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Patch 5.0.0 is finally here! This new major version of the game thoroughly reworks the game's menus, input system and rendering to make use of the Qt Framework, allowing for a technical modernization of many aspects. This move also made it possible for the game to now run under borderless fullscreen. A few new upgrades have also been added, namely Oil Lamp (+ sight for buildings), Furor Teutonicus (+ damage for infantry, specific to the Teutonic civilization) and House-Burning (+ damage vs. buildings for infantry), specific to the Norse civilization). Since this new update contains major changes, with many menus having been reworked, the previous version (4.1.4) remains available as a branch, in case anyone wishes to roll back. Enjoy! ----------------------------------------------------------------------- - 5.0.0 Changelog ----------------------------------------------------------------------- * Buildings - Town halls, strongholds, mines and hunting lodges no longer leave a destroyed building "corpse". * Encyclopedia - Added support for encyclopedia entries having links to each other. - Updated the literary texts for the encyclopedia, streamlining them (removing footnotes and the "|" character which denoted a caesura/break within a verse). * Factions - Fixed the requirements string for the Shadowcharm Clan faction. - Renamed the "Goth Tribe" to "Gothic Tribe", the "Ostrogoth Tribe" to "Ostrogothic Tribe" and the "Visigoth Tribe" to "Visigothic Tribe". - Renamed the "Swede Tribe" to "Swedish Tribe". * Heroes - It is no longer possible to start a custom game with a custom hero, they must now be recruited as other heroes are. - Updated the hero symbol icon to use a frame, to make it more visible on the map. * Items - Added "Curupira's" magic prefix for weapons (+3 fire damage). - Added Potion of Mana. - Made it so the Elixir of Vitality has a purple color (previously it was gray), to make it more distinct from the Elixir of Dexterity (which is black). * Map Editor - Fixed crash which occurred when pressing the "OK" button in the player properties dialog. - Fixed issue which caused solid overlay tiles to not be displayed in the editor. - Removed the old mod creation tools from the map editor, due to the amount of maintenance they required, as well as their reliance on outdated parts of the engine. A mod creation user interface may come back in some form in the future. * Miscellaneous - Removed the No Randomness and No Day/Night Cycle options. - Fixed crash which occurring when accessing Goblin sound options within a game. - Removed the faction dropdown from the custom game menu, as a faction prompt already comes when starting the game. - Removed the tech tree level dropdowns from the custom game menu. - Persistent data (e.g. hero levels or quest completion) will no longer be altered during a game if a cheat was used. * Mods - Removed the mods submenu, as it only supported mods in an old format. * Quests - Added a couple of side-quests which only occur on certain days of the week in the real world with the objective of acquiring the upgrade of the corresponding deity, for the Norse and Anglo-Saxon civilizations. For instance, the Norse "Tysdag" quest only occurs on a Tuesday, and has the objective of choosing the Tyr deity. - Added two side-quests for the Germanic civilization to build smithies. * Scenarios - Fixed crash which occurred when starting the Thunraz's Servant scenario. - Added more predefined settlement territories for the Earth map. - Added starting caravan for the Goldhoof Clan in the A Home in the Fields of Sand scenario. - Added the Heimdall's Stones unique building to the new Earth map for the correct start dates. - The A Home in the Fields of Sand scenario now starts during summer. - Improved the quality of the projection used for the Earth map. * Terrain - Added new dry mud and mud decoration tiles. - Dry Grass terrain no longer becomes covered in snow during winter. * Units - Fixed crash which occurred when a ranged unit was garrisoned inside a caravan while near enemies. - Increased Spearman damage from 5 to 6. - Minecarts can now move diagonally, and can move outside of railroads with a large speed penalty (-5). * Upgrades - Added Oil Lamp upgrade (+1 sight range for buildings), researchable at the Market. - Added the Furor Teutonicus upgrade for the Teutonic civilization (+2 Damage for infantry), researchable at the Barracks. - Added the House-Burning upgrade for the Norse civilization (+20% Bonus vs. Buildings for infantry), researchable at the Barracks. * User Interface - Reworked the main menu to be QML-based. - F11 is now the screenshot hotkey. - Reworked the game's rendering system, graphical interface and input system to use the Qt Framework. - The game is now always in borderless fullscreen mode, as the new UI framework supports that. The main purpose of the windowed mode was to allow alt-tabbing seamlessly, which the borderless fullscreen mode also provides. And unlike the old fullscreen functionality, this supports any resolution. - Reworked the tech tree menu. - The scenario menu is now depicted as a tree. - Added a submenu for managing custom heroes, and made it possible to add a description to them.
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