-----------------------------------------------------------------------
- 3.5.0 Changelog
-----------------------------------------------------------------------
* Abilities
- Dwarven loremasters can now learn the Mace Mastery ability.
- If multiple priests are selected and are then instructed to cast Far Sight, only one of them will cast the spell now. Previously all selected priests able to cast the spell would do so, despite that providing no additional benefit.
* Buildings
- Added "Enter Map Layer" button for Cavern Entrances and Portals, which changes the current map layer to the one the building leads to.
- Added snowy variations for the Germanic War Lodge and the Dwarven War Hall.
* Deities
- Added Loki major deity for the Dwarves and the Norse. Loki provides a 50% Backstab Bonus to sword and axe infantry, and the Slow spell for priests.
* Heroes
- Hero encyclopedia entries now display their level and acquired abilities.
- Fixed issue which caused Norse and Latin heroes to not be selectable to play an Earth quest with.
- Fixed issue which caused fauna heroes to have inventories.
- Fauna heroes can now enter transport ships.
- Fixed issue which caused custom heroes to be recruitable at game start even if they were picked to start the game with.
* Items
- Added Club weapon.
- Added Christmas Hat. This item appears only during winter.
* Miscellaneous
- Seasons can now pass in-game, in a manner reminiscent of the time of day system. Each year takes about one real-time hour to pass. Currently the seasons are mostly cosmetic, causing the terrain graphics to change. Additionally, days are shorter during winter and nights longer, while for summer it is the other way around.
* Modding
- Made substantial progress in allowing for separation between scripts and data. Animations, buttons, characters, icons, map templates, missile types, sounds, terrain types and unit types can now be defined in data files (.cfg), placed within the /data/ folder. The .cfg files within the /data/ folder (or in a subfolder within it) of a mod are now parsed automatically by the game on start.
* Quests
- Fixed issue which caused quest objectives to keep being displayed when loading a save game from within a quest.
- Quests will no longer fail if they require researching a given upgrade, and you have lost the building that researches it but still have workers to rebuild the structure.
* Terrain
- Fixed issue which caused walls to regrow when destroyed if built on top of cleared forests.
- Added support for season-specific terrain graphics.
- Dirt, Grass and Dry Mud tiles now become Snow ones during winter.
- Mud tiles now become Ice ones during winter.
- Pine Tree tiles now become Snow Pine Tree ones during winter, and Autumn Pine Tree tiles during autumn.
- Rock tiles now become Snow Rock ones during winter.
- Added snow version for the Flamefood Tree.
* Units
- Fixed issue which caused flying units to prefer moving over roads and railroads, despite receiving no benefit from them.
- If a unit which has an ability with autocast active is selected, and you right-click another unit, the selected unit will use its ability on the right-clicked unit if the latter fits the autocast conditions. For example, if you select a hero who has the Stun ability on autocast, and then right-click an enemy, your hero will now use Stun on the enemy instead of attacking.
- Bats, blood bats and dread bats are now selectable and have icons.
* User Interface
- The minimum resolution width for the game is now 1024.
- Pressing CTRL+L now returns the player to the previous map layer they were in.
- Hovering the mouse over resource amounts will now also display the tooltip for the respective resource (previously the tooltip was only displayed if hovering the mouse over the resource's icon). This also applies to the food and score amounts.
- A text string is now displayed at the top of the screen delineating which "age" the player is currently in (e.g. Bronze Age). This changes automatically depending on which upgrades are researched. For instance, when the player researches Ironworking they will change from the Bronze Age to the Iron Age.
- Times of day and seasons are now represented by icons at the top of the screen.
[ 6081 ]
[ 1294 ]
[ 4061 ]