TUTORIALS We added 6 tutorial puzzles to the game. These are relatively loose and build in complexity. They start by teaching one concept at a time and are completed in a single turn. This was the easiest and quickest way for us to teach core concepts in the game without spending the hundreds of hours otherwise needed for a more scripted experience. We have 6 right now but we plan on extending and refining these to be at least 12 in the future. If people like puzzles we can also further extend these with harder and more complex 2-turn puzzles. SCENARIOS We added one new Scenario: Deltoid Arm and we also improved the Androme Escalation mission with easier alternate wins and a tougher end-game from the AI (watch out!). Players will need to stabilize their home area before moving out aggressively now. MULTI-PLAYER We added 3 new multi-player maps to the game:
- Divided: Small two front aggressive map
- Gem Quad: Large map with "quick start", you start with two colonies.
- Chaotica: Highly connected map with non-reflected sectors. This is more for casual play.
- Nebula Hunt - Players start 1 further from each other nestled behind sectors that always have development slots. This should make the map more friendly to Coalition.
- Devil's Rock - We added a loop around the asteroids, this makes the map larger but also more friendly to players who do not wish to plow through the central asteroid clusters.
Several players asked us to put more information on the cards, so we did. Ships now display on the artwork numbers that represent their size/command cost, the number of Jumps they can make and the cost to move them a Jump. CARD NAMES
Players also asked us to display card names over the art. We added an option in the settings to turn this off and all cards now show their names otherwise as a band over the artwork. We plan on adding code in the next patch or so that will HIDE this name band when you view a card (cause it is redundant) but for now it always displays it unless you turn it off. DISCARD PILE VIEWER You can now click on the discard pile to view the contents of the Discard pile. Use the WASD and Arrow keys to move left/right through the list of cards. CLICK-TO-DRAW COST RAMPS The cost to draw a card now slowly increases every-other click from 2 up. At the start of your next turn it goes back to 2. This basically just makes it cost-prohibitive to hit the "draw card" button multiple times in a single turn. We plan on adding a visual indicator when you are in the half-clicks between the cost going up, hopefully in the next patch or two. For those wanting to see the pattern written out, the cost to draw is now: 2,2,3,3,4,4,5... and so on. SECTOR REBALANCING In patch 0.7.1.4 we did a huge refactor on all the sectors. In doing so we made the resources per sector be a bit too low. In this patch we raised the average Resource value of a sector to be much closer to 2 when it is a planet and 1 when it is a nebula or asteroid field with no planet embedded within it. UNDO BUTTON (goes bye-bye) Undo button is gone, for now? Or maybe forever. We want to focus on fixing other bugs and getting other features in place before we deal with undo bugs and possible exploits. UI and 2D MAP We made some further tweaks to the UI and 2D map mode. The "max zoom" slider now impacts both 2D and 3D map modes. We also added another mouse mode called "Delta mode" which changes the mouse to respond to variations in the mouse wheel instead of just registering single clicks of the wheel. We are hoping this helps us solve some of the mice-wheel issues some players have been having. BUGS This build includes various bug fixes, including:
- Failed draws blocks up your hand.
- Multi shots at two retaliation ships would freeze the game
- Tech pool slots would get badly refilled if you bought the 2nd slot on a re-loaded game
- Hull values of your Commander are correctly stored and loaded now
- Obscure doesn't show "just built" effects anymore.
- Some or all issues around replay resources / stars not adding up has been addressed (but some issues here might still happen)
[ 2020-02-18 22:46:51 CET ] [ Original post ]
🕹️ Partial Controller Support
- Gala Collider Linux Content [1.01 G]
Gala Collider is an exciting space-exploration expandable card game with a rich story and intuitive mechanics played on an ever-changing planetary map. Compete head-to-head against other players as you move your armada, defend your homeland, and partake in strategic tactical battles. Master your strategy by researching new cards, scouting your enemies, and outwitting your opponents.
GAMEPLAY
When you play cards on the galaxy map, they transform into 3D models of ships or structures that you can move around from planet to planet. Turns happen simultaneously, so you will need to anticipate, bluff, and out-think your opponent during each turn if you want to win. Your strategy relies on the deck you build and your choice of technology options selected before you play. During the game, you can modify your strategy by adding powerful, new cards to your deck from your tech-pool. Explore worlds, colonize sectors, and gain resources to expand your galactic empire and conquer your enemies.- OS: Ubuntu 16.04 or greater
- Processor: SSE2 instruction set supportMemory: 3000 MB RAM
- Memory: 3000 MB RAM
- Graphics: Graphics card with shader model 4.0 capabilities.
- Storage: 1 GB available space
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