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This patch is focused on a variety of new beta features and minor bug fixes. As always, we welcome community feedback.
Geocells Tricells patch 2.0.1 is now available. This patch includes a few bug fixes and updates. Here is a brief overview of the changes: New feature: Click to skip victory screen animations New feature: Selected challenge settings will now be saved between play sessions Bug fix: Fixed a crash issue when saving after migrating data from a previous version in some circumstances Bug fix: Creating a new profile for the first time will now start with fresh data rather than a copy of the last profiles progression Bug fix: Level preview background colour now matches theme Bug fix: Fixed misalignment of selected colours in draw mode Bug fix: Mac only Title screen will no longer show various icons while loading As an additional note for Linux users, anyone who was previously running Geocells Tricells on Linux through Proton who would like their save data migrated can refer to this post which explains how to transfer the save data: https://steamcommunity.com/app/859960/discussions/0/3344417446525816394/
A Free Demo of Geocells Tricells is now available to download and play via Steam. It can be played on Windows, Mac, and Linux.
Geocells is a continuously evolving series of games that aims to expand beyond existing logic puzzle solving experiences. In this spirit, the Geocells version 2.0 update brings a full rewrite of the entire code base from the ground up to support future development and to bring in the first batch of major improvements. This update is completely free for anyone who owns Geocells Tricells. While these changes require an update to the save data format, extensive efforts and testing have been invested to ensure that existing save data will be automatically upgraded smoothly. https://www.youtube.com/watch?v=gOW2ShjXo3M Following community feedback regarding challenges and progression, the challenge levels have now been merged with the regular levels, allowing all 6 gems to be earned in a single playthrough. Additionally, the no mistakes challenge has been replaced with a new random rotations challenge which intermittently changes the orientation of the puzzle, after correctly identifying a certain number of cells. These adjustments should provide additional longevity and replayability to the existing puzzles while reducing repetition and grind for completion. For those looking for even more gameplay and challenge after a regular playthrough, some new free post-game bonus levels have been added. These levels provide challenges that reach far beyond the difficulty of the regular levels. In order to support players to experience all the content at an accessible level, we have added freely available hints that provide guidance on where one or more cells can be identified using logic, without giving away the final result. Combined with the new auto-disable completed clues option, this should assist players to more easily identify the next step in solving the puzzle without needing to engage in treasure hunting (or 'pixel hunting') through clues. On the topic of new assists, the new freedraw notes provides a mechanism for indicating and storing information outside of ones head while playing a level, which can be particularly helpful for more advanced puzzles. Freedraw notes also provides a creative outlet for users to connect with their inner artist and draw beautiful (or not so beautiful) artwork masterpieces. Feedback from internal testing has been very positive, especially about the toggleable semi-transparent overlay that can allow you to see your notes while continuing to play through the level. For now, these notes are limited to a single layer with a limited color palette, and all notes will be cleared upon completing a level. We look forward to seeing how the community makes use of this feature. A number of quality of life improvements have been added for clue highlights including a clear all highlights button, support for highlighting disabled clues, and adjustments to how highlighted cells are displayed for better visual clarity. Thematically, a new dark visual theme has been added for those who prefer a softer and darker visual experience. In terms of music, players can now choose the Geocells Quadcells theme, a new Geocells Ambient track (designed for a more meditative experience), or the existing Geocells Tricells theme. We are also adding a few bonus features such as official Mac and Linux support and free demos for all games in the Geocells series (all available for Windows, Mac, and Linux).** All of these features are also available in our newest release, Geocells Quadcells. This is the first major update in the Geocells series and we invite you to join us in celebrating the joy of logic puzzles by playing some Geocells games today! Finally, we would like to take a moment to thank you for all of the feedback and reviews weve received to date. They are greatly appreciated. We will continue to consider community feedback as we strive to deliver the best puzzle-solving experiences possible both now and into the future. Warm wishes from us to the logic puzzle community (current and prospective), Scott and Georgie Addendum: Steam achievements are currently in development, but were not complete in time for the release deadline. Alongside achievements, we have a variety of other exciting features in development that were excited to share with you once theyre ready. **The free demos will be made available once we have resolved some last-minute issues.
On 13th December 2019 we will be releasing a major update for Geocells Tricells to coincide with the release of the next game in the Geocells series, Geocells Quadcells. This update is completely free for anyone who owns Geocells Tricells. With more challenges, a variety of new assist tools, and other new features included to enhance your gameplay experience, were excited to share Geocells Version 2.0 with you very soon! Heres a sneak peek at some of the things you have to look forward to https://www.youtube.com/watch?v=gOW2ShjXo3M
https://store.steampowered.com/app/1125350/Geocells_Quadcells/ The much awaited sequel to Geocells Tricells is finally almost here! Quadcells, the second game in the Geocells series of logic puzzle games, will be available from 13th December 2019. With exotic level designs to explore and logical puzzles to solve, plus a variety of challenges, assist tools, and other features included to enhance your gameplay experience, were excited to share Geocells Quadcells with you very soon! Heres a sneak peek at some of the things you have to look forward to https://www.youtube.com/watch?v=miTov4kV9ac https://www.youtube.com/watch?v=gOW2ShjXo3M For more details, check out the Steam store page for Geocells Quadcells: https://store.steampowered.com/app/1125350/Geocells_Quadcells/
Geocells Tricells version 1.0.1 is now available. Patch notes are as follows:
We are proud to announce that Geocells Tricells is now available for purchase. Our thanks go out to the unnamed search and retrieval team who managed to locate the Geocells Tricells purchase button (previously stolen by a computer gremlin) and return it to its rightful home on the Geocells Tricells store page. Additionally, many thanks to the Steam support team (the real heroes of this tale) for providing a prompt resolution in this matter.
We are proud to announce that Geocells Tricells has now been released... well, sort of released. Unfortunately, shortly after launch a computer gremlin ran off with the purchase button from the store page, so the game is currently not available for sale. You may rest assured that we are investigating and will resolve this matter as promptly as possible to restore Geocells Tricells to its former purchasable glory. Our sincere apologies for any inconvenience this has caused.
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