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A new update for Wyrmsun has arrived!
The Nidavellir map used for the two dwarven scenarios, The First Dwarves and A Home in the Fields of Sand, is now randomly-generated, thus enhancing its replayability. The amount of available land in the Nidavellir underground has been expanded, so that it now houses multiple kobold tribes, along with a tribe of underground-dwelling gnomes and many resources. A gnomish faction is generated on the surface above as well.
Three new naval upgrades can now be researched at the Dock: Sailing, Celestial Navigation and the Compass.
Each of them increases ship speed by 1. In order for ships to not end up becoming too fast, the initial ship speed has been lowered from 10 to 8.
Two new deities have been added as well: Frey (major deity) and Freya (minor deity). They both belong to the Vanir group of deities from Norse mythology, and are available for the Germanic and Norse civilizations. In Norse mythology, there was a strong association between the Vanir and the elves, with Frey even being described as the ruler of Alfheim himself. As such, in Wyrmsun the Vanir are deities worshipped primarily by elves in-universe, and they adopt elf-like appearances.
Frey's spell is Barkskin, which increases armor by a set amount. Freyja, on the other hand, allows priests to cast Regeneration, making the affected unit slowly recuperate hit points.
For the full changelog, see below.
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- 3.5.2 Changelog
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* Abilities
- Added the Barkskin ability, which increases armor by 2 for the target unit.
- Added the Regeneration ability, which causes the target unit to slowly regenerate hit points.
* Buildings
- The Coal Mine is now built upon a deposit like the other mines.
- Added snowy graphics for the dwarven Mead Hall and Bastion.
* Deities
- Added the Frey major deity for the Germanics and the Norse. Frey grants +1 damage to archers, and the Barkskin ability to priests.
- Added the Freyja minor deity for the Germanics and the Norse. Freyja grants +20 mana and the Regeneration ability to priests.
* Factions
- Founding the dwarven Shadowcharm Clan now requires having built a Temple, and having Loki as a worshipped deity.
* Maps
- Improved the performance of the forest regeneration code.
- Fixed issue which occurred when loading a saved game of certain quests (e.g. "The Wyrm", "Caverns of Flame").
* Miscellaneous
- Fixed issue with the size and graphics of the save game confirmation dialog.
* Quests
- The Andvari's Gold side-quest now requires the destruction of the Oinling Clan's Mead Hall, instead of the destruction of the entire clan. The magic ring will drop beside the destroyed hall.
* Scenarios
- The Nidavellir map is now randomly-generated.
- The trigger which creates the Oinling Clan now gives a Mead Hall for it as well.
* Units
- The starting speed for ships has been toned down, so that the final speed after researching the new Sailing and Celestial Navigation upgrades is still the same as before.
- Slimes now deal acid damage, which ignores armor.
- Increased the amount of experience slimes give when killed.
* Upgrades
- Added Sailing upgrade, which increases speed for ships and is researched at the Dock.
- Added Celestial Navigation upgrade, which increases speed for ships and is researched at the Dock.
- Added Compass upgrade, which increases speed for ships and is researched at the Dock.
[ 2019-01-07 20:28:03 CET ] [ Original post ]
- Wyrmsun Linux Content [334.11 M]
- Wyrmsun: Frankish Faction Flair Pack
- Wyrmsun: Brising Faction Flair Pack
- Wyrmsun: Joruvellir Faction Flair Pack
In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...
Features:
- Retro-style graphics
- 2 playable civilizations, and a number of non-playable ones
- 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- Dozens of units, buildings and technologies
- Personal names and traits for units, being generated from several historical and fictional languages
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level, abilities and items throughout scenarios
- Possibility to create your own custom persistent heroes
- Normal, magic-enchanted and unique items drop from enemies
- Very moddable game, with a built-in mod editor and Steam Workshop integration
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
- No microtransactions
Wyrmsun receives constant patches, frequently providing you with new content and features!
Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.
- OS: Ubuntu 12.04 LTS or higher
- Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Graphics Media Accelerator 950 or equivalent
- Storage: 230 MB available space
- OS: Any modern Linux distribution
- Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
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