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Important Note: This patch introduces a substantial change to gameplay, namely that universities and temples now need to be built on top of a Building Site (similar to how it works for town halls and settlement sites). The intent is to gradually make more buildings have similar requirements. ----------------------------------------------------------------------- - 5.3.0 Changelog ----------------------------------------------------------------------- * AI - The AI will now declare war on a player if it has a quest to own a settlement possessed by that player. - The AI will now continuously check if it can build a town hall in the desired settlement if it has a quest to own a given settlement. - The AI will now only build town halls on settlements with territory adjacent to their own. It will still build a town hall on a quest objective settlement, even if it is farther away. - The AI can now transport workers to other landmasses to build settlements. - The AI will now (if it is at peace) declare war on one of its neighbors if it has a great military advantage over them (in the Scenario mode). * Buildings - Temples and universities can now only be built on top of "Building Site" locations. - Building sites, mineral deposits and the like now display to which settlement's territory they belong in their tooltip. * Factions - Added Norse raven flag icons (by Jinn), and updated some Norse factions to use them as their icons. * Heroes - Fixed issue which caused custom heroes items which were saved as equipped to start out unequipped when using them in a game. * Items - Added the "Rusty" magic prefix for armor (-1 armor). * Maps - Updated Earth map settlement territories so that less settlements have territory on both sides of a major river. - Added the Baltic Route Network route terrain feature to the Earth map. * Miscellaneous - The current year now changes more quickly in earlier eras. - Added new border graphics (by Jinn). - Fixed issue with textures not being reset properly when changing the scale mode without restarting. - Borders being shown on water is now optional (off by default). - If the preferences file cannot be parsed, then the default values for the preferences are used, instead of the game exiting. * Quests - Fixed issue which caused the initial dialogue to not trigger properly for the Mead of Wisdom legacy quest. - Added side-quests for Denmark and Sweden to conquer areas in Scandinavia and around the Baltic. - Added side-quests for the Swedish Tribe and Sweden, for certain Swedish real-world festivities (e.g. Gustavus Adolphus Day). These only trigger when it is the corresponding day in the real world. - Added side-quests for Denmark related to Danish historical serfdom laws. * Scenarios - Kobolds now spawn at longer intervals in the Nidavellir scenarios. * Status Effects - The duration of harmful status effect is now reduced semi-randomly depending on the levels of the caster and the target (if both are organic units). * Upgrades - Added the Monarchy government type upgrade (-25% cavalry cost) (only available for polities) (icon by Brullov). - Added the Republic government type upgrade (+10% Copper/Silver/Gold processing bonus) (only available for polities) (icon by Brullov). * User Interface - Increased the width of the map dropdown for the custom game menu, as some map names were too long for it. - Items sold at the market now have a colored border if they are magic or unique. - Reworked the achievement unlocked dialog. - Reworked the dialog for most dialogues.
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