With this patch we bring to you a brand new mechanic: Damage cards. Now whenever you damage an enemy commander, it generates a Burn Damage card into their discard pile. When those are then redrawn they either need to be paid to purge or their commander will take repeat damage by holding the card in their hand. But watch out, your commander can also get hit, so youll need to be careful to not let enemies get close to your commander and strike it.
Here is how the mechanic works: the larger the ship is, the more powerful the damage cards are that it creates. Damage cards always do two damage if you hold one in your hand at the end of the turn, but the cost to get rid of the card is proportional to the size of the ship attacking you.
Frigates create damage cards that cost 1 to clear.
Cruisers create damage cards that cost 2 to clear.
And Dreadnaughts create damage cards that cost 3 to clear.
In addition, larger ships also create more cards per attack. The amount of damage cards created per attack is also proportional to the ships size by the same amount as the cost. In other words:
Frigates create a single damage card whose cost is 1 to clear.
Cruisers create two damage cards whose costs are 2 to clear each.
Dreadnaughts create three damage cards whose costs to clear are 3 each.
So getting hit by a Dreadnaught is a serious problem! To clear all damage cards from a dreadnaught attack would cost you 9 resources!
The net effect of this new mechanic is to really encourage players to directly attack each others commanders. A single hit from any ship will result in the quality of the enemy deck being reduced and help offset the cost it took to build the ship, move it there and forgo firing at an enemy ship or development in exchange for chipping away at the other players life total.
This means games now are really fought and won much more often on who can break through into the enemy rear territory and land ships on the enemy commander.
We think this change makes the game even more enjoyable and doubles the level of tension. We hope you will too and look forward to your feedback!
BUG FIXES
[olist]
NEW 3D MODELS
[olist]
NEXT UP?
We focused this month a lot of our energy on the damage card mechanic and all the connected systems. We know our rule book is now getting out of sync! So we need to loop back and update this. The big thing for us next is the refactoring of the scenarios, and we are going to do some tests on some possible changes/improvements related to technology. This patch also took longer than the previous one to test since this new mechanic touched on all areas of the game, so we are still deciding if we are doing another patch in 4 weeks or 6? Either way though, the star ship keeps on flying.
[ 2021-04-21 16:10:00 CET ] [ Original post ]
🕹️ Partial Controller Support
- Gala Collider Linux Content [1.01 G]
Gala Collider is an exciting space-exploration expandable card game with a rich story and intuitive mechanics played on an ever-changing planetary map. Compete head-to-head against other players as you move your armada, defend your homeland, and partake in strategic tactical battles. Master your strategy by researching new cards, scouting your enemies, and outwitting your opponents.
GAMEPLAY
When you play cards on the galaxy map, they transform into 3D models of ships or structures that you can move around from planet to planet. Turns happen simultaneously, so you will need to anticipate, bluff, and out-think your opponent during each turn if you want to win. Your strategy relies on the deck you build and your choice of technology options selected before you play. During the game, you can modify your strategy by adding powerful, new cards to your deck from your tech-pool. Explore worlds, colonize sectors, and gain resources to expand your galactic empire and conquer your enemies.- OS: Ubuntu 16.04 or greater
- Processor: SSE2 instruction set supportMemory: 3000 MB RAM
- Memory: 3000 MB RAM
- Graphics: Graphics card with shader model 4.0 capabilities.
- Storage: 1 GB available space
[ 5920 ]
[ 1712 ]