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A new update for Wyrmsun has arrived!
The Nidavellir map used for the two dwarven scenarios, The First Dwarves and A Home in the Fields of Sand, is now randomly-generated, thus enhancing its replayability. The amount of available land in the Nidavellir underground has been expanded, so that it now houses multiple kobold tribes, along with a tribe of underground-dwelling gnomes and many resources. A gnomish faction is generated on the surface above as well.
Three new naval upgrades can now be researched at the Dock: Sailing, Celestial Navigation and the Compass.
Each of them increases ship speed by 1. In order for ships to not end up becoming too fast, the initial ship speed has been lowered from 10 to 8.
Two new deities have been added as well: Frey (major deity) and Freya (minor deity). They both belong to the Vanir group of deities from Norse mythology, and are available for the Germanic and Norse civilizations. In Norse mythology, there was a strong association between the Vanir and the elves, with Frey even being described as the ruler of Alfheim himself. As such, in Wyrmsun the Vanir are deities worshipped primarily by elves in-universe, and they adopt elf-like appearances.
Frey's spell is Barkskin, which increases armor by a set amount. Freyja, on the other hand, allows priests to cast Regeneration, making the affected unit slowly recuperate hit points.
For the full changelog, see below.
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- 3.5.2 Changelog
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* Abilities
- Added the Barkskin ability, which increases armor by 2 for the target unit.
- Added the Regeneration ability, which causes the target unit to slowly regenerate hit points.
* Buildings
- The Coal Mine is now built upon a deposit like the other mines.
- Added snowy graphics for the dwarven Mead Hall and Bastion.
* Deities
- Added the Frey major deity for the Germanics and the Norse. Frey grants +1 damage to archers, and the Barkskin ability to priests.
- Added the Freyja minor deity for the Germanics and the Norse. Freyja grants +20 mana and the Regeneration ability to priests.
* Factions
- Founding the dwarven Shadowcharm Clan now requires having built a Temple, and having Loki as a worshipped deity.
* Maps
- Improved the performance of the forest regeneration code.
- Fixed issue which occurred when loading a saved game of certain quests (e.g. "The Wyrm", "Caverns of Flame").
* Miscellaneous
- Fixed issue with the size and graphics of the save game confirmation dialog.
* Quests
- The Andvari's Gold side-quest now requires the destruction of the Oinling Clan's Mead Hall, instead of the destruction of the entire clan. The magic ring will drop beside the destroyed hall.
* Scenarios
- The Nidavellir map is now randomly-generated.
- The trigger which creates the Oinling Clan now gives a Mead Hall for it as well.
* Units
- The starting speed for ships has been toned down, so that the final speed after researching the new Sailing and Celestial Navigation upgrades is still the same as before.
- Slimes now deal acid damage, which ignores armor.
- Increased the amount of experience slimes give when killed.
* Upgrades
- Added Sailing upgrade, which increases speed for ships and is researched at the Dock.
- Added Celestial Navigation upgrade, which increases speed for ships and is researched at the Dock.
- Added Compass upgrade, which increases speed for ships and is researched at the Dock.
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